Wed, 30 December 2009
As 2009 draws to a close, it's time to take a step back and
reflect on the games we played over the year. Being the rebels that we
are, Jorge and I are even letting pre-2009 games get in on all the GOTY
action played numerous games this past year that were not even released
in 2009. Instead of abandoning them to the sands of time, we decided
to do a super-sized show that highlights both our favorite 2009 titles
as well as our favorite gaming experiences from the past calendar year
(release dates be damned!). As always, feel free to offer your assessment on the year and share your top gaming moments from 2009. Thanks to everyone who visited the site over the past year; without you we'd just be yelling at the screen. Have a great New Year, and we'll see you in 2010! Some discussion starters: - First thing's first: What were your favorite 2009 titles? Which games are we missing out on? - Regardless of release date, which games hooked you over the past year? Did you find a hidden gem in your back catalog, or are you still pouring hours into a game like Roller Coaster Tycoon? - We didn't have enough time to touch on this in the podcast, but what were your favorite gaming trends or surprises from 2009? What are you looking forward to in 2010? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 49 min 19 sec - Music provided by Brad Sucks
|
Wed, 23 December 2009
Show notes: - Run time: 29 min 4933 sec - They worked on the game you played but didn't get credit, by Leigh Alexander via Kotaku - We Need "Celebrities", by Joshua Lin via Gamasutra - Sometimes, the Spy Games are Too Much, by Nels Anderson via Above49 - Music provided by Brad Sucks
Direct download: EXP_Podcast_57_-_Celebrities_and_Exploitation.mp3
Category:podcasts -- posted at: 10:37pm PST |
Wed, 16 December 2009
Every so often, the fall's harvest yields an extra-special crop, a
crop in which fungus is the bounty rather than the blight. New Super
Mario Bros. Wii is out and provoking unusually disparate
reactions. In order to share our thoughts on the game, Jorge and I
have called a truce on throwing each other into lava pits for just long
enough to record a podcast. We discuss our impressions, the madness
that is multiplayer Mario, as well as the contemporary relevance of
Mario's game design. Feel free to triple-jump into the comments with
your thoughts. We promise we won't throw any koopa shells at you, just
remember we never said anything about Bob-ombs... On a related note, I found this video of a big band performing the Super Mario Bros. theme song. It even has lyrics! Some discussion starters: - For those of you who have played the game, what do you think? For those of you who haven't, does a side-scrolling Mario appeal to you? - One of the most surprising things about NSMBW's multiplayer mode was its ability to foster both cooperative and competitive play. Can you think of any other games that have tapped into this dynamic? - Should Mario adopt modern gaming conventions such as character classes or more forgiving difficulty? Can a newcomer find as much enjoyment in this game as an experienced player? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 30 min 33 sec - Mitch Krpata's review, via The Phoenix - To get a taste of the hilarity that is the multiplayer, check out Giant Bomb's review - Music provided by Brad Sucks
|
Wed, 9 December 2009
Show notes: - Run time: 28 min 34 sec - "Memorable Game Characters, Mirror's Edge and Picture Books" by Andrew Vanden Bossche, via Gamasutra - Music provided by Brad Sucks
Direct download: EXP_Podcast_55_-_The_Making_of_a_Memorable_Character.mp3
Category:podcasts -- posted at: 4:04pm PST |
Wed, 2 December 2009
It's amazing (and frightening, depending on your viewpoint) how
quickly social networking websites have become part of our daily
lives. In 2004, who would have thought that [The] Facebook would be
keeping track of their video game accomplishments? In 2006, Twitter
asked the world "What are you doing?" and now we can answer its nagging
inquiry by replying: "I'm updating you on my Xbox." As Web 2.0 snakes
its tendrils into our game consoles, we discuss our initial impressions
of the features and exchange some ideas about the ramifications of
adding our game-playing selves to the Internet Hive Mind. Seeing as
how the explosion of social networking has been crucial to this site,
I'll stop teasing the hand that feeds us and invite you all to jump in
with your thoughts in the comments. Some discussion starters: - Have you activated the social networking functions on your consoles yet? If so, are you enjoying the experience? If not, what stops you from doing so? - What effects will social network integration have on player habits? - What does the future hold for the relationship between sites like Twitter, the game industry, and its culture? Is this the beginning of a huge change or simply a passing fad? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 26 min 13 sec - Music provided by Brad Sucks
|
Wed, 25 November 2009
