The Experience Points Podcast
A weekly video game podcast from the co-writers of ExperiencePoints.net

We have covered our games of the year, but 2010 held far more than just six titles, and 2011 will hold many more. This week on the EXP Podcast, Scott and I discuss some of the game we neglected last week, from games we never played to games we look forward to playing. Join us around the table while we devour our leftovers. As always, we encourage you to leave your thoughts in the comments section below.

Discussion starters:
- What games are people neglecting that deserve more attention?
- What games of 2010 do you regret not playing?
- What games of 2011 do you most look forward to?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:
- Run time: 29 min 25 sec
- Music provided by Brad Sucks

Direct download: EXP_Podcast_110_-_2010_Leftovers.mp3
Category:podcasts -- posted at: 6:17pm PDT

It’s GOTY season, and we just couldn’t let the opportunity go without talking about some of the outstanding titles we played this year.  Naming the one true “Game of the Year” is a hopelessly subjective task, so instead we each chose three games from 2010 that made strong impressions on us.  As always, feel free to join in on the conversation.  What were your highlights from 2010?

Jorge’s Top Games of 2010:

Mass Effect 2
Lara Croft and the Guardian of Light
Red Dead Redemption

Scott’s Top Games of 2010:

God of War III
Super Mario Galaxy 2
Red Dead Redemption

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 35 min 45 sec
- Music provided by Brad Sucks

Direct download: EXP_Podcast_109_gotys_2010.mp3
Category:podcasts -- posted at: 1:00pm PDT

In clinical psychology, continually doing a repetitive action with little or no justification is tell-tale sign of obsessive-compulsive disorder. In MMOs, it's just called the grind. Why, after so many complaints, is the grind still a major feature of nearly every MMO RPG available?  Inspired a post from Zach Best writing for Game Design Aspect of the Month, that is the very question Scott and I will be exploring in this week's podcast. You can find the original article and a pouch of magic destiny in the show notes. We also encourage you to leave your own gaming experiences in the comments section below.

Discussion starters:

- Do you enjoy grinding? Does it fulfill an important purpose for you?
- Is grinding a permanent feature of games with leveling mechanics?
- How much of the grind is self-imposed?

To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 28 min 20 sec
- “The Opposite of Grind," by Zach Best via Game Design Aspect of the Month
- Music provided by Brad Sucks

Direct download: EXP_Podcast_108_-_On_the_Grind.mp3
Category:podcasts -- posted at: 8:18pm PDT

It’s crucial for games to catch a player’s attention, but what is the best way to ensure that someone will stick around to the end?  This week, we use Leanne C. Taylor’s article to think about the ways both cutscenes and mechanics are used to keep players’ interests.  She examines the concept of the “10 minute rule” that many movies follow when attempting to engage their audiences and examines its applications in video games.  Hopefully, the first 10 minutes of our show persuades you to stick around!  If so, feel free to share your thoughts in the comments.

Some discussion starters:

- What sorts of story-telling devices capture your attention when you start a game?

- Are there specific genres that benefit from a particular kind of hook?

- What are the relative strengths and weaknesses of a cut-scene approach vs. a gameplay approach?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:
- “History, Mystery and Story: Games and the 10 Minute Rule,” by Leanne C. Taylor, via Gamasutra
- Run time: 35 min 45 sec
- Music provided by Brad Sucks

Direct download: EXP_Podcast_107_10_minute.mp3
Category:podcasts -- posted at: 11:00am PDT

In a series of posts lavishing praise on Nintendo's latest iteration on the Kirby Franchise, Kirby's Epic Yarn, Michael Abbot of the Brainy Gamer has been exploring the game's charming concept. It seems these days you can't shake your Wiimote without hitting a title, from both indie and traditional developers, that exploits some of the tactile art designs, lullaby-like musical themes or children's book narration that comprise some of the elements of the "cute aesthetic." Join us this week while Scott and I discuss the adorable betrayals, cuddly characters, and charming anomalies of "cute" games. As always, we encourage you to leave your thoughts in the comments section below and check out Michael's insightful articles in the show notes.

Discussion starters:

- If you had a chance to play Kirby's Epic Yarn, what did you think of the art design? Does it make the game feel "childish" in a bad way?
- Is the textured approach to art design growing old?
- Does the cute aesthetic hold up to the test of time better than other art designs?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 28 min 17 sec
- "Kirby's Epic Concept" by Michael Abbot, via The Brainy Gamer
- "Plush Tech," Ibid.
- "Kirby's Epic Sound," Ibid.
- Music provided by Brad Sucks

Direct download: EXP_Podcast_106_-_Poking_the_Cute_Aesthetic.mp3
Category:podcasts -- posted at: 5:39pm PDT

The following information is for your eyes only: This week, the Experience Points Podcast discusses Call of Duty: Black Ops.  Topics such as the game’s campaign structure, its multiplayer philosophy, and its relationship with historical subject matters are covered.  Be careful: surveillance indicates the presence of plot spoilers towards the end of show.  Your mission: listen to the show and then share any of your thoughts in order to add to the growing body of intelligence surrounding this massive gaming phenomenon.  Remember: if you are caught, your Gamertag will be wiped from the records and the government will deny any knowledge of your existence.
 
Some discussion starters:

- Does the single player campaign’s linear style still hold up?  What is the right balance between set pieces and emergent gameplay?

- What makes the Call of Duty multiplayer system popular?  How do rule systems, statistics, artistic choices, and cultural dynamics impact your enjoyment?

- How does Black Ops relate to historical reality?  What is its place among other Cold War fiction?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 37 min 31 sec
- Music provided by Brad Sucks

Direct download: EXP_Podcast_105_codblops.mp3
Category:podcasts -- posted at: 8:56am PDT

Court is in session and the fate of video games in California is on the line! Alright, maybe that's overly dramatic. But really, the Supreme Court is hearing proceedings for Schwarzenegger v. Entertainment Merchants Association. The Justices will decide whether banning the sale of videogames to minors infringes the freedom of speech enshrined in the first amendment. Based on the reactions of the court, which you can read here, I don't the industry is doomed quite yet. However, this case raises legitimate concerns worth considering. Join us this week while Scott and I discuss America's founding fathers and the redeeming values, according to Jason Schreier, of nine violent videogames. As always, we encourage you to leave your thoughts on the comments section and check out Schreier's inspirational article in the show notes below.

Some discussion starters:

- What "adult" games have redeeming values for minors in particular?
- How can the games industry help parents manage their children's consumption of violent videogames?
- Should more gamers be paying attention to the Supreme Court case or do we have nothing to worry about?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 37 min 59 sec
- “Blood Redemption in 9 Violent Videogames" by Jason
Schreier, via Wired GameLife
- Music provided by Brad Sucks

Direct download: EXP_Podcast_104_-_Out_of_Order.mp3
Category:podcasts -- posted at: 9:25pm PDT

While the main draw of the Nintendo 3DS remains its titular capacity for accommodating a third visual dimension, other thought-provoking features are beginning to emerge.  According to The Wall Street Journal, Nintendo is looking to implement a variety of networking and communication features aimed at turning the device into a platform for social gaming.  Nintendo’s on-line strategy (such as it is) has always been unique, and it will be interesting to see if this strategy signals a bold new direction or simply another half-step towards towards keeping up with Internet-focused devices like the iPhone.

