Wed, 27 May 2009
Some discussion starters: - Do you ever use out-of-game distractions during in-game travel? - Are games allowed to be boring? Not just calm, or unexciting, but actually boring? - Do you use landmarks, or any other tricks, to help make sense of space while traveling? - Which games capture your definition of travel best? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: -Run time: 25 min and 53 sec - Travel in Video Games, via Popmatters -Music by Brad Sucks |
Wed, 20 May 2009
The topics vary widely, and range from art design, memory and history, dating, and even death. Be sure to check out the show notes for links to the articles. As always, feel free to weigh in on the discussion in the comments with your thoughts on the stories, or with links to some of the stories you've enjoyed over the past months. Some discussion starters: -How do you keep track of your past gaming experiences? -Have you ever learned about history through gaming? -What is the perfect "date game?" Does such a thing exist? -Which games do you admire for their artistry? -Do you have any life/death stories that took place in an on-line space? -Which recent gaming articles have you enjoyed recently? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: -Run time: 31 min and 53 sec -"Altars," by Lara "KaterinLHC" Crigger, via Gamers With Jobs -"Can Games Handle History," by Luke Plunkett, via Kotaku -"The Dating Game," by Wendy Despain, via The Escapist -"Artist Wants More Diverse Game Graphics, Says Developers Should 'Believe More in Games,'" by Steven Totilo, via MTV Multiplayer -"Death Leaves Online Lives in Limbo," by Peter Svensson, via The Associated Press, posted on SFGate.com -Music by Brad Sucks |
Wed, 13 May 2009
Some discussion starters: - What games express the passage of time in satisfactory ways? Does their interactive, or the lack thereof, improve the experience? - Do you enjoy playing games under a time constraint? Does this give greater meaning to the passage of time in-game? - Are there characters or franchises you would like to see age in real-time? Do you think this would add to the immersion? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: - Run time: 26 min 48 sec - Reid Kimball's article, via Gamasutra - Music provided by Brad Sucks |
Tue, 5 May 2009
Some discussion starters: - What games have you found particularly interesting in terms of the way they represented a specific culture (either positively or negatively)? Who is most qualified to handle cultural topics in video games? - When does a culture become stifling? How do development techniques, business practices, social mores, and player expectation impact this? - What do video games say about our current societies? What games from the past do you find particularly illustrative of cultural zeitgeists? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: - Run time: 28 min 50 sec - Daniel Johnson's Article, via GameSetWatch: "'Lingua Franca' – The Place Of Games In Culture" - Music provided by Brad Sucks |