Some discussion starters: - How can lies and mistrust be implemented in a videogame? - How do you feel about collector's editions? How do you flaunt your 'geek' pride? - Epic Mickey: How much do you trust Warren Spector really? - What are the most influential games of the decade? - How do we implement persistent worlds in the most painless way possible? Show notes: - Run time: 30 min 36 sec - "Games of the Decade: An Introduction" by Mitch Krpata, via Insult Swordfighting - "Design of a Decade" by Steve Gaynor, via Fullbright - Epic Mickey details via Game Informer - Modern Warfare 2 Prestige Edition via Joystiq - "Dear persistent worlds: you make me feel bad" by Andrew, via Charge Shot!!! - "Inside the Video Game Weapon Replica Business" by Mike Fahey, via Kotaku - "Fear and Mistrust in Videogames" by Scott Sharkey, via 1Up - Music provided by Brad Sucks
Direct download: EXP_Podcast_53_-_Thanksgiving_Leftovers.mp3
Category:podcasts -- posted at: 3:02pm PST |
Wed, 18 November 2009
Some discussion starters: - What kind of DLC have you purchased? Do you have specific personal rules about what you buy? - Do you believe that one game's DLC can subsidize other games, or will it just yield more DLC for that game? - Is there an ethical component to DLC from an artistic or democratic standpoint? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 30 min 52 sec |
Wed, 11 November 2009
Some discussion starters: - Aside from portability, what has attracted you most to handheld games? - What limitations of the current handheld market are potentially empowering? - What games have you been playing on a small scale, and what best use the smaller hardware? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: - Run Time: 27 mins 21 secs - Nintendo Officially reveals the DSi LL, via Destructoid - Music by Brad Sucks
Direct download: EXP_Podcast_51_-_Sizing_Up_Handhelds.mp3
Category:podcasts -- posted at: 6:30pm PST |
Wed, 4 November 2009
Invisible coin blocks, hidden passages within a level, and obscure
collectible trinkets are just a few of the conventions often turn games
into digital Easter egg hunts. However, in a time when large numbers
of gamers never even bother to finish
a game's main story mode, the reason behind the near-ubiquitous
inclusion of in-game secrets is a mystery unto itself. This week, we
use Andrew Vanden Bossche's recent GameSetWatch column as a starting
point to discuss secrecy in games. How do deceitful children, James
Bond, and avian harassment factor into the conversation? You're one
click away from finding out. As always, feel free to weigh in with
your thoughts in the comments: do you crave concealed cash, or are you
simply sick of sleuthing? Some discussion starters: - What sets your favorite examples of secrets apart from your least favorite examples? - Are secrets that affect gameplay any more or less ethical than those that do not? - In light of the Internet, what is the future of secrecy in games? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 31 min 37 sec - "Design Diversions: 'It’s A Secret To Everyone'," by Andrew Vanden Bossche, via GamaSetWatch
- Music provided by Brad Sucks |
Wed, 28 October 2009
Discussion Starters: - What makes a truly "next gen" game? Or is this a frivolous distinction? - What advancements most open up a creative space for developers to implement bold innovations? - Is the evolution of games better characterized by fundamentally different eras or gradual iterations on common ideas? Show notes: - Run time: 28 min 11 sec - Music provided by Brad Sucks |
Wed, 21 October 2009
He has been called a heartless, devilish, carpetbagger. He is unapologetic about his mission to take the fun out of making video games. He has inspired neo-folk protest songs. He is Bobby Kotick, CEO of Activision.
This week, we discuss one of gaming's most infamous characters and his
influence on the medium. We cover capitalism, sensational journalism,
and some light conspiracy theory in an attempt to fight against the
culture "of skepticism and pessimism and fear," perpetuated by everyone's favorite villain. Some discussion starters: - How does Kotick's business philosophy affect your perception of Activision-Blizzard and the titles it publishes? To what extent are your more casually-interested friends and family aware of the business side of games? - Which (if any) company executives make a positive impression on you? How do they this? - To what extent is Kotick simply playing role for the public? Is this even plausible? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 27 min 50 sec - "Why We Love to Hate Activision - And Might Be Wrong," by Leigh Alexander, published on Kotaku
- Music provided by Brad Sucks |
Wed, 14 October 2009
Join us while we discuss format breaks, self-created narratives, short attention spans, and television adaptations. Our hosting triad and the broad subject matter has made this podcast a little longer than normal. Don't worry, it is time well spent. You'll findNels's original article in the show notes, along with supplemental articles we mention in the show and links to Justin's own work. As always, we'd love to hear your thoughts in the comments section below.