Some discussion starters:

- Is a single-use portable gaming device still appealing?

- What are your thoughts and concerns regarding the StreetPass and SpotPass programs?  Does it affect your attitude towards the 3DS overall?

- Aside from obvious matchmaking functionality, what is the potential of services like StreetPass?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 27 min 23 sec
- “Nintendo Bets Big on Social DS System,” by Daisuke Wakabayashi, via The Wall Street Journal
- Music provided by Brad Sucks

Direct download: EXP_Podcast_103_3ds_social.mp3
Category:podcasts -- posted at: 12:30pm PDT

I have been free of World of Warcraft for almost two years now, but already its tendrils are pulling me in - and I'm not the only ex-WoW player being called by the sirens of Cataclysm, Blizzard's next expansion to the iconic MMO. Sean "Elysium" Sands inspires this week's podcast discussion with his article "Is Cataclysm Enough to Bring You Back?" I know my mind has been changed at least once. As always, you can find the original article in the show notes.



To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 30 min 02 sec
- “Is Cataclysm Enough to Bring You Back?," by Sean Sands via Gamers with Jobs
- Music provided by Brad Sucks

Direct download: EXP_Podcast_102_-_Return_to_Azeroth.mp3
Category:podcasts -- posted at: 4:43pm PDT

While reviewers often strive for “unbiased” opinions, the impact of personal taste on one’s enjoyment of a game is unavoidable.  In the current climate of heavily authored and story-based games, is it possible for a game’s plot to impact one’s enjoyment of its game mechanics?  This week, we use an article sent to us by Sam Crisp and written by Kieron Gillen as a starting point to explore this question.  We cover a range of issues including the search for objectivity, the original intent of designers, and the existence of the gaming wolf-boy.  As this is a topic focused largely on opinions, we’re looking forward to hearing from you in the comments.

Some discussion starters:

- For those folks who played Mafia II, did you enjoy the story and did your feelings towards it impact your experience with the mechanics?

- What games have either won you over or turned you off with their stories, rather than their gameplay?

- Is it possible to make any objective conclusions about game plots, or are we stuck in a world of relativity?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 36 min 19 sec
- “I Am The Mob: Mafia II, Subjectivity And Story,” by Kieron Gillen, via Rock, Paper, Shotgun
- Music provided by Brad Sucks

Direct download: EXP_Podcast_101_subjectivity.mp3
Category:podcasts -- posted at: 8:29am PDT

Wow! One hundred podcasts and over three hundred posts on Experience Points and we are still going strong. This week, Scott and I look back on some of our past writings and hold an impromptu interview of sorts. Join us while we celebrate our EXP Podcast Centennial! A huge thanks to everyone who has joined us for our conversations about games and culture. We could never express our gratitude, at least not without tearing up a bit.


- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 46 min 44 sec
- Music provided by Brad Sucks



Direct download: EXP_Podcast_100_-_Celebrating_Our_Centennial.mp3
Category:general -- posted at: 11:08pm PDT

EXP Podcast #99: System Spoiler

Most people would probably agree that revealing the end of Star Craft 2 is considered a spoiler, but would they feel the same way about revealing unit stats or building techniques?  This week, we use Kieron Gillen’s article about game mechanic spoilers to explore the notion that the enjoyment of a game’s systems and rules can be affected by premature knowledge.  We cover everything from the role of previews, the responsibility of critics, to the effects of preconceived opinions.  We even stumble upon a new potential business venture: the “mystery game of the month!”  As always, we look forward to hearing your thoughts in the comments.

Some discussion starters:

- Are there certain games that are more susceptible to mechanical spoilers?  How does a game’s plot relate to this susceptibility?

- Have you ever played or avoided a game because of a mechanical spoiler?

- How should reviewers and critics discuss a game’s rules or mechanics?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 29 min 12 sec
- “Mechanic Spoilers: Beyond I Am Your Father,” by Kieron Gillen
- Music provided by Brad Sucks

Direct download: EXP_Podcast_99_mechanical_spoilers.mp3
Category:podcasts -- posted at: 10:00am PDT

It happens to everyone: everything is going according to plan when suddenly, you run into a virtual brick wall.  Whether this obstacle is a particularly cruel boss battle, an demanding time limit, or a mind-bending puzzle, the result is the same: you’re stuck!  This week, we use Michelle Baldwin’s piece about her odyssey to slay a mighty dragon that had been tormenting her and a friend for months.  Along the way we discuss some of our own personal battles, various design choices that both lead into and out of tough situations, and the social dynamics of being stuck alongside others.  As always, we hope you stick with us until the end and venture into the comments with your thoughts.

Some discussion starters:

- Have you ever experienced any notorious instances of being stuck in a game?  Did you ever overcome the barrier, or was it the end of the line?

- Is there an optimal way to help players through rough spots?

- How does being stuck in a multiplayer game (either cooperative or competitive) change your experience?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 26 min 13 sec
- “Stuck,” by Michelle Baldwin, via PioneerProject.net
- Music provided by Brad Sucks

Direct download: EXP_Podcast_98_stuck.mp3
Category:podcasts -- posted at: 5:00am PDT

Warning: This podcast contains more adult language than usual. This podcast might be NSFW all thanks to Austin Ivansmith, who recently wrote an interesting article on swearing in videogames. Join us this week while Scott and I discuss the ethics of curse word construction, artistic integrity and avoiding offensive language, and the types of games that just might pull off an "F Bomb" with aplomb. As always, you can find the original article in the show notes below. We also encourage you to leave your thoughts in the comments section and let us know what you think.


Some discussion starters:

- Can language be just as stylized as violence, and therefor be more acceptable?
- Is adding "bad language" toggle option an artistic betrayal or a helpful feature?
- What games include good use of adult language and which do not?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 26 hr 2 min 24 sec
- "Why all the swearing?," by Austin Ivansmith via Carrot v Stick
- Music provided by Brad Sucks

Direct download: EXP_Podcast_97_-_Language_Lessons.mp3
Category:general -- posted at: 3:24pm PDT

EXP Podcast #96: Portal Pedagogy

For many folks, September means having to relinquish the last strands of summer and head back to school.  However, trading the couch for the classroom doesn’t mean you have to abandon video games.  This week, we are pleased to welcome Michael Abbott of The Brainy Gamer and Wabash College to the show.  Michael is in the process of launching “Enduring Questions,” a course “devoted to engaging students with fundamental questions of humanity from multiple perspectives and fostering a sense of community.”  In addition to more traditional texts, some sections of the course will have Portal on the syllabus.  We were thrilled to learn this and invited Michael to join us in discussing the course, how video games function as academic texts, and the challenges involved in teaching games.  

 

Some discussion starters:

 

- Have you ever taken any classes in which video games were on the syllabus?  What games would work well as teaching tools, and for what subjects?  

- Establishing gaming literacy is challenging.  How is critical playing best taught?  How did you learn to analyze games?

