Wed, 19 August 2009
When it comes to videogame art design, is reality over-rated? In an industry constantly creating and mastering new technologies, game creators have always wanted to show off. For many developers, showing off means aiming for the bountiful land beyond the uncanny valley. For Sean "Elysium" Sands of Gamers With Jobs, the "Gritty Realism" aesthetic has lost its appeal. This week, inspired by Sean's article "Breaking the Mirror", we discuss realistic sweat, humble art design, aging graphics, and the phantom of realism. You can find the article in the show notes and, as always, we love to hear your thoughts in the comments section below.
Some discussion starters:
- Do games that show off their visual realism appeal to a wider audience?
- What is the most excellent looking game you have ever played? Did it fit with the gameplay and narrative?
- Which games age best visually?
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- Run time: 25 min 19 sec
- "Breaking the Mirror" by Sean Sands, via Gamers With Job
- Music by Brad Sucks