Direct download: EXP_Podcast_47_-_Groping_The_Television.mp3
Category:podcasts -- posted at: 5:31pm PST |
Wed, 7 October 2009
The winner will enjoy a (hopefully) tasty dessert of their choosing...made by the loser! Food, games, and gambling: What could be better? Below are our respective picks. As always, feel free to jump in with your choices in comments section. What are your predictions? While we can't promise dessert for anyone that beats us (or can we...?), the victory will undoubtedly be far sweeter than anything made by mere mortals. Jorge's List: 1. Modern Warfare 2 2. New Super Mario Bros. Wii 3. Wii Fit Plus 4. Band Hero 5. Uncharted 2 6. Left 4 Dead 2 7. Assassins Creed 2 8. Lego Indiana Jones 2 9. DJ Hero 10. Dragon Age Scott's List: 1. Wii Fit Plus 2. Modern Warfare 2 3. New Super Mario Bros Wii 4. Lego Indiana Jones 2 5. Dragon Age 6. Lego Rock Band 7. Assassin's Creed 2 8. Left 4 Dead 2 9. The Legend of Zelda: The Spirit Tracks 10. Brutal Legend To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 28 min 11 sec - Music provided by Brad Sucks |
Wed, 30 September 2009
BE WARNED! This podcast contains potentially significant spoilers for about twelve games and two movies. These are listed in the show notes, along with Manveer's original article. If you are sensitive to spoilers and hear a game title, go ahead and skip ahead a few seconds. Some discussion starters: - Confession time. What downer game endings have tugged at your heart strings? - Does character failure equate to player failure? What about failure and downer endings in non-character driven games like Civilization? - So you've got a sad story to tell. How do you pull it off with out upsetting the all-powerful player? Show notes: - "Life is a Series of Down Endings," by Manveer Heir via Design Rampage - Run time: 29 min 3 sec - Music provided by Brad Sucks - Show includes spoilers for: Prince of Persia, Shadow of the Colossus, Chronotrigger, Passage, Halo 3, Call of Juarez, Call of Duty 4, Eternal Darkness, Far Cry 2, Final Fantasy X, Bioshock, Braid, Braveheart, and Marley and Me. |
Wed, 23 September 2009
Saddle up pardners: Today, you're riding out west with the EXP Gang. OK, I'll stop. This week, we discuss the recently released Western-FPS Call of Juarez: Bound in Blood. We cover everything from co-op, to cover mechanics, to Confederates. Although the game had some shortcomings, it ended up provoking a fruitful discussion. Feel free to mosey on over to the comments section to share your thoughts. |
Wed, 16 September 2009
This week, Scott and I discuss this Cobain fiasco and the philosophy behind open access to potentially disrespectful material, and we don't stop there. Our topics include duck hats, Johnny Cash, mash-up culture, and Frederick Douglas. As always, we love to hear your thoughts, feel free to leave them in the comments section below.
Direct download: EXP_Podcast_43_-_Tact_and_Dead_Celebrities.mp3
Category:podcasts -- posted at: 7:20pm PST |
Wed, 9 September 2009
As always, you can find the original article in the show notes. We would also love to hear your thoughts on the subject, as well as memorable rivalries we may have missed, which you can leave in the comments section below. Some discussion starters: - Have you ever found yourself picking sides on a video game rivalry? Did this enhance your experience with the game or the gaming community? - Do you think video game rivalries are healthy for the industry? Is there a genre or particular game that needs a boisterous competitor? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 25 min 1 sec - Interview, "Capcom 'Would Welcome' Return Of Street Fighter, Mortal Kombat Brand Rivalry" by Leigh Alexander via Gamasutra - Music provided by Brad Sucks |
Mon, 7 September 2009
To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 33 min 16 sec - Music provided by Brad Sucks |
Sat, 5 September 2009
To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 29 min 10 sec - Music provided by Brad Sucks |
Sat, 5 September 2009
To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 29 min 08 sec - Music provided by Brad Sucks |
Wed, 2 September 2009
Some discussion starters: - What is the best way to organize the gaming community in a study? Number of hours gaming? Relative importance of gaming in someone's life? Can we find any way to define what constitutes a "Video-Game" player? - How do people utilize games to deal with problems in their life? Are games something that attract a certain mental or physical profile? Do games cause ill health or does ill health lead people to play games? - What can games teach us in terms of our lifestyles? How do games (even those that are not "serious") improve our lives? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 28 min 21 sec - The Two Articles from the American Journal of Preventative Medicine can be found here, in the August 2009 press release section. They are in PDF format. - "Study: Average gamer is 35, fat and bummed," via MSNBC.com - Music provided by Brad Sucks |
Wed, 26 August 2009