- What kinds of challenges arise from using games in the classroom?  How do we overcome things like generational stratification in regards to certain genres or games in general?  

 

To listen to the podcast:

 

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.  

- Subscribe to this podcast and EXP's written content with the RSS link on the right.  

 

Show notes:

 

- Run time: 1 hr 2 min 28 sec

- “Portal on the booklist,” by Michael Abbott, via The Brainy Gamer  

- “Portal and the Deconstruction of the Institution,” by Daniel Johnson, via Gamasutra

- “In Search of History’s Best Video Games: Canon Fodder, Season 2,” by Stephen Totilo, via Kotaku

- Music provided by Brad Sucks

Direct download: EXP_Podcast_96_portal_school.mp3
Category:podcasts -- posted at: 10:55am PDT

EXP Podcast #95: Masters of Mastery

Scott and have once again ventured into the frigid north - Canada. This time we return with Chris Lepine of The Artful Gamer, who brings with him some marvelous insight into "mastery" as an aspect of fun. Continuing last week's discussion about the "fun factor," we delve deeper into one particular notion of enjoyment. Along the way we chat about poetic play, the dangerous of neurotic mastery, multiplayer mastery, and the joys of griefing. If we stir up your thoughts along the way, we encourage you to share them in the comments section below. You can also find a link to Chris's original article and more of his work in the show notes.

Show notes:

- Run time: 63 min 23 sec
- "The Neurotic Joy of Gaming," by Chris Lepine of The Artful Gamer
- "Mad Skills," by Nels Anderson of Above49
- Music provided by Brad Sucks




Direct download: EXP_Podcast_95_-_Masters_of_Mastery.mp3
Category:podcasts -- posted at: 6:40pm PDT

EXP Podcast #94: Post PAX Podcast

While we weren’t able to make it to PAX this year, the magic of the Internet allowed us to vicariously experience one of gaming’s best conventions.  This week we’re taking advantage of the still-present PAX afterglow by talking about some of our favorite news from the show.  We touch on the importance of expectations and nostalgia, the quiet innovation of some of the smaller games, and the general evolution of the conference itself.  Since PAX incorporates everything from huge announcements (like Duke’s return) to low-key indie premieres (like The Witness), it’s almost impossible to catch everything, so feel free to jump into the comments to share what stood out to you.  

 

Some discussion starters:

 

- For those of you who made it to the conference, what were your overall impressions?  What would you like to see from PAX in the future?

- What is your reaction to Duke Nukem?  Are you interested in the game and does the franchise have a future?

  - SpyParty was a pleasant and unexpected surprise for both Jorge and me.  What unexpected games impressed you?  

 

To listen to the podcast:

 

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.  

- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

- Subscribe to this podcast and EXP's written content with the RSS link on the right.  

 

Show notes:

 

- Run time: 27 min 53 sec

- Music provided by Brad Sucks

Direct download: EXP_Podcast_94_PAX_2010.mp3
Category:podcasts -- posted at: 11:48am PDT

EXP Podcast #93: Funvestigations

There is a grand project being conducted right now - an effort to catalog why we love the games we love. After propositioning a broad array of players to describe what makes particular games fun, Michael Abbot of The Brainy Gamer has put together a catalog of descriptions for us to peruse. Join us this week while Scott and I discuss wonder and possibility, exploration, special snowflakes, luck, British apprenticeships, and nostalgia. We encourage you to leave your comments in this shred. For the full catalog and to contribute your own ideas of fun, check out Michael's link in the show notes.

Show notes:

- Run time: 35 min 48 sec
- “Fun Factor Catalog," by Michael Abbot via The Brainy Gamer
- Music provided by Brad Sucks

Direct download: EXP_Podcast_93_-_Funvestigations.mp3
Category:podcasts -- posted at: 6:00pm PDT

EXP Podcast #92: Digital del Toro

What happens when a renowned filmmaker gets involved with video games?  It doesn’t happen often and the results are usually less than spectacular, but THQ and Guillermo del Toro are looking to buck this trend.  This week, we use this development as a starting point to discuss the what happens when established directors try their hand at game making.  We cover everything from artistic philosophies to the possibility of “dream team” partnerships between famous designers and directors.  As always, feel free to weigh in with your thoughts on whether titans of the box office can also conquer the Xbox.

 

Some discussion starters:

- What are your thoughts on Guillermo del Toro potentially making a game?  

- What kinds of skills could directors bring to games?  How important is it for them to have a lot of experience with the medium, either as a player or a creator?

- Have you played any games in which a film director was involved?  Which directors do you think would make enjoyable games?  

 

To listen to the podcast:

 

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

- Subscribe to this podcast and EXP's written content with the RSS link on the right.  

 

Show notes:

 

- Run time: 26 min 45 sec

- “Guillermo del Toro negotiating video game deal with THQ,” by Ben Fritz, via the Los Angeles Times  

- Music provided by Brad Sucks

Direct download: EXP_Podcast_92_del_toro.mp3
Category:podcasts -- posted at: 4:06pm PDT

EXP Podcast #91: How to Build a World

We say it so often, it’s almost a cliche: video games allow us to explore virtual “worlds.”  The medium is replete with strange locations that players learn to navigate as naturally as they do their own neighborhoods.  Whether it is the Mushroom Kingdom, Rapture, or Liberty City, a convincing world can yield an immersive experience.  But what exactly makes for a good game world, and how do we describe these qualities concretely?  In his recent Edge article, Chris Dahlen raises these question and begins to push for a more explicit articulation of how game worlds function.  We use his article as a starting point and cover issues of fiction, systemic storytelling, and themes that define gaming worlds.  Seeing as how we have such worldly listeners, we’re looking forward to hearing your thoughts in the comments!  

 

Some discussion starters:


- What are your favorite video game worlds and why did they impress you?  Conversely, what prevents you from being drawn into a game world?  

- How much of a game’s world is defined by its rules and systems?  For example, would a Mario game that isn’t based in the Mushroom Kingdom or rendered with a fantastic art style still be in the “Mario world?”  Would an artistically traditional Mario game without platforming still be part of the “Mario world?”  

- What role does imagination play in world building?  How is the willingness to believe in a place augmented by previous experiences, as in the case of sequels?  

 

To listen to the podcast:


- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

- Subscribe to this podcast and EXP's written content with the RSS link on the right.  

 

Show notes:  

 

- Run time: 34 min 04 sec

- “You Build Worlds,” by Chris Dahlen via Edge

- Music provided by Brad Sucks

Direct download: EXP_Podcast_91_world_build.mp3
Category:podcasts -- posted at: 9:00am PDT

EXP Podcast #90: What's In A Name?

My name is Jorge, and sometimes Shen, and other times Arkania. I have also been a variety of strangely named characters in everything from JRPGs to First-Person Shooters. According to Andrew Lynes, whose piece inspired this week's podcast, character name changes may subtly affect our gaming experiences. Join Scott and I while we discuss Link, Pseudonyms, Uno etiquette, and ways to improve the name game. For Andrew's article and a short list names I consider particularly uninspired, check out the show notes.

