Wed, 25 November 2009
Continuing our holiday theme, Scott and I reached into our 'epic'
spreadsheet of podcast topics to share with your our seasonal
leftovers. From dark Disney characters to videogame weapons, these six
stories are a little old, but still have a lot of flavor. Join us while
we discuss persistent world narcissism, games of the decade, in-game
trust, and old-school medallions. As always, you can find all these
stories in the show notes.
Some discussion starters: - How can lies and mistrust be implemented in a videogame? - How do you feel about collector's editions? How do you flaunt your 'geek' pride? - Epic Mickey: How much do you trust Warren Spector really? - What are the most influential games of the decade? - How do we implement persistent worlds in the most painless way possible? Show notes: - Run time: 30 min 36 sec - "Games of the Decade: An Introduction" by Mitch Krpata, via Insult Swordfighting - "Design of a Decade" by Steve Gaynor, via Fullbright - Epic Mickey details via Game Informer - Modern Warfare 2 Prestige Edition via Joystiq - "Dear persistent worlds: you make me feel bad" by Andrew, via Charge Shot!!! - "Inside the Video Game Weapon Replica Business" by Mike Fahey, via Kotaku - "Fear and Mistrust in Videogames" by Scott Sharkey, via 1Up - Music provided by Brad Sucks
Direct download: EXP_Podcast_53_-_Thanksgiving_Leftovers.mp3
Category:podcasts -- posted at: 3:02pm PST |
Wed, 18 November 2009
"Thank you Mario. But our princess is in another castle! I'll show you
the way...for only $5!" This scenario might be an exaggerated
nightmare, but the world of DLC is becoming an increasingly complicated
one. The recently released Dragon Age: Origins launched with day-one
premium content, some of which is actually offered by in-game NPCs.
Unsurprisingly, many gamers vehemently disapproved of this and set out
to form angry Internet mobs. This week, we discuss Sean "Elysium"
Sands' plea for gamers to re-evaluate the merits of premium
downloadable content. He makes a thought-provoking argument,
suggesting that DLC may be the price we pay in order to perpetuate the
existence of gaming as we know it. Do his ominous predictions have you
reaching for your wallet? We invite you to jump in with your thoughts,
free of charge.
Some discussion starters: - What kind of DLC have you purchased? Do you have specific personal rules about what you buy? - Do you believe that one game's DLC can subsidize other games, or will it just yield more DLC for that game? - Is there an ethical component to DLC from an artistic or democratic standpoint? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 30 min 52 sec |
Wed, 11 November 2009
Big chubby news recently came out of Nintendo: Their next DS version is
imminent, and it is a much larger beast than we are used to. The DSi LL
(DSi XL for the western market), is a whopper compared to its older
sibling. Its screen is fully 93% larger than the original DSi. Take
that poor eye sight. This week, Scott and I tackle this behemoth and
discuss the current state of handhelds, what we've been playing on our
itty-bitty screens, fat fingers, developing for limitations, and the
elderly market. You can find more information, including nice
photographs, in our show notes, and we encourage you to leave thoughts
of any size in the comments section.
Some discussion starters: - Aside from portability, what has attracted you most to handheld games? - What limitations of the current handheld market are potentially empowering? - What games have you been playing on a small scale, and what best use the smaller hardware? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: - Run Time: 27 mins 21 secs - Nintendo Officially reveals the DSi LL, via Destructoid - Music by Brad Sucks
Direct download: EXP_Podcast_51_-_Sizing_Up_Handhelds.mp3
Category:podcasts -- posted at: 6:30pm PST |
Wed, 4 November 2009
Invisible coin blocks, hidden passages within a level, and obscure
collectible trinkets are just a few of the conventions often turn games
into digital Easter egg hunts. However, in a time when large numbers
of gamers never even bother to finish
a game's main story mode, the reason behind the near-ubiquitous
inclusion of in-game secrets is a mystery unto itself. This week, we
use Andrew Vanden Bossche's recent GameSetWatch column as a starting
point to discuss secrecy in games. How do deceitful children, James
Bond, and avian harassment factor into the conversation? You're one
click away from finding out. As always, feel free to weigh in with
your thoughts in the comments: do you crave concealed cash, or are you
simply sick of sleuthing? Some discussion starters: - What sets your favorite examples of secrets apart from your least favorite examples? - Are secrets that affect gameplay any more or less ethical than those that do not? - In light of the Internet, what is the future of secrecy in games? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 31 min 37 sec - "Design Diversions: 'It’s A Secret To Everyone'," by Andrew Vanden Bossche, via GamaSetWatch
- Music provided by Brad Sucks |