Some discussion starters: - What responsibility do developers and publishers have in terms of connection issues and standardization? Would you pay more for increased stability? - What role does a game's community play in alleviating or normalizing connection issues? - Could an asynchronous multiplayer system enjoy the same kind of success that real-time multiplayer does? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 30 min 14 sec - "Trying to Make a Connection," by Phill Cameron, via Game Set Watch - "Will We Ever Game Against Mars?" by Chris Dahlen, via Edge - Music provided by Brad Sucks |
Wed, 19 August 2009
Some discussion starters: - Do games that show off their visual realism appeal to a wider audience? - What is the most excellent looking game you have ever played? Did it fit with the gameplay and narrative? - Which games age best visually? - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 25 min 19 sec - "Breaking the Mirror" by Sean Sands, via Gamers With Job - Music by Brad Sucks |
Wed, 12 August 2009
Some discussion starters: - Which games exemplify your favorite forms of motion control and which subject you to your least favorite? - Are motion controls capable of the kind of complex actions found in button/key-exclusive control schemes, or does motion control necessitate simplicity? - What will the future of motion control look like? Will motion control become a kind of genre, will it be integrated into traditional games, or is it just a fad? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 30 min 14 sec - "Cutting the Cord," by Bob Mackey, via 1up.com - Music provided by Brad Sucks |
Wed, 5 August 2009
Some discussion starters: - What risks do developers running adding genre elements from RPGs into Shooters? - Are their some genre elements that are incompatible? - What RPG elements would you add to existing genres, if any? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 29 min 57 sec - "BioWare's Muzyka: Line RPGs, Shooters Blurring" by Chris Kohler, via Wired - Music provided by Brad Sucks |
Wed, 29 July 2009
Some discussion starters: - What games successfully play with the idea of the fourth wall? Do they employ subtle "winks" or explicit self awareness? - Are games that "extend the magic circle" to encompass the player the ideal way to play? How does the rise of motion control effect this? - How does the role of authorship impact the idea of the fourth wall? Is it necessary for a designer to extend the magic circle, or is it up to players to dictate their level of involvement in the game's fiction? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 35 min 47 sec - "A Circular Wall? Reformulating the Fourth Wall for Video Games," by Steven Conway, via Gamasutra - Music provided by Brad Sucks
Direct download: EXP_Podcast_36_-_Another_Brick_in_the_Wall.mp3
Category:podcasts -- posted at: 2:54pm PST |
Wed, 22 July 2009
Some discussion starters: - Should gamers, such as the Left 4 Dead 2 boycotters, bother organizing against perceived grievances by developers/publishers? Where does the sense of entitlement come from? - What responsibility do developers/publishers have to their consumers, fan base, and online community? What are the best tactics for diffusing hostility when it arises? Is acquiescing harmful? - What sparks your nerd rage? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 27 min 56 sec - Left 4 Dead 2 Boycott Group - Starcraft 2 LAN petition -Diablo 3 art petition - Adam Sessler's response to L4D Boycott - Music provided by Brad Sucks |
Wed, 15 July 2009
Some discussion starters: - Does an excess of killing in videogames dampen the effect of murder? - Do certain genre's lend themselves better to murder stories? - Are there specific murder stories that you would like to see in a videogame format or believe would translate well? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 28 min 12 sec - "Can Murder and Games Meaningfully Meet?" by Christian Nutt, via Gamasutra - Music provided by Brad Sucks |
Wed, 8 July 2009
It is tough topic, so we decided to we decided to call for backup. This week, we have are honored to welcome Nels Anderson, author of the excellent Above49 blog and gameplay programmer for Hot Head Games. Join us while we discuss permanence, harvesting children, Choose-Your-Own-Adventures, readability, and the future of moral choices in games. With three of us at the table, we made this podcast slightly longer than normal, but extra time is well spent on a very complicated and contentious subject. We encourage you to read the Hocking's and Heir's original articles in the show notes, along with supplementary pieces we discuss in the show. As always, feel free to weigh in with your thoughts in the comments. Some discussion starters: - Have you ever faced a difficult in-game discussion that stemmed from moral concerns? If so, did you translate this into simply mechanical outcomes? Did you approach is role-playing as the protagonist? - If your in-game decisions were permanent, would they be more meaningful? What techniques add add weight to a decision? - To what extent is in-game decision making impacted by real-world experiences? Do you carry your personal set of ethics into a game? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 41 min 13 sec - "Ethical Decision Making," by Clint Hocking, via Click Nothing - "Designing Ethical Dillemas," by Manveer Heir via Design Rampage - "Ludonarrative Dissonance in Bioshock," by Clint Hocking - Rescuing vs. Harvesting Little Sisters Graph, via Escapist Magazine - Music provided by Brad Sucks |