Show notes:

- Run time: 28 min 4 sec
- "How Character Names Change the Narrative Experience," by Andrew Lynes via Bitmob
- Music provided by Brad Sucks

Direct download: EXP_podcast_90_-_Whats_in_a_name.mp3
Category:podcasts -- posted at: 5:27pm PDT

EXP Podcast #89: Red Dead Roundup Part 2

We are back on the saddle, this time to talk about all the spoiler-laden story elements of Red Dead Redemption. Such an ambitious and expansive game requires quite a bit of wrangling, so this week's podcast is extra long to compensate. This week, we delve into Red Dead as it relates to other Western mythologies, the ups and downs of open world story telling, and the meaning of redemption in a barren and nihilistic landscape. If you have thoughts on the game yourself, we encourage you to chime in below in the comments section.

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 62 min 37 sec
- Music provided by Brad Sucks

Direct download: EXP_Podcast_89_-_Red_Dead_Roundup_Part_2.mp3
Category:podcasts -- posted at: 3:38pm PDT

EXP Podcast #88: Red Dead Redemption Roundup, part 1

Saddle up, amigos.  It’s time to ride into one of the year’s most high-profile games: Red Dead Redemption.  Published by Rockstar, Red Dead Redemption attempts to convey the feel of the Mythic West by dropping the player into an expansive, beautiful, and dangerous world.  It is a highly ambitious game whose plot and game systems both deserve in-depth analysis.  Because of this, we have split up our conversation. This week, we mainly discuss the game’s structure and mechanics while avoiding specific plot details.  We cover topics like morality, emergent gameplay, and the viability of the Rockstar formula.  As always, we’re interested to hear what you all thought, so feel free to share your experiences in the comments.

 

Some discussion starters:

 

- How much time did you spend on the side quests?  Were they just a distraction from the main plot or did they offer you something    

- Do you have any good emergent stories from your travels in New Austin?  With all the angry wildlife, surly townsfolk, and wide-open spaces, strange things are bound to happen...

- Do you think the Rockstar, open world formula is a viable platform to explore other genres?

 

To listen to the podcast:

 

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.  

- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

- Subscribe to this podcast and EXP's written content with the RSS link on the right.  

 

Show notes:

 

- Run time: 39 min 36 sec  

- Music provided by Brad Sucks

Direct download: EXP_Podcast_88_red_dead_1.mp3
Category:podcasts -- posted at: 3:08pm PDT

EXP Podcast #87: Taming the Trolls

The perils of internet anonymity have long stirred up conflict within gaming communities. Blizzards attempt to fight back against forum trolls resulted in a loud outcry from those eager to protect their privacy. While Blizzard's Real ID plans were eventually canceled, they opened up an interesting discussion about anonymity and the role of developers in maintaining a healthy community. Join us this week as Scott and I discuss Blizzard's plans, facebook privacy, horse photos, public shaming, Dennis Rodman, and militant honesty. We encourage you to leave your thoughts in the comments section below.

Some discussion starters:

- How well can online communities police themselves?
- What responsibility does Blizzard have in monitoring and shaping player behavior?
- Is our relation to anonymity changing?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 30 min 39 sec
- “Pro Real ID" by Krystian Majewski, via Game Design Scrapbook
- Music provided by Brad Sucks

Direct download: EXP_Podcast_87_-_Taming_the_Trolls.mp3
Category:podcasts -- posted at: 6:30pm PDT

EXP Podcast #86: Lay Off the Cake

Aperture Science was a meme factory.  Years after Portal’s release, we are still quoting the jokes and phrases that helped give the game its unique personality.  With the forthcoming release of Portal 2, writer Erik Wolpaw is grappling with the memes spawned by the original.  Making cake references might be an easy way to wink at fans, but there is a danger of the game collapsing under the weight of its own baggage.  This week, we discuss the unique challenges facing Portal 2 and consider the ways in which memes function in video games and the video game community.  We’d be interested to hear your thoughts in the comments, be they on the subject of cake, cubes, or Keyboard Cats.  

 

Some discussion starters:

 

- Will it be hard for Portal 2 to distance itself from the baggage of the first game?  Would you be disappointed if there were not cake references?

- What are some of your favorite game memes and why?  Is there a specific purpose they serve either in or out of the game?

- Is it possible to have gameplay memes?  

 

To listen to the podcast:

 

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

- Subscribe to this podcast and EXP's written content with the RSS link on the right.

 

Show notes:  

 

- Run time: 25 min 03 sec

- “Portal 2's Wolpaw: 'I Do Not Want To Resurrect A Three-Year-Old Meme',” by Chris Remo, via GameSetWatch  

- Music provided by Brad Sucks

Direct download: EXP_Podcast_86_memes.mp3
Category:podcasts -- posted at: 6:00am PDT

EXP Podcast #85: Twisted Truth

Every year E3 is all about surprises. Some take the art of the surprise very seriously. At this year's event, Designer David Jaffe shocked fans when he announced the new Twisted Metal. Why were some so taken aback? Because Jaffe explicitly denied the existence of such a title. Without a shred of doubt, he completely lied to journalists and readers. Branching off a post from Kyle Orland on the subject, and two pieces by Nels Anderson, Scott and I discuss the value of surprises, games journalism, film industry norms, and the cultural of secrets. You can find the original articles in the show notes and we encourage you to share your thoughts in the comments section below.


Some discussion starters:

- Is secrecy in the games industry valuable in anyway?
- Should we be alright with this much secrecy? How about Jaffe's behavior?
- Is the industry incapable of becoming more transparent or is the a cultural trait that can be changed?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 24 min 27 sec
- "David Jaffe is a liar. Do we care?" by Kyle Orland, via The Game Beat
- "It's All Cloack & Dagger" by Nels Anderson, via Above49
- "Sometimes, The Spy Games are Too Much" by Nels Anderson, via Above49
- Music provided by Brad Sucks

Direct download: EXP_Podcast_85_-_Twisted_Truth.mp3
Category:podcasts -- posted at: 8:12pm PDT

EXP Podcast #84: Dropping in on ODST

“Alright Browncoats: we break atmo in five minutes and we’ve got a whole mess of ruttin’ hostiles lining up to meet us.  Get your fancy pants and grab your guns, we don’t want to disappoint our hosts.  Stick together, make your shots count and everything will be shiny...”

Oh, sorry everybody.  I think I’m getting my sci-fi universes mixed up.  But if you’ve played Halo 3: ODST, you probably understand.  This week, Jorge and I discuss this unique entry in the Halo franchise.  Part expansion pack, part sequel, and part spin-off, ODST is an interesting beast.  We discuss everything from the mission structure, the gameplay, and the storytelling approach.  As always, feel free to drop into the comments with your thoughts.

Some discussion starters:

- For those of you who played it, what did you think?  How does ODST compare with the Master Chief trilogy?

- Did the story and its characters draw you into the plot?  What are your thoughts on the silent protagonist and the rest of the crew?

