Wed, 25 November 2009
Some discussion starters: - How can lies and mistrust be implemented in a videogame? - How do you feel about collector's editions? How do you flaunt your 'geek' pride? - Epic Mickey: How much do you trust Warren Spector really? - What are the most influential games of the decade? - How do we implement persistent worlds in the most painless way possible? Show notes: - Run time: 30 min 36 sec - "Games of the Decade: An Introduction" by Mitch Krpata, via Insult Swordfighting - "Design of a Decade" by Steve Gaynor, via Fullbright - Epic Mickey details via Game Informer - Modern Warfare 2 Prestige Edition via Joystiq - "Dear persistent worlds: you make me feel bad" by Andrew, via Charge Shot!!! - "Inside the Video Game Weapon Replica Business" by Mike Fahey, via Kotaku - "Fear and Mistrust in Videogames" by Scott Sharkey, via 1Up - Music provided by Brad Sucks
Direct download: EXP_Podcast_53_-_Thanksgiving_Leftovers.mp3
Category:podcasts -- posted at: 3:02pm PDT |
Wed, 18 November 2009
Some discussion starters: - What kind of DLC have you purchased? Do you have specific personal rules about what you buy? - Do you believe that one game's DLC can subsidize other games, or will it just yield more DLC for that game? - Is there an ethical component to DLC from an artistic or democratic standpoint? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 30 min 52 sec |
Wed, 11 November 2009
Some discussion starters: - Aside from portability, what has attracted you most to handheld games? - What limitations of the current handheld market are potentially empowering? - What games have you been playing on a small scale, and what best use the smaller hardware? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: - Run Time: 27 mins 21 secs - Nintendo Officially reveals the DSi LL, via Destructoid - Music by Brad Sucks
Direct download: EXP_Podcast_51_-_Sizing_Up_Handhelds.mp3
Category:podcasts -- posted at: 6:30pm PDT |
Wed, 4 November 2009
Invisible coin blocks, hidden passages within a level, and obscure
collectible trinkets are just a few of the conventions often turn games
into digital Easter egg hunts. However, in a time when large numbers
of gamers never even bother to finish
a game's main story mode, the reason behind the near-ubiquitous
inclusion of in-game secrets is a mystery unto itself. This week, we
use Andrew Vanden Bossche's recent GameSetWatch column as a starting
point to discuss secrecy in games. How do deceitful children, James
Bond, and avian harassment factor into the conversation? You're one
click away from finding out. As always, feel free to weigh in with
your thoughts in the comments: do you crave concealed cash, or are you
simply sick of sleuthing? Some discussion starters: - What sets your favorite examples of secrets apart from your least favorite examples? - Are secrets that affect gameplay any more or less ethical than those that do not? - In light of the Internet, what is the future of secrecy in games? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 31 min 37 sec - "Design Diversions: 'It’s A Secret To Everyone'," by Andrew Vanden Bossche, via GamaSetWatch
- Music provided by Brad Sucks |