Wed, 1 July 2009
Some discussion starters: - Do you see a trajectory in terms of the games' difficulties over the years? If so, how and why have they changed? - Have you ever considered quitting a game due to its difficulty, but decided instead to fight through it? Was this rewarding? - To what extent do players and designers share the burden of accessibility? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 27 min 04 sec - "Wimp," by Julian "rabbit" Murdoch, via Gamers With Jobs - "Can Nintendo Take 'Accessibility' too Far?" by Leigh Alexander, via Gamasutra - Music provided by Brad Sucks |
Wed, 24 June 2009
Some discussion starters: - Has competition ever soured your gaming experience? What about a need to keep up with other players? - Is there competitive meta-gaming in gamer culture? Do you think this is destructive or healthy? - What does a competitive game look like if it's designed to encourage cooperation and mutual learning? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 30 min 27 sec - "Personality Flaws," by Sean 'Elysium' Sands of Gamers With Jobs - Music provided by Brad Sucks
Direct download: EXP_Podcast_31_-_Throwing_in_the_Towel.mp3
Category:podcasts -- posted at: 6:03pm PST |
Wed, 17 June 2009
Some discussion starters: - Who are your favorite game dads? - How is fatherhood portrayed in games? What makes dads important to the gaming experience in terms of story and gameplay? - Has your perception of fatherhood in games changed over the years? Will the portrayal of fathers in games change as more gamers have children? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 31 min 04 sec - The Story of Being Homeless in Sims 3: "http://aliceandkev.wordpress.com/" - "The Absent Dad," by Michael Abbott of The Brainy Gamer - Music provided by Brad Sucks |
Wed, 10 June 2009
Some discussion starters: - Is the videogame industry producing a glut of epic titles? Is it the brunt of guilt on consumers or designers? - What are games do you think restrain themselves yet remain epic? - Do the titles presented at E3, and motion controls, effect the future of epic? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 27 min 44 sec - Do Video Games Over-Egg The epic? by Chris Remo via Gamasutra - Music by Brad Sucks |
Wed, 3 June 2009
Some discussion starters: - How should player generated content be regulated? Should it? By whom? - Are games with player-created content fated to be dominated by an elite class of creators? Is democratization necessary or ideal? - Why do players exploit games? Where is the line between optimization and exploitation drawn? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 26 min 56 sec - Nels Anderson's post, via Above49.ca: "About that Player-Generated Content..." - Nate Ralph's post, via Wired: "Handed Keys to Kingdom, Gamers Race to Bottom" - Music provided by Brad Sucks |
Wed, 27 May 2009
Some discussion starters: - Do you ever use out-of-game distractions during in-game travel? - Are games allowed to be boring? Not just calm, or unexciting, but actually boring? - Do you use landmarks, or any other tricks, to help make sense of space while traveling? - Which games capture your definition of travel best? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: -Run time: 25 min and 53 sec - Travel in Video Games, via Popmatters -Music by Brad Sucks |
Wed, 20 May 2009
The topics vary widely, and range from art design, memory and history, dating, and even death. Be sure to check out the show notes for links to the articles. As always, feel free to weigh in on the discussion in the comments with your thoughts on the stories, or with links to some of the stories you've enjoyed over the past months. Some discussion starters: -How do you keep track of your past gaming experiences? -Have you ever learned about history through gaming? -What is the perfect "date game?" Does such a thing exist? -Which games do you admire for their artistry? -Do you have any life/death stories that took place in an on-line space? -Which recent gaming articles have you enjoyed recently? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: -Run time: 31 min and 53 sec -"Altars," by Lara "KaterinLHC" Crigger, via Gamers With Jobs -"Can Games Handle History," by Luke Plunkett, via Kotaku -"The Dating Game," by Wendy Despain, via The Escapist -"Artist Wants More Diverse Game Graphics, Says Developers Should 'Believe More in Games,'" by Steven Totilo, via MTV Multiplayer -"Death Leaves Online Lives in Limbo," by Peter Svensson, via The Associated Press, posted on SFGate.com -Music by Brad Sucks |
Wed, 13 May 2009
Some discussion starters: - What games express the passage of time in satisfactory ways? Does their interactive, or the lack thereof, improve the experience? - Do you enjoy playing games under a time constraint? Does this give greater meaning to the passage of time in-game? - Are there characters or franchises you would like to see age in real-time? Do you think this would add to the immersion? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: - Run time: 26 min 48 sec - Reid Kimball's article, via Gamasutra - Music provided by Brad Sucks |
