Wed, 27 October 2010
While reviewers often strive for “unbiased” opinions, the impact of personal taste on one’s enjoyment of a game is unavoidable. In the current climate of heavily authored and story-based games, is it possible for a game’s plot to impact one’s enjoyment of its game mechanics? This week, we use an article sent to us by Sam Crisp and written by Kieron Gillen as a starting point to explore this question. We cover a range of issues including the search for objectivity, the original intent of designers, and the existence of the gaming wolf-boy. As this is a topic focused largely on opinions, we’re looking forward to hearing from you in the comments. |
Wed, 20 October 2010
Wow! One hundred podcasts and over three hundred posts on Experience Points and we are still going strong. This week, Scott and I look back on some of our past writings and hold an impromptu interview of sorts. Join us while we celebrate our EXP Podcast Centennial! A huge thanks to everyone who has joined us for our conversations about games and culture. We could never express our gratitude, at least not without tearing up a bit.
Direct download: EXP_Podcast_100_-_Celebrating_Our_Centennial.mp3
Category:general -- posted at: 11:08pm PDT |
Wed, 13 October 2010
Most people would probably agree that revealing the end of Star Craft 2 is considered a spoiler, but would they feel the same way about revealing unit stats or building techniques? This week, we use Kieron Gillen’s article about game mechanic spoilers to explore the notion that the enjoyment of a game’s systems and rules can be affected by premature knowledge. We cover everything from the role of previews, the responsibility of critics, to the effects of preconceived opinions. We even stumble upon a new potential business venture: the “mystery game of the month!” As always, we look forward to hearing your thoughts in the comments. |
Wed, 6 October 2010
It happens to everyone: everything is going according to plan when suddenly, you run into a virtual brick wall. Whether this obstacle is a particularly cruel boss battle, an demanding time limit, or a mind-bending puzzle, the result is the same: you’re stuck! This week, we use Michelle Baldwin’s piece about her odyssey to slay a mighty dragon that had been tormenting her and a friend for months. Along the way we discuss some of our own personal battles, various design choices that both lead into and out of tough situations, and the social dynamics of being stuck alongside others. As always, we hope you stick with us until the end and venture into the comments with your thoughts. |