Wed, 1 July 2009
Some discussion starters: - Do you see a trajectory in terms of the games' difficulties over the years? If so, how and why have they changed? - Have you ever considered quitting a game due to its difficulty, but decided instead to fight through it? Was this rewarding? - To what extent do players and designers share the burden of accessibility? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 27 min 04 sec - "Wimp," by Julian "rabbit" Murdoch, via Gamers With Jobs - "Can Nintendo Take 'Accessibility' too Far?" by Leigh Alexander, via Gamasutra - Music provided by Brad Sucks |