Tue, 5 May 2009
Some discussion starters: - What games have you found particularly interesting in terms of the way they represented a specific culture (either positively or negatively)? Who is most qualified to handle cultural topics in video games? - When does a culture become stifling? How do development techniques, business practices, social mores, and player expectation impact this? - What do video games say about our current societies? What games from the past do you find particularly illustrative of cultural zeitgeists? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: - Run time: 28 min 50 sec - Daniel Johnson's Article, via GameSetWatch: "'Lingua Franca' – The Place Of Games In Culture" - Music provided by Brad Sucks |
Wed, 29 April 2009
Scott and I finished both games in the series on cooperative mode, much like Resident Evil 5. Though not as controversial as RE5, we still plumb the subterranean depths of Gears of War and find some "sweet" analysis of the coop experience, over-the-top storytelling, and how to make giant worms even more epic. Please share your own thoughts in the comments section, we love to hear them. Some discussion starters: - Do you think the Gears of War franchise is representative of triple-A games at large? Has Gears become cliche? - Do you think Epic is wasting their time incorporating a serious story on top of the tone set by gameplay? - Somewhat referring to last week's podcast, would you show a videogame outsider Gears of War to draw them into the medium? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: - Run time: 24 min 59 sec - Music by Brad Sucks |
Wed, 22 April 2009
1. The kind that loves video games or... 2. The kind that is subjected to rants about why we love video games (i.e. non-gamer friends and family). This week, we were inspired by Owen Good's article about explaining the allure of video games to non-gamers. We use his discussion of trying to decide which games to demonstrate for his grandfather as starting point to discuss the tricky business of sharing our favorite games to people that probably have never heard of them. It is a situation in which many of us have found ourselves, so please feel free to share your stories in the comments! Some discussion starters: - Have you ever tried to explain or demonstrate your gaming interests to a non-gamer? How successful were you? - What is the most effective way to draw someone in to gaming? Finding a game that ties in with their interests? Showing them something completely new? Demonstrating graphical realism? Showing them inventive story-telling? - Which games would you show to a non-gamer and why? What would you want to communicate to them? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: - Run time: 30 min 20 sec - Owen Good's Article, via Kotaku: "What Would You Show to Someone Who's Never Seen a Game" - Music provided by Brad Sucks |
Wed, 15 April 2009
At the bottom of the page, you'll find our delightful show notes. In them you'll find the Wall Street Journal's and LA Times' articles concerning Six Days in Fallujah, we encourage you to read them, particular for soldiers' opinions. Also, Chris Breckon of Shacknews had a closer look at the actual game, the product seems unsatisfying, but his thoughts on the subject are insightful. As always, we look forward to reading your thoughts in the comments section. Some discussion starters: - Is there a market for games about current events, particularly about controversial subjects? - Can a game intend to make players uncomfortable yet still be fun, or does this defeat the purpose? - Have any games you've played addressed serious and currently significant subjects? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: - Run time: 24 min 59 sec - Wall Street Journal, Iraq, The Videogame - Los Angeles Times, Konami announcement update - Chris Breckon of Shacknews, Six Days in Fallujah, One Small Problem - Oligarchy, a political game about the petroleum era. |
Tue, 7 April 2009
Some discussion starters: - When does a control scheme move from being a "style" to simply being outdated? If you have played the game, do you think RE5 crosses this line? - Resident Evil has always featured arbitrary, yet constant rules. To what extent do you appreciate "game-eyness" in your video games? What do you think about the "if-then" gameplay we discussed? - What kind of co-op games most effectively make use of two-player teamwork: do structured, explicitly-designed two player challenges or more free-form, player initiated cooperation make for better cooperation? - What are games' obligations towards social responsibility? How can games address complicated issues like race, class, gender, and politics? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: - Run time: 50 min 16 sec - N'Gai Croal's original comments on the RE5 Trailer: "Newsweek’s N’Gai Croal On The ‘Resident Evil 5′ Trailer: ‘This Imagery Has A History" - Shawn Elliot: "Primal Fear: Haunted by Ghosts of Predators Past" - Shawn Elliot: "Racial Imagery in RE5 Trailer?" - Evan Narcisse on Crispy Gamer: "Thought/Process: More on Resident Evil 5 and Uncomfortable Echoes" - Music provided by Brad Sucks |
Wed, 1 April 2009
