Wed, 29 April 2009
Scott and I finished both games in the series on cooperative mode, much like Resident Evil 5. Though not as controversial as RE5, we still plumb the subterranean depths of Gears of War and find some "sweet" analysis of the coop experience, over-the-top storytelling, and how to make giant worms even more epic. Please share your own thoughts in the comments section, we love to hear them. Some discussion starters: - Do you think the Gears of War franchise is representative of triple-A games at large? Has Gears become cliche? - Do you think Epic is wasting their time incorporating a serious story on top of the tone set by gameplay? - Somewhat referring to last week's podcast, would you show a videogame outsider Gears of War to draw them into the medium? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: - Run time: 24 min 59 sec - Music by Brad Sucks |
Wed, 22 April 2009
1. The kind that loves video games or... 2. The kind that is subjected to rants about why we love video games (i.e. non-gamer friends and family). This week, we were inspired by Owen Good's article about explaining the allure of video games to non-gamers. We use his discussion of trying to decide which games to demonstrate for his grandfather as starting point to discuss the tricky business of sharing our favorite games to people that probably have never heard of them. It is a situation in which many of us have found ourselves, so please feel free to share your stories in the comments! Some discussion starters: - Have you ever tried to explain or demonstrate your gaming interests to a non-gamer? How successful were you? - What is the most effective way to draw someone in to gaming? Finding a game that ties in with their interests? Showing them something completely new? Demonstrating graphical realism? Showing them inventive story-telling? - Which games would you show to a non-gamer and why? What would you want to communicate to them? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: - Run time: 30 min 20 sec - Owen Good's Article, via Kotaku: "What Would You Show to Someone Who's Never Seen a Game" - Music provided by Brad Sucks |
Wed, 15 April 2009
At the bottom of the page, you'll find our delightful show notes. In them you'll find the Wall Street Journal's and LA Times' articles concerning Six Days in Fallujah, we encourage you to read them, particular for soldiers' opinions. Also, Chris Breckon of Shacknews had a closer look at the actual game, the product seems unsatisfying, but his thoughts on the subject are insightful. As always, we look forward to reading your thoughts in the comments section. Some discussion starters: - Is there a market for games about current events, particularly about controversial subjects? - Can a game intend to make players uncomfortable yet still be fun, or does this defeat the purpose? - Have any games you've played addressed serious and currently significant subjects? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: - Run time: 24 min 59 sec - Wall Street Journal, Iraq, The Videogame - Los Angeles Times, Konami announcement update - Chris Breckon of Shacknews, Six Days in Fallujah, One Small Problem - Oligarchy, a political game about the petroleum era. |
Tue, 7 April 2009
Some discussion starters: - When does a control scheme move from being a "style" to simply being outdated? If you have played the game, do you think RE5 crosses this line? - Resident Evil has always featured arbitrary, yet constant rules. To what extent do you appreciate "game-eyness" in your video games? What do you think about the "if-then" gameplay we discussed? - What kind of co-op games most effectively make use of two-player teamwork: do structured, explicitly-designed two player challenges or more free-form, player initiated cooperation make for better cooperation? - What are games' obligations towards social responsibility? How can games address complicated issues like race, class, gender, and politics? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: - Run time: 50 min 16 sec - N'Gai Croal's original comments on the RE5 Trailer: "Newsweek’s N’Gai Croal On The ‘Resident Evil 5′ Trailer: ‘This Imagery Has A History" - Shawn Elliot: "Primal Fear: Haunted by Ghosts of Predators Past" - Shawn Elliot: "Racial Imagery in RE5 Trailer?" - Evan Narcisse on Crispy Gamer: "Thought/Process: More on Resident Evil 5 and Uncomfortable Echoes" - Music provided by Brad Sucks |
Wed, 1 April 2009
Since we are drawing on a wider collection of news sources than normal, we will link some of the more interesting pieces in the show notes along with OnLives demonstration video. If you are curious about OnLive further, allow us to google that for you. Comments are encouraged via email on the right or in the comments section below. We look forward to hearing your thoughts. Since we are drawing a wider collection of news sources than normal, we will link some of the more interesting pieces in the show notes along with OnLives demonstration video. If you are curious about OnLive further, allow us to google that for you. Comments are encouraged via email on the right or in the comments section below. We look forward to hearing your thoughts. Some discussion starters: - Do you think the time is right for a service like OnLive? Are people ready for another console competitor? - Do you think the infrastructure exists for OnLive? - Would you partake in this service or do you think the growing pains of expanding their content is too much? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: - Run time: 28 min 14 sec - OnLive website with video. - John Spinale talks to The Escapist about OnLive. - Richard Leadbetter, of Erogamer, explains why OnLive can't possible work. |