Wed, 26 August 2009
Some discussion starters: - What responsibility do developers and publishers have in terms of connection issues and standardization? Would you pay more for increased stability? - What role does a game's community play in alleviating or normalizing connection issues? - Could an asynchronous multiplayer system enjoy the same kind of success that real-time multiplayer does? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 30 min 14 sec - "Trying to Make a Connection," by Phill Cameron, via Game Set Watch - "Will We Ever Game Against Mars?" by Chris Dahlen, via Edge - Music provided by Brad Sucks |
Wed, 19 August 2009
Some discussion starters: - Do games that show off their visual realism appeal to a wider audience? - What is the most excellent looking game you have ever played? Did it fit with the gameplay and narrative? - Which games age best visually? - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 25 min 19 sec - "Breaking the Mirror" by Sean Sands, via Gamers With Job - Music by Brad Sucks |
Wed, 12 August 2009
Some discussion starters: - Which games exemplify your favorite forms of motion control and which subject you to your least favorite? - Are motion controls capable of the kind of complex actions found in button/key-exclusive control schemes, or does motion control necessitate simplicity? - What will the future of motion control look like? Will motion control become a kind of genre, will it be integrated into traditional games, or is it just a fad? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 30 min 14 sec - "Cutting the Cord," by Bob Mackey, via 1up.com - Music provided by Brad Sucks |
Wed, 5 August 2009
Some discussion starters: - What risks do developers running adding genre elements from RPGs into Shooters? - Are their some genre elements that are incompatible? - What RPG elements would you add to existing genres, if any? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 29 min 57 sec - "BioWare's Muzyka: Line RPGs, Shooters Blurring" by Chris Kohler, via Wired - Music provided by Brad Sucks |