Since we are drawing on a wider collection of news sources than normal, we will link some of the more interesting pieces in the show notes along with OnLives demonstration video. If you are curious about OnLive further, allow us to google that for you. Comments are encouraged via email on the right or in the comments section below. We look forward to hearing your thoughts. Since we are drawing a wider collection of news sources than normal, we will link some of the more interesting pieces in the show notes along with OnLives demonstration video. If you are curious about OnLive further, allow us to google that for you. Comments are encouraged via email on the right or in the comments section below. We look forward to hearing your thoughts. Some discussion starters: - Do you think the time is right for a service like OnLive? Are people ready for another console competitor? - Do you think the infrastructure exists for OnLive? - Would you partake in this service or do you think the growing pains of expanding their content is too much? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: - Run time: 28 min 14 sec - OnLive website with video. - John Spinale talks to The Escapist about OnLive. - Richard Leadbetter, of Erogamer, explains why OnLive can't possible work. |
Tue, 24 March 2009
Some discussion starters: - What memorable animal appearances can you think of? What role did the animals play in the game? - While we were not exactly optimistic about Lucci's chances of getting Activision's attention, her efforts raise a good point: how should people display their disagreement with publishers and developers? Petitions? Essays? Response games (like the PETA example)? Voting with one's wallet? - To what degree does the incorporation of animals succeed in games, and how would you like to see it improved? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: - Run time: 25 min 54 sec - Mike Fahey's (Kotaku) article and response: "Students Protest Call Of Duty Dog Killing" - The original article from the Lowell Sun: "NDA students protest video game's depiction of cruelty to animals" - Cooking Mama and PETA's response - Music provided by Brad Sucks |
Wed, 18 March 2009
Some discussion starters: - Have you ever enjoyed a game you knew was poorly designed or implemented? Would you consider this a "B" videogame? - Is it possible to have "B" game mechanics or must "B" games rely on thematic implementation? - Can you think of any games that you considered "A" level when they were released, that now seem campy or "B" level? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: - 27min 18sec - "Can The Industry Make a 'B Game'?" by Christian Nutt, via Gamasutra - Music provided by Brad Sucks |
Tue, 10 March 2009
Some discussion starters: -How involved are you in large scale community games like Eve Online? What drew you to the community and why do you think it was successful? -Players: How (if at all) do you interact with game developers? Do you post on message boards, send emails, or just vote with you wallet? Developers: What are the most effective ways of gathering feedback? -In today's world of downloadable content and game patches, is there a danger of developers over-reacting to complaints from a vocal minority of players? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: -Run time: 27 min 56 sec -Leigh Alexander's article about Eve Online: "Interview: CCP's Tinney On How EVE Keeps Growing" -Brandon Boyer's article about Infinity Ward's use of Twitter: "Call of Duty creators Infinity Ward launch their Twitter suggestion box " -Steven Totilo's article about Gabe Newell's DICE 2009 talk: "DICE 2009: The Very Different Gaming World Gabe Newell Wants" -Music provided by Brad Sucks |
Wed, 4 March 2009
Some discussion starters: - What are your thoughts on making your own in-game challenges? Have you any memorable accomplishments? - Do metagames enhance or diminish a gaming experience? - Do you think Noby Noby Boy is representative of a wider PS3 audience? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: -Run time: 27 min 4 sec - Some Noby Noby Boy gameplay. - Noby Noby Boy and the New PS3 Paradigm by Mike Schiller of PopMatters. -Music provided by Brad Sucks |
Wed, 25 February 2009
Some discussion starters: -Should Street Fighter IV be reviewed a specific way (either arcade stick or control pad)? -How much focus should the hardware have in game analysis? -What do you think of the "fairness" argument: Should games have a standardized control scheme to ensure a level playing field? Should developers ensure that third party peripherals do not undermine this? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: -Run time: 28 min 19 sec -Mitch Krpata's article: "A Peripheral Concern " -Music provided by Brad Sucks |
Wed, 18 February 2009
Some discussion starters: - Do traditional game endings feel like a payoff? Have you ever cheated and watched an ending online? - What do you think the future holds for videogame endings? Do you think there is an easier or better way to end games? - What have been your favorite and least favorite videogame endings To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: -Run time: 31 min 12 sec - Original MTV Multiplayer article with footage from Ken Levine and Todd Howard Comic-Con panel. -Music provided by Brad Sucks |
