Wed, 30 December 2009
As 2009 draws to a close, it's time to take a step back and
reflect on the games we played over the year. Being the rebels that we
are, Jorge and I are even letting pre-2009 games get in on all the GOTY
action played numerous games this past year that were not even released
in 2009. Instead of abandoning them to the sands of time, we decided
to do a super-sized show that highlights both our favorite 2009 titles
as well as our favorite gaming experiences from the past calendar year
(release dates be damned!). As always, feel free to offer your assessment on the year and share your top gaming moments from 2009. Thanks to everyone who visited the site over the past year; without you we'd just be yelling at the screen. Have a great New Year, and we'll see you in 2010! Some discussion starters: - First thing's first: What were your favorite 2009 titles? Which games are we missing out on? - Regardless of release date, which games hooked you over the past year? Did you find a hidden gem in your back catalog, or are you still pouring hours into a game like Roller Coaster Tycoon? - We didn't have enough time to touch on this in the podcast, but what were your favorite gaming trends or surprises from 2009? What are you looking forward to in 2010? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 49 min 19 sec - Music provided by Brad Sucks
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Wed, 23 December 2009
The innards of the videogame industry are dark, mysterious, and just a
little bit icky. According to a recent article by Leigh Alexander, not
all is merry for our game developers this holiday season. Some people
who have put in a lot of work are being ignored, by publishers and
gamers alike. Maybe, as Joshua Lin describes, we need more videogame
celebrities as advocates and developer representatives.
Join Scott and I while we discuss labor disputes, the Joss Whedon
appeal, developer secrecy, and the hidden ailments of the games industry..
Show notes: - Run time: 29 min 4933 sec - They worked on the game you played but didn't get credit, by Leigh Alexander via Kotaku - We Need "Celebrities", by Joshua Lin via Gamasutra - Sometimes, the Spy Games are Too Much, by Nels Anderson via Above49 - Music provided by Brad Sucks
Direct download: EXP_Podcast_57_-_Celebrities_and_Exploitation.mp3
Category:podcasts -- posted at: 10:37pm PST |
Wed, 16 December 2009
Every so often, the fall's harvest yields an extra-special crop, a
crop in which fungus is the bounty rather than the blight. New Super
Mario Bros. Wii is out and provoking unusually disparate
reactions. In order to share our thoughts on the game, Jorge and I
have called a truce on throwing each other into lava pits for just long
enough to record a podcast. We discuss our impressions, the madness
that is multiplayer Mario, as well as the contemporary relevance of
Mario's game design. Feel free to triple-jump into the comments with
your thoughts. We promise we won't throw any koopa shells at you, just
remember we never said anything about Bob-ombs... On a related note, I found this video of a big band performing the Super Mario Bros. theme song. It even has lyrics! Some discussion starters: - For those of you who have played the game, what do you think? For those of you who haven't, does a side-scrolling Mario appeal to you? - One of the most surprising things about NSMBW's multiplayer mode was its ability to foster both cooperative and competitive play. Can you think of any other games that have tapped into this dynamic? - Should Mario adopt modern gaming conventions such as character classes or more forgiving difficulty? Can a newcomer find as much enjoyment in this game as an experienced player? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 30 min 33 sec - Mitch Krpata's review, via The Phoenix - To get a taste of the hilarity that is the multiplayer, check out Giant Bomb's review - Music provided by Brad Sucks
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Wed, 9 December 2009
What makes Mario such a memorable character? Is it that sweet mustache?
Those flattering overalls? Could it be his trademark 'woohoo'? Or is
his appeal coincidental? How would Faith from Mirror's Edge
measure up? These topics are on our minds thanks to a fascinating
article by Andrew Vanden Bossche discussing game design and its
influence on memorable characters. This week on the EXP Podcast, join
Scott and I while we discuss ass kicking, those gendered voices in your
ear, first-person hugs, and the art of impressive character design.
Show notes: - Run time: 28 min 34 sec - "Memorable Game Characters, Mirror's Edge and Picture Books" by Andrew Vanden Bossche, via Gamasutra - Music provided by Brad Sucks
Direct download: EXP_Podcast_55_-_The_Making_of_a_Memorable_Character.mp3
Category:podcasts -- posted at: 4:04pm PST |
Wed, 2 December 2009
It's amazing (and frightening, depending on your viewpoint) how
quickly social networking websites have become part of our daily
lives. In 2004, who would have thought that [The] Facebook would be
keeping track of their video game accomplishments? In 2006, Twitter
asked the world "What are you doing?" and now we can answer its nagging
inquiry by replying: "I'm updating you on my Xbox." As Web 2.0 snakes
its tendrils into our game consoles, we discuss our initial impressions
of the features and exchange some ideas about the ramifications of
adding our game-playing selves to the Internet Hive Mind. Seeing as
how the explosion of social networking has been crucial to this site,
I'll stop teasing the hand that feeds us and invite you all to jump in
with your thoughts in the comments. Some discussion starters: - Have you activated the social networking functions on your consoles yet? If so, are you enjoying the experience? If not, what stops you from doing so? - What effects will social network integration have on player habits? - What does the future hold for the relationship between sites like Twitter, the game industry, and its culture? Is this the beginning of a huge change or simply a passing fad? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 26 min 13 sec - Music provided by Brad Sucks
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