Wed, 25 February 2015
Why is the thimble the best Monopoly piece? What makes naked Shulk so enraging? Why does your best friend always pick the red token? Lots of things influence the avatars we pick in games. Inspired by G. Christopher Williams' piece about his affinity for blue, we dive into the rationale behind the characters we pick. What color palette is near and dear to your heart? Let us know in the comments!
Wed, 18 February 2015
It's time to take the black my sworn brothers and sisters. This week on the EXP Podcast, we jump right back into a world dark and full of terrors: Game of Thrones. Telltale's story continues, taking us on a journey from Essos, to Westeros, and the Wall.
- Runtime: 62 mins 56 secs
- Music by Brad Sucks, HBO's Game of Thrones
Wed, 11 February 2015
The time has come! Grab your baseball bats and and your hamburgers because it's time to play Earthbound. We start our journey with some broad thoughts about this supremely strange game and make it to the Happy Happy Village before calling our dad and turning in for the night. Playing along with us? Don't hesitate to visit the comments and ward off your homesickness.
Wed, 4 February 2015
From overturned wagons to the earthquakes, games have long been rife with disaster, but how well have they depicted tragedy? And what risks do we take when designing for tragedy in games? This week on the EXP Podcast, we are inspired by Paste's Maddy Myers when she asks "should disaster games be fun?"
- Runtime: 32 mins 22 secs
- Music by Brad Sucks
Direct download: EXP_Podcast_314_-_Fording_the_River_of_Tragedy.mp3
Category:podcasts -- posted at: 7:56pm PST