Wed, 11 February 2009
Some discussion starters: -What games, if any, do you use as "therapy?" Do they fall into one genre, or are there any you think are "surprisingly" calming? -Is there a contradiction between a therapeutic game and one in which the player partakes in destructive in-game behaviors? -What kinds of themes and imagery do you think of when you here about a "therapeutic game?" -Does a genre of meditative or Zen gaming need to exist, or can it be encompassed within larger categories? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: -Run time: 25 min 43 sec -Patrick Klepek's article with excerpts from Jenova Chen: "‘Flower’ Should Make You Feel Better About Yourself, Argues Creator" -Music provided by Brad Sucks |
Wed, 4 February 2009
Questions of Interest: - How have you used videogames as learning devices, if at all? - What do you think are the limitations of videogames in the classroom? - Is there anything you learned from videogames you still use, or could use, today? Show Notes: -Run time: 26 min 18 sec -Kotaku article: Wii in PE -Kotaku article: Learning English on the DS -Music provided by Brad Sucks |
Tue, 27 January 2009
This week, we flirt with the fires of console fanboyism to talk about the state of the Playstation 3. We were inspired by Ben Fritz's opinion piece in which he contemplated whether the PS3 had an "artsy" image that was hurting its sales. We range from a discussion on the console's physical appearance to its popular perception and corporate philosophy. "Artsy" is a vague term to be sure, so everything we say is definitely open for discussion, and we look forward to hearing your thoughts as well. Check out the show notes for the article that spurred the discussion, along with a bonus link to a window into the weird and wacky world that is Kaz Hirai's mind! Some discussion starters: -Do you get some kind of "vibe" from specific gaming platforms? If so, how does this affect your playing habits? -How big of a role does marketing play when it comes to game sales? -To what forces do you attribute Sony's reversal of fortune in the console market? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: -Run time: 27 min 53 sec -Ben Fritz's article: "Is Sony too artsy for its own good?" -Some Kaz Hirai gems -Music provided by Brad SucksPost recording note: We chose this story and recorded the podcast before we heard some unfortunate news. It truly speaks to our economy's sad state of affairs when talented people who produce thoughtful, entertaining writing are let go. Ben, we hope to see you on the other side of tunnel soon! This week, we flirt with the fires of console fanboyism to talk about the state of the Playstation 3. We were inspired by Ben Fritz's opinion piece in which he contemplated whether the PS3 had an "artsy" image that was hurting its sales. We range from a discussion on the console's physical appearance to its popular perception and corporate philosophy. "Artsy" is a vague term to be sure, so everything we say is definitely open for discussion, and we look forward to hearing your thoughts as well. Check out the show notes for the article that spurred the discussion, along with a bonus link to a window into the weird and wacky world that is Kaz Hirai's mind! Some discussion starters: -Do you get some kind of "vibe" from specific gaming platforms? If so, how does this affect your playing habits? -How big of a role does marketing play when it comes to game sales? -To what forces do you attribute Sony's reversal of fortune in the console market? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: -Run time: 27 min 53 sec -Ben Fritz's article: "Is Sony too artsy for its own good?" -Some Kaz Hirai gems -Music provided by Brad Sucks |
Wed, 21 January 2009
Some discussion starters: - How often do you notice gore when playing a game? - When is violence and gore excessive? - Would you miss the gore if taken out of traditionally violent games? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: - Run Time: 27mins 10sec - The article on the University of Rochester study. - Music provided by Brad Sucks |
Wed, 14 January 2009
Some discussion starters: - Do you think this system would create new gamers, or simply irritate current gamers? - How much challenge do you like in a game? Does it depend on what kind of game it is, or is there a specific way of implementing challenge that is particularly appealing? - How much interaction do we need with a game in order for it to still qualify as a "game?" To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: - Run time: 26 mins 13 sec - The Kotaku article describing Nintendo's patent - Some developers comment on the news - Corvus Elrod's excellent exploration of the definition of a "game" - Music provided by Brad Sucks |
Wed, 7 January 2009
Some discussion starters: - Should patches be mandatory? - Is a patched game a different game? - How do we talk about a frequently updated title? - How much do you hate George Lucas for ruining Star Wars? (Only slightly kidding.) To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: - Run time: 28mins 1sec - PixelJunk Eden patch coming soon. - Music provided by Brad Sucks |