- ODST is a rare example of a “spin-off” game: it uses an established mythology and gameplay system as a base from which to branch off into something new.  What other franchises would yield enjoyable spin-offs?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 34 min 06 sec
- Music provided by Brad Sucks

Direct download: EXP_Podcast_84_ODST.mp3
Category:podcasts -- posted at: 1:43pm PDT

EXP Podcast #83: E3 2010 Retrospective

This year's Electronic Entertainment Expo has come and gone, leaving in its wake rumors, exciting announcements, technical innovations, and underpaid "booth babes." I was fortunate enough to attend the three day event, getting to see some unreleased creations a few months early and bask in corporate self-aggrandizement. This week on the podcast, Scott and I discuss the ins-and-outs of E3, from motion controls and 3D technology, to Zelda and SOCOM 4. Let us know your thoughts on all the E3 announcements in the comments section below.

Show notes:

- Run time: 38 mins 59 secs
- Music provided by Brad Sucks
Read more!

Ed. note: I know, Twilight Princess is a Zelda game on the Wii.  Also, 3DS ships March 2011, not this fall. Sorry to get your hopes up.

Direct download: EXP_Podcast_83_-_E3_2010_Retrospective.mp3
Category:podcasts -- posted at: 6:53pm PDT

EXP Podcast #82: Space Jesus

While they may not always do so in the most graceful fashion, even even the most mainstream games address complex issues like sex and violence.  Religion, however, remains a relatively understudied topic.  This week, we draw inspiration from Richard Clark and Jason Killingsworth, two authors who examine the ways religion is manifested in games and how theology impacts our relationship with them.  Over the course of the discussion we touch upon faith as a game mechanic, how religion impacts cultural expression, the deity’s of Dungeons and Dragons, as well as the inspiration for this episode’s silly title.  As always, feel free to share your thoughts in the comments. Some discussion starters:

 

- In which games has religion played a major role?

- Can issues like faith and spirituality be conveyed with game systems or should religion be explored through thematic details?

- How does your religious background affect your response to religion in games?  How do you want to see the subject addressed, if at all?

 

To listen to the podcast:  

 

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.  

- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.  

- Subscribe to this podcast and EXP's written content with the RSS link on the right.  

 

Show notes:  

 

- Run time: 31 min 53 sec

- “Not Beyond Belief - How Religion And Gaming Interact,” by Richard Clark, via Gamasutra

- “In Your Game We Play,” by Jason Killingsworth

- Music provided by Brad Sucks

Direct download: EXP_Podcast_82_space_jesus.mp3
Category:podcasts -- posted at: 6:00pm PDT

EXP Podcast #81: Morality Dilemma

In an effort to explore the depths of choice and human ethics, morality systems have become commonly used tool in game design. Morality can be a deeply complicated and heated topic of discussion, so how do games successfully tackle this subject with players? Recently J. Matthew Zoss asked this question of some influential game designers in his piece on Gamasutra. Fittingly, GameSetWatch's (and Gamasutra's) Andrew Vanden Bossche joins us this week as a guest host to delve into the "rights and wrongs" of morality in games. As usual, you can find the inspirational article in the show notes, as well as links to more of Andrews work.

Show notes:

- Run time: 40 min 48 sec
- "Ethics 101: Designing Morality in Games," by J. Matthew Zoss via Gamasutra
- Design Diversions, biweekly column by Andrew Vanden Bossche via GameSetWatch
- Mammon Machine
- Music provided by Brad Sucks

Direct download: EXP_Podcast_81_-_Morality_Dilemma.mp3
Category:podcasts -- posted at: 7:58pm PDT

EXP Podcast #80: "Prince of Persia: The Movie:" The Podcast

It was a long holiday weekend here in the U.S., but don't think that Jorge and I were taking a break.  On the contrary, we engaged in some some field research by trekking to the local movie theater to see the latest video game-to-film adaptation: Prince of Persia: The Sands of Time.  As long time admirers of the franchise, we proceeded hopefully, yet cautiously.  Would the Sands of Time live up to the quality of its source material?  Would we be left wishing we could rewind time to before our money left our wallets?  Would Nolan North dub over Jake Gyllenhaal's voice?  Check out the show to find out.

 

Some discussion starters:

 

- For those of you who saw the movie, what did you think?  For those of you who haven't, what makes you hesitant?

- Do you have any favorite video game films?  What games do you think would work well on the silver screen?

- Given that the player's ability to actively interact with a game largely defines the narrative, can a film do justice to a game's themes?

 

To listen to the podcast:

 

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

- Subscribe to this podcast and EXP's written content with the RSS link on the right.

 

Show notes:

 

- Run time: 36 min 33 sec

- Music provided by Brad Sucks

Direct download: EXP_Podcast_80_PoP_movie.mp3
Category:podcasts -- posted at: 4:30pm PDT

EXP Podcast #79: Laborious Longevity

Sometimes games are just too hard or too large. Is this a common problem and is it hurting the industry? John Davison of GamePro thinks so. Maybe this explains why so many people never finish their own games. Guest host David Carlton of Malvasia Bianca joins us this week to offer his insights on lengthy games, the joys and pains of difficulty, adult gaming habits, and cyclical gaming trends. You can find the original article in the show notes, as well as links to more of David Carlton's work.
- What long or hard games have you stuck with and why?


Show notes:

- Run time: 37 min 34 sec
- "Too Big and Too Hard, " by John Davison via GamePro
- Malvasia Bianca, home of David Carlton
- The Vintage Game Club
- The Video Games and Human Values Initiative
- Playdom
- Music provided by Brad Sucks

Direct download: EXP_Podcast_79_-_Laborious_Longevity.mp3
Category:podcasts -- posted at: 9:54pm PDT

EXP Podcast #78: Finishing the Fight with Halo 3

As you may remember, Jorge and I are playing through the Halo series and making podcasts along the way.  Released in 2007, Halo 3 was one of the biggest gaming events of the decade and I was quite excited to see how the game has aged.  Having wrapped up the Master Chief trilogy, we spend the podcast discussing Halo's plot and extended universe, the game's influential design choices, and what the future holds for the franchise as well as Bungie.  Halo's structure facilitates unique experiences for everyone who plays it, so feel free to jump in with your thoughts in the comments.

 

Some discussion starters:

 

- Halo 3 seemed to emphasize its story more than the first two installments.  How significantly does the in-game narrative, as well as the surrounding universe and marketing campaign, impact your enjoyment of the game?

- While Halo's combat has always had a distinct feel, each game has introduced subtle tweaks.  Of the original trilogy, which game did you enjoy the most?

- After Halo 3, were you still interested in continuing the franchise?  What are your thoughts on Bungie distancing themselves from the franchise and the rumors of their ambitious new project?

 

To listen to the podcast:

 

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

- Subscribe to this podcast and EXP's written content with the RSS link on the right.

 

Show notes:

- Run time: 34 min 26 sec

- Music provided by Brad Sucks

Direct download: EXP_Podcast_78_halo_3.mp3
Category:podcasts -- posted at: 1:51pm PDT

EXP Podcast #77: Earning The Badge

The cub scouts, the younger sect of Boy Scouts of America, have recently added a new honorable achievement for children to attain: the videogame merit badge. Technically, it is a belt loop or an academic pin. Regardless, to claim the glory of such a trophy, kids have to accomplish a few tasks. Join us this week as Scott and I discuss the ESRB, consumer education, math with Marcus Fenix, and what it takes to become a young videogame guru. You can find a link to the scouts official requirements in the show notes.


