Wed, 30 June 2010
“Alright Browncoats: we break atmo in five minutes and we’ve got a whole mess of ruttin’ hostiles lining up to meet us. Get your fancy pants and grab your guns, we don’t want to disappoint our hosts. Stick together, make your shots count and everything will be shiny...” |
Wed, 23 June 2010
This year's Electronic Entertainment Expo has come and gone, leaving in its wake rumors, exciting announcements, technical innovations, and underpaid "booth babes." I was fortunate enough to attend the three day event, getting to see some unreleased creations a few months early and bask in corporate self-aggrandizement. This week on the podcast, Scott and I discuss the ins-and-outs of E3, from motion controls and 3D technology, to Zelda and SOCOM 4. Let us know your thoughts on all the E3 announcements in the comments section below.
Direct download: EXP_Podcast_83_-_E3_2010_Retrospective.mp3
Category:podcasts -- posted at: 6:53pm PST |
Wed, 16 June 2010
While they may not always do so in the most graceful fashion, even even the most mainstream games address complex issues like sex and violence. Religion, however, remains a relatively understudied topic. This week, we draw inspiration from Richard Clark and Jason Killingsworth, two authors who examine the ways religion is manifested in games and how theology impacts our relationship with them. Over the course of the discussion we touch upon faith as a game mechanic, how religion impacts cultural expression, the deity’s of Dungeons and Dragons, as well as the inspiration for this episode’s silly title. As always, feel free to share your thoughts in the comments. Some discussion starters:
- In which games has religion played a major role? - Can issues like faith and spirituality be conveyed with game systems or should religion be explored through thematic details? - How does your religious background affect your response to religion in games? How do you want to see the subject addressed, if at all?
To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right.
Show notes:
- Run time: 31 min 53 sec - “Not Beyond Belief - How Religion And Gaming Interact,” by Richard Clark, via Gamasutra - “In Your Game We Play,” by Jason Killingsworth - Music provided by Brad Sucks |
Wed, 9 June 2010
In an effort to explore the depths of choice and human ethics, morality systems have become commonly used tool in game design. Morality can be a deeply complicated and heated topic of discussion, so how do games successfully tackle this subject with players? Recently J. Matthew Zoss asked this question of some influential game designers in his piece on Gamasutra. Fittingly, GameSetWatch's (and Gamasutra's) Andrew Vanden Bossche joins us this week as a guest host to delve into the "rights and wrongs" of morality in games. As usual, you can find the inspirational article in the show notes, as well as links to more of Andrews work. |
Wed, 2 June 2010
It was a long holiday weekend here in the U.S., but don't think that Jorge and I were taking a break. On the contrary, we engaged in some some field research by trekking to the local movie theater to see the latest video game-to-film adaptation: Prince of Persia: The Sands of Time. As long time admirers of the franchise, we proceeded hopefully, yet cautiously. Would the Sands of Time live up to the quality of its source material? Would we be left wishing we could rewind time to before our money left our wallets? Would Nolan North dub over Jake Gyllenhaal's voice? Check out the show to find out.
Some discussion starters:
- For those of you who saw the movie, what did you think? For those of you who haven't, what makes you hesitant? - Do you have any favorite video game films? What games do you think would work well on the silver screen? - Given that the player's ability to actively interact with a game largely defines the narrative, can a film do justice to a game's themes?
To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right.
Show notes:
- Run time: 36 min 33 sec - Music provided by Brad Sucks |