Wed, 28 December 2011
Normally I try to think about high school as little as possible. But recently Kirk Hamilton of Kotaku asked us all to revisit our bygone days and think about high school as an interesting setting for videogames. This week on the EXP Podcast, Scott and I put on our school colors and discuss our experiences with media set in high school and the trials and tribulations of our collective youths that might make us turn on our console to visit, of all places, our own school experiences. We encourage you to read Kirk's original piece, which you can find in the show notes below. We also want you to leave your thoughts in the comments section below. Discussion starters: - What games set in high school have interested you and why? Show notes: - Run time: 31 min 10 sec - "High School Sucked, Can We Please Have More Games About It?," by Kirk Hamilton via Kotaku - Music provided by Brad Sucks
Direct download: EXP_Podcast_153_-_Too_School_For_Cool.mp3
Category:podcasts -- posted at: 11:37am PDT |
Wed, 21 December 2011
Long before the advent of Achievement Points, players have chased after goals. But are all tasks created equal, or are some more important than others? This week, inspired by Wired's two articles on mandatory missions every well-informed gamer should undertake, we discuss some of the game experiences that give us common ground. As always, feel free to jump into the comments and share your thoughts. Thanks for listening! |
Wed, 14 December 2011
No matter how many hours Scott and I spend playing, analyzing, and writing about games, there are still so many sub-cultures to which we remain largely ignorant. Competitive gaming, particular around the fighting game genre, continues relatively under the radar of both gamers and the public. I Got Next, a recently released documentary by first-time film maker Ian Cofino seeks to shine some light on the relationships players have with Street Fighter and its competitive gaming community. This week on the podcast, Scott and I discuss the movie, competitive gaming at large, and the fascinating community of Street Fighter players, friends, and rivals. As always, we encourage you to leave your thoughts in the comments section below. If you would like to watch the film before listening to the podcast, you can find a direct link to the Hulu source in the show notes.
To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 36 min 47 sec - Music provided by Brad Sucks |
Wed, 7 December 2011
Admit it: You didn't think we would do it, did you? You thought all our talk of investigating Facebook games was brought on by too much turkey and an overabundance of holiday spirit. Today, Jorge and I are happy to present to you a conversation about our initial experiences with a handful of Facebook games. In addition to the games themselves, we discuss the nature of social games, monetization, and ethical design. As always, we look forward to hearing your thoughts and we invite you to join our experiment by befriending us on Facebook. Thanks for listening! |
Wed, 30 November 2011
This week on the EXP IndieCast, Scott and I are joined once again by game designer Nels Anderson, who's recent Montreal International Game Summit talk sparked a lively conversation about systems literacy, 2D indie-darlings, old television shows, player expectations, and so much more. Give this elongated episode and listen and let us know your thoughts by leaving your comments below. As always, you can find bonus material in the show notes below. To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 33 min 11 sec - Everything Bad is Good for You by Steven Johnson - Music provided by Brad Sucks |
Wed, 23 November 2011
It's Thanksgiving time here in the U.S., so Jorge and I decided to get into the spirit of the holiday. In this episode, we each pick a few video game concepts for which we are thankful and chat about the reasons behind our gratitude. We cover everything from Batman to sado-masochism, and we're looking forward to hearing about the game-related things that make you optimistic! Additionally, Jorge and I reveal our new initiative to learn more about a certain sizable, yet often under-analyzed, segment of the video game world and we solicit your help!
Discussion starters: - What sorts of video game subjects or trends make you happy? - Is there anything for which you are thankful that you originally disliked? - What do think we'll find in our adventure into the wild blue yonder? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 28 min 59 sec - Our dedicated Experience Points Facebook accounts: Jorge's account Scott's account - Music provided by Brad Sucks |
Wed, 16 November 2011
Naughty Dog's latest cinematic achievement can finally wow players with a heaping load of spectacle and a fair bit of Nolan North charm. Scott and I get in on the "taste for adventure" this week while we discuss Uncharted 3: Drake's Deception. In this longer-than-normal episode, we discuss a range