Show notes:

- Run time: 25 min 22 sec
- The cub scout video game award and requirements
- Music provided by Brad Sucks

Direct download: EXP_Podcast_77_-_Earning_The_Badge.mp3
Category:podcasts -- posted at: 5:26pm PDT

EXP Podcast #76: The Future of Games: In 3-D!

Have recent video games left you feeling a little flat?  Fear not: as we speak, companies are getting ready to venture in to your living room via the third dimension.  This week, we use Gus Mastrapa's article about the current 3-D gaming scene to discuss what may be the next big visual leap in games.  Topics include everything from the practical costs of the technology to its implications for game design.  Regardless of whether you already own a custom pair of 3-D goggles or if you still rock a black-and-white tube-TV, feel free to share your thoughts in the comments.

 

Some discussion starters:

- What kind of barrier to entry does 3-D face for the average gamer?  Is there a certain price it must reach or a certain feature it must have before you make the jump?

- What do you think the relationship will be between 3-D and other technologies such as motion control and head tracking?

- How would you like to see 3-D implemented in games (if at all)?  Are there certain existing games that you feel would benefit from the added depth?

- How does something like the Nintendo DS (or the forthcoming "3DS") impact your thoughts on TV and monitor-based 3-D rigs?

 

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

- Subscribe to this podcast and EXP's written content with the RSS link on the right.

 

Show notes:

- Run time: 27 min 42 sec

- "Why 3-D Gaming's Future is Still Blurry," by Gus Mastrapa

- Music provided by Brad Sucks

Direct download: EXP_Podcast_76_3D_future.mp3
Category:podcasts -- posted at: 2:01pm PDT

EXP Podcast #75: Olympic Review

We have reached the lands of the Gods, gazed upon their infinite knowledge, and returned with another enlightening podcast. This week, Scott and I eagerly delve into God of War III, the final installment (maybe) in the epic Kratos trilogy. Join us this week to discuss the game's new features, the design of Olympus, fun with fleeces, over-the-top aesthetics, and the brilliance of thematic consistency.

Show notes:

- Run time: 44 min 23 sec
- "Time for God of War to Call It Quits," by Chris Kohler via Wired
- Music provided by Brad Sucks

Direct download: EXP_Podcast_75__-_Olympic_Review.mp3
Category:podcasts -- posted at: 4:49pm PDT

EXP Podcast #74: Perspectives on Play

When playing games with others, the already-challenging task of learning the systems and rules is compounded by having to learn about the other players.  Differences in techniques, skills, and expectations definitely keeps things lively, but what happens when problems arise?  This week, inspired by Alex Martinez's article about how cute little Sackboy precipitated a big ugly fight between him and his wife, we look at what happens when players see things differently.  We discuss how games approach the challenge of accommodating players of different skills, goals, and play philosophies while also touching on some of the ways players communicate with each other.  As always, if you want to add your perspective, jump into the comments!

Some discussion starters:

- How much is a player's enjoyment impacted by their "gaming literacy" and how much is influenced by how they approach games generally?  Are there certain games at which you are not skilled but still enjoy because of their dynamics?

- What games do a good job of accommodating both highly-experienced and minimally-experienced gamers?  Do they do this through levelling the play field or by quickly and efficiently educating the newcomer?

- How can players reach an agreement about what they want to get out of a game?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 35 min 44 sec
- "Little Big Trouble," by Alex "Spaz" Martinez
- Music provided by Brad Sucks

Direct download: EXP_Podcast_74_perspectives.mp3
Category:podcasts -- posted at: 3:00pm PDT

EXP Podcast #73: Just the FAQs

The digital wilderness can be a confusing place.  Thankfully, when we need a guide or a helping hand, we have the luxury of being able to turn to the gaming equivalent of CliffsNotes: FAQs.  Whether they are called walkthroughs, guides or cheats, it's likely that every gamer out there has at some some point consulted them for clues on how to get the most out of a game.  This week, inspired by Robert Janelle's profile on some dedicated FAQ writers, we discuss the relationship between games and guides.  FAQs have always been more than simple spoiler lists, and we explore the different ways to use walkthroughs, the role they play in gaming culture, and what it takes to write a great guide.  As always, feel free to offer your own thoughts on tips, tricks, and techniques in the comments.

 

Some discussion starters:

 

- Are there any particular games you have played in which FAQs were particularly useful?  Does this correspond to specific genre or gameplay style?

- In what contexts are FAQs most useful?  Should guides be more integrated into games?  How have services like YouTube affected the way you seek out hints?

- Have you ever written a FAQ?  If so, how did you like the experience?  If not, would you ever consider writing a FAQ for any particular game?

 

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

- Subscribe to this podcast and EXP's written content with the RSS link on the right.

 

Show notes:

- Run time: 27 min 44 sec

- "Bad MotherFAQers," by Robert Janelle, via The Escapist

- Music provided by Brad Sucks

Direct download: EXP_Podcast_73_FAQs.mp3
Category:podcasts -- posted at: 1:45pm PDT

EXP Podcast #72: Some Heavy Rain

There are, occasionally, titles that seem to herald a new day in videogames. Some have claimed Quantic Dream's latest creation as one such experience, marking the future of interactive fiction.We hope you brought your umbrella, because this week Scott and I venture into Heavy Rain to discuss whether or not this theory holds water. As usual, we will avoid spoilers until absolutely necessary. For the spoiler-sensitive out there, we give plenty of warning before we reveal secrets, so feel free to give this podcast a listen.

 

Discussion starters:

- Prior to the game's release, were you excited about Heavy Rain? If so, why?
- How well did the game's mechanics succeed in telling the story? Should they be emulated by other creators of interactive drama?
- How well does Heavy Rain succeed in telling an "adult" story?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

 

Show notes:

- Run time: 47 min 17 sec

- Music provided by Brad Sucks

Direct download: EXP_Podcast_72_-_Some_Heavy_Rain.mp3
Category:podcasts -- posted at: 1:58pm PDT

EXP Podcast #71: Hostile Forces

For a medium designed to entertain and even calm, videogames can be surprisingly frustrating. Intense hostility can be elicited by games, be they single-player or multiplayer. This can result in high blood pressure, loud swearing, or even the destruction of property. Chris Lepine of The Artful Gamer inspires the podcast this week with his post on angry gamers and a shattered six-axis. Join us this week while we discuss breaking controllers,  8 bit anger, the calming affects of transparency, diverting hostility, and adversarial gaming.

Show notes:

- Run time: 36 min 26 sec
- "The Angry Gamer," by Chris Lepine via The Artful Gamer
- Music provided by Brad Sucks

Direct download: EXP_Podcast_71_-_Hostile_Forces.mp3
Category:podcasts -- posted at: 4:05pm PDT

EXP Podcast #70: Silent Hill Sound Off!

