Wed, 27 July 2011
Does the entire world love a game that you despise? You are not alone! We invited games journalist and brave contrarian Mitch Krpata on the show this week to discuss his criticism of Ocarina of Time, the value of terrible games, love/hate relationships with indie games, and more. Discussion starters: To listen to the podcast:
- "Review: Limbo," by Mitch Krpata via The Boston Phoenix- "Mass Effect: Massive Interface Fail," by Krystian Majewski via Game Design Reviews |
Wed, 20 July 2011
This week, Jorge and I are happy to welcome Peter Brinson to the show. Peter was one of the lead designers on The Cat and the Coup, a independent game about the 1953 CIA-orchestrated Iranian coup. After talking about The Cat and the Coup on a previous show, we thought it would be a great idea to have Peter on to learn more about the game's inception as well as his approach to incorporating history, art, and design in creating a documentary game. As we said before, we highly recommend the game. Thanks again to Peter for taking the time to chat with us and thanks also to everyone listening. We hope you enjoy the show! |
Wed, 13 July 2011
The summer gaming dry spell is upon us, yet Scott and I both have our gaming dockets full. After a long month of work for the both us, we have returned to our backlog with a ravenous appetite. This week on the Experience Points podcast, Scott and I discuss what we have been playing, from Zelda sequels to isometric shooters, and a few things in between. Let us know what you have been enjoying lately in the comments section below, and be sure to chime in with your thoughts on the games we've discussed in the show. |
Wed, 6 July 2011
Cash-strapped gamers have never had it so good: today, there are plenty of companies literally giving games away for free. However, developers aren't simply doing this out of the goodness of their hearts; games without initial costs often feature non-traditional ways of making money. Recently, a few high profile games like Team Fortress 2 and World of Warcraft have started experimenting with free-to-play and micro-transaction payment models. They join a host to of other games that are trying to change the way players pay for games. This week, Jorge and I talk about some of the financial, gameplay, and cultural issues surrounding free-to-play business models. As always, we're always interested to hear any of your valuable thoughts, so feel free to jump into the comments with your thoughts. |