Tue, 24 March 2009
Some discussion starters: - What memorable animal appearances can you think of? What role did the animals play in the game? - While we were not exactly optimistic about Lucci's chances of getting Activision's attention, her efforts raise a good point: how should people display their disagreement with publishers and developers? Petitions? Essays? Response games (like the PETA example)? Voting with one's wallet? - To what degree does the incorporation of animals succeed in games, and how would you like to see it improved? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: - Run time: 25 min 54 sec - Mike Fahey's (Kotaku) article and response: "Students Protest Call Of Duty Dog Killing" - The original article from the Lowell Sun: "NDA students protest video game's depiction of cruelty to animals" - Cooking Mama and PETA's response - Music provided by Brad Sucks |
Wed, 18 March 2009
Some discussion starters: - Have you ever enjoyed a game you knew was poorly designed or implemented? Would you consider this a "B" videogame? - Is it possible to have "B" game mechanics or must "B" games rely on thematic implementation? - Can you think of any games that you considered "A" level when they were released, that now seem campy or "B" level? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: - 27min 18sec - "Can The Industry Make a 'B Game'?" by Christian Nutt, via Gamasutra - Music provided by Brad Sucks |
Tue, 10 March 2009
Some discussion starters: -How involved are you in large scale community games like Eve Online? What drew you to the community and why do you think it was successful? -Players: How (if at all) do you interact with game developers? Do you post on message boards, send emails, or just vote with you wallet? Developers: What are the most effective ways of gathering feedback? -In today's world of downloadable content and game patches, is there a danger of developers over-reacting to complaints from a vocal minority of players? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: -Run time: 27 min 56 sec -Leigh Alexander's article about Eve Online: "Interview: CCP's Tinney On How EVE Keeps Growing" -Brandon Boyer's article about Infinity Ward's use of Twitter: "Call of Duty creators Infinity Ward launch their Twitter suggestion box " -Steven Totilo's article about Gabe Newell's DICE 2009 talk: "DICE 2009: The Very Different Gaming World Gabe Newell Wants" -Music provided by Brad Sucks |
Wed, 4 March 2009
Some discussion starters: - What are your thoughts on making your own in-game challenges? Have you any memorable accomplishments? - Do metagames enhance or diminish a gaming experience? - Do you think Noby Noby Boy is representative of a wider PS3 audience? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: -Run time: 27 min 4 sec - Some Noby Noby Boy gameplay. - Noby Noby Boy and the New PS3 Paradigm by Mike Schiller of PopMatters. -Music provided by Brad Sucks |