It's easy for games to get lost in the crowded winter season, when huge games like Mass Effect and Call of Duty dominate dominate both sales charts and critical conversation.  This week, we have an in-depth discussion about a game that has been quietly lurking in the shadows: Silent Hill: Shattered Memories.  The most title recent in a long-running series, Shattered Memories re-imagines the first Silent Hill to provide both a unique gameplay and storytelling experience.  In addition to upholding the sense of dread and horror from the previous games (seriously, try playing this with the lights off!), the Shattered Memories has some narrative twists that set it apart from most other games. 

 

Jorge and I made sure to keep the first half of our talk spoiler-free before getting down to specific plot points.  Despite (or perhaps because of) its rough edges, we both highly recommend the game.  Just don't blame us when you're huddled beneath the covers at night, afraid to turn the lights off.  Finally, the in-game psychologist told us its healthy to share your feelings with others, so feel free to jump in with your comments.

 

Some discussion starters:

 

- For those of you who played the game, what did you think?  Had you played other Silent Hill games before?  How did your puzzles and stories differ from ours?

- The game claims "to play you" just as much as you play it.  For those of you who played it, was this accurate?  What other games "play" their players, and how do they do so?

- Is there room on the market for "double-A" games like Shattered Memories?  Is this a meaningful distinction?  How should we evaluate games with experimental concepts but less polish than blockbuster titles?

 

To listen to the podcast:

 

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

- Subscribe to this podcast and EXP's written content with the RSS link on the right.

 

Show notes:

- Run time: 44 min 23 sec

- Music provided by Brad Sucks

Direct download: EXP_Podcast_70_silent_hill.mp3
Category:podcasts -- posted at: 2:42pm PDT

EXP Podcast #69: The Finish Line

This past weekend concluded the 2010 San Francisco Game Developers Conference, which brought together developers from around the world to discuss all aspects of the games industry. Numerous talks were held covering a wide range of subject. One particularly interesting talk, embedded above, was by Chris Hecker, who called on designers to "finish" their games. Fittingly, we called on game developer Krystian Majewski, creator of the IGF Award nominated Trauma, to offer his professional wisdom. Join us this week while we discuss missing deadlines, game depth, charismatic marketers, and the importance of wacky ideas.

Show notes:

- Run time: 38 min 05 sec
- "Please Finish Your Game," by Chris Hecker, via ChrisHecker.com
- See Game Design Reviews for more information about Trauma and Krystian Mejewski
- Music provided by Brad Sucks

Direct download: EXP_Podcast_69_-_The_Finish_Line.mp3
Category:podcasts -- posted at: 6:38pm PDT

EXP Podcast #68: Naked Ambition

As games evolve, more mainstream titles are incorporating elements of nudity.  This raises the question of nudity's importance.  In one sense, its value is derived from what it represents in terms of the story or the characters.  Nudity is also useful for examining wider societal issues and cultural norms.  But what if we had to assign nudity an actual economic worth?  Does $3 sound about right?

This week, we discuss G. Christopher Williams' article about nudity in The Saboteur.  The game represents an intersection of monetized, optional, and artistic nudity, and is an interesting case study for how mainstream games deal with exposed flesh.  We share our thoughts on the game's approach to bare bodies and then trade ideas about what the future holds for digital nudity.  Feel free to share your thoughts in the comments (clothing optional).

Some discussion starters:

- What are the implication of having monetized nudity?

- Do you think there is a difference between cutscene and interactive examples of nudity from a moral/ethical point of view?

- Can you think of any games in which nudity was essential to the complete experience?  Are there games in which nudity ultimately weakened the overall experience?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 30 min 09 sec
- "The Value of Nudity: Considering the Saboteur," by G. Christopher Williams, via PopMatters
- "In the Nude for Games," by Jorge
- Music provided by Brad Sucks


Direct download: EXP_Podcast_68_naked.mp3
Category:podcasts -- posted at: 1:00pm PDT

EXP Podcast #67: Late for a History Lesson

It is hard to look away from the onslaught of newly released titles, which time to pique our interest with all these "fresh" ideas. But games have been around for a while now, and not every game is a glistening display of pure innovation. We have old roots that are worthy of exploration. Or, as Evan Stubbs suggests, those seeking to expand the medium have an obligation to reexamine older titles and put modern day gaming in its historical context.

Join us this week while Scott and I discuss stealth mechanics of the past, the art of building upon genre, the Beatles, Braid, and the risks and rewards of gamer time travel. As usual, you can find Evan's original article on the subject in the show notes. We also encourage you to leave your thoughts in the comments section below.


Show notes:

- Run time: 28 min 51 sec
- Learning from History by Evan Stubbs, via RedKingsDream
- Music provided by Brad Sucks

Direct download: EXP_Podcast_67_-_History_Class.mp3
Category:podcasts -- posted at: 5:52pm PDT

EXP Podcast #66: Fall Sales Wager Results

Remember back in October, when we tried to guess which new fall titles would be the biggest sellers of the season?  This week, we reveal the much anticipated outcome.  The whole experiment was much more complicated than we bargained for, but we came away with some interesting lessons about the allure of franchises, the supposed "casual/core" dichotomy, and the shadowy world of sales numbers. Below is our list of the best selling games as well as our respective predictions.  For those of you playing along, how did you do?  Were there any big surprises?  Did any of your favorites miss the list? Also, you may want to take this opportunity to say "hi" to Jorge.  You know, put any old arguments to rest, or maybe say something nice just to show you care.  Life is unpredictable: one day you're on top of the world and next you're writhing in intestinal anguish after indulging in some laxative-infused tiramisu custard...

Actual List (as calculated by us):

 

1.  Call of Duty: Modern Warfare 2

2.  New Super Mario Bros. Wii

3.  Wii Fit Plus

4.  Assassin's Creed 2

5.  Left 4 Dead 2

6.  Dragon Age: Origins

7.  Borderlands

8.  Uncharted 2: Among Thieves

9.  DJ Hero

10.  The Legend of Zelda: Spirit Tracks

 

Jorge's List:

 

1.  Modern Warfare 2

2.  New Super Mario Bros. Wii

3.  Wii Fit Plus

4.  Band Hero

5.  Uncharted 2

6.  Left 4 Dead 2

7.  Assassins Creed 2

8.  Lego Indiana Jones 2

9.  DJ Hero

10.  Dragon Age

 

Scott's List:

 

1.  Wii Fit Plus

2.  Modern Warfare 2

3.  New Super Mario Bros Wii

4.  Lego Indiana Jones 2

5.  Dragon Age

6.  Lego Rock Band

7.  Assassin's Creed 2

8.  Left 4 Dead 2

9.  The Legend of Zelda: The Spirit Tracks

10.  Brutal Legend

 

To listen to the podcast:

 

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

- Subscribe to this podcast and EXP's written content with the RSS link on the right.

 

Show notes:

- Run time: 28 min 11 sec

- Music provided by Brad Sucks

Direct download: EXP_Podcast_66_fall_wager_results.mp3
Category:podcasts -- posted at: 2:19pm PDT

EXP Podcast #65: Commercial Appeal

Take a look at the trailer for Vanquish above. This is the latest work from Shinji Mikami, famed creator of the Resident Evil franchise. What exactly is going on here? What type of game is this? We've got a gruff looking space marine fighting robot aliens. What are we supposed to get out of this trailer? Which brings us to this week's topic: What are we supposed to get out of trailers in general? Join us while we discuss veterans, butterflies, 80's music, exploitation, and the art of game trailers. You can find links to some of the trailers we discuss in the show notes.

Some discussion starters:

- Can trailers even hope to give an accurate assessment of what the game is going to be like?

- Do they have an obligation to not mislead the viewer?

- What do you look for in a good trailer? Have any favorites? Have you ever avoided them?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 30 min 02 sec
- Halo 3 Museum Trailer
- GTA4: Liberty City Stories Trailer
- Mirror's Edge Trailer
- Gears of War 2
Trailer
- Left 4 Dead 2 Trailer
- Music provided by Brad Sucks

Direct download: EXP_Podcast_65_-__Commercial_Appeal.mp3
Category:podcasts -- posted at: 5:31pm PDT

EXP Podcast #64: Spartacus: Blood and Pixels

For a long time, many video games have sought to emulate storytelling techniques found in film, particularly the ways a story is visually conveyed. While a growing number of people are questioning the wisdom of this goal, "cinematic" is still usually a complementary term used to describe games. This week, we turn the tables and examine how aesthetic techniques from video games are influencing TV and film. With the help of G. Christopher Williams' article on the video game aesthetics of Spartacus, we discuss both subtle and overt aesthetic contributions games make to works outside of the medium. As always, feel free to share your thoughts on the sharing in the comments

Some discussion starters:

- Do any specific films or TV shows strike you as aesthetically inspired by video games?

- Is there a particular "look" that denotes video game aesthetics? Is it still pejorative to liken a film or TV show to a video game?

- Can film and TV appropriate video game aesthetics even though they lack the ability to appropriate the corresponding mechanics?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 28 min 22 sec

- "The Video Game Aesthetics of Spartacus: Blood and Sand," by G. Christopher Williams, via PopMatters

- Music provided by Brad Sucks

Direct download: EXP_Podcast_64_spartacus_aesthetics.mp3
Category:podcasts -- posted at: 1:35pm PDT

EXP Podcast #63: Halo Podcast Evolved

To his personal shame, Scott had never played any of the Halo games. So we decided to drop into the franchise from orbit, pull Halo one from cryo, and mount up as Master Chief. Scott and I have just finished playing the first two Halos (on Legendary mode) and want to take a moment to discuss our thoughts on the birth of a truly epic franchise. Podcast topics this week include the dangers of zombies, complex level design growing pains, purple corridors, and the birth of a Spartan legend. We encourage you to leave your own thoughts on the franchise in the comments section below, though please avoid Halo 3/ODST spoilers.

Discussion Topics:

- How did you first feel about Halo 1 and 2 when you first played them.

- Is it hard to visit older titles? Do you find past mistakes become more tiresome? Do sequels forever take the place of their predecessors?

- How did Bungie manage to construct such a important franchise with such an influence on the history of game development? How well does the beginning of the franchise hold up today?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 36 min 25 sec
- Music provided by Brad Sucks

Direct download: EXP_Podcast_63_-_Halo_-_Podcast_Evolved.mp3
Category:podcasts -- posted at: 5:43pm PDT

EXP Podcast #62: Distributing the Future
We routinely talk about the impressive content within games, but, in today's market, the way in which we procure that content is equally striking.  Digital distribution is changing long-standing traditions regarding how games are sold and played: an increasing number of both games and players are leaving discs and cartridges behind in favor of ones and zeroes.  Inspired by Evan Stubbs' article on the future of digital distribution, we discuss some the potential benefits and drawbacks of what seems to be the inevitable move towards completely digital gaming.  Whether you feel that this change will usher in a new era of economical convenience or a technological apocalyspe, feel free sound off in the comments.  

 

Some discussion starters:

 

- What are your habits regarding digitally distributed games?  Is there a certain reason you do or do not download games you could get on discs?

 

- How do you feel about pricing structures based on "segments" rather than as a function of time?  What kinds of privacy issues arise?

 

- How soon, if ever, do you think games will go 100% digital?

 

To listen to the podcast:

 

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

 

Show notes: - Run time: 26 min 49 sec

 

- "The Future of Digital Distribution," by Evan Stubbs, via RedKingsDream

 

- Music provided by Brad Sucks
Direct download: EXP_Podcast_62_downloads.mp3
Category:podcasts -- posted at: 2:17pm PDT

EXP Podcast #61: The Dubious Health of the JRPG Few genres have seen a rise and fall like the once illustrious Japanese RPG. There still exists a strong core group of players dedicated to the JRPG, but could the poor showing of Japanese titles in 2009 be the death knell for a dying art form? Jeff Fleming think so. This week on the EXP Podcast, inspired by his recent opinion piece, Scott and I visit to the local genre hospital and discuss the health of JRPGs, DS confinement, teen angst, and the 'unicorn magic' of operatic storytelling.

Show notes:

- Run time: 27 min 52 sec
- "The Last Days of the Japanese RPG?" by Jeff Fleming via GameSetWatch
- Music provided by Brad Sucks

Direct download: EXP_Podcast_61_-_The_Dubious_Health_of_the_JRPG.mp3
Category:podcasts -- posted at: 5:36pm PDT

EXP Podcast #60: Playing With Characters
Put on your robes and wizard hats folks: it's time to do some role-playing.  Whether you are playing as a knight, a space marine, or a rogue treasure hunter, video games give the player an opportunity to assume an identity different from their own.  However, the increasing complexity ofRPGs as well as the inclusion of sophisticated characters in non-RPG games can lead to a conflict between the player and the game: What happens when the player wants to do something that their character would never dream of? Grayson Davis from Beeps and Boops raised this question, inspiring us to explore some possible answers.  This is a complicated issue and one that is likely highly influenced by personal taste, so feel free to jump into the comments with your thoughts.
 
Some discussion starters:

- When playing a game, do you role-play your character?  How does this affect your play experience?

- What is the balance between providing individual experiences based on specific characters versus ensuring players see all the game has to offer?

- Are there certain games that you feel walk this line particularly well?  Are there games in which role-playing actually decreases your enjoyment?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 28 min 32 sec
- "The Player's Role," by Grayson Davis, via Beeps and Boops
- Music provided by Brad Sucks
Direct download: EXP_Podcast_60_role_playing.mp3
Category:podcasts -- posted at: 7:34pm PDT

EXP Podcast #59: Uncharted Territory The best games of 2009 have been selected and I have joined an unsurprising chorus of individuals who laud Uncharted 2: Among Thieves as their experience of the year. Such a title, however, with its unapologetic approach to cinematic game design, may hold untold dangers for the medium. So begins this week's conversation about the successes and failures of Uncharted 2. Once again, Scott and I focus on one single game we have recently played, reflecting on Naughty Dog, the impressionable public, and the future of game design.


- Run time: 32 min 59 sec
- Music provided by Brad Sucks

Direct download: EXP_Podcast_59_-_Uncharted_Territory.mp3
Category:podcasts -- posted at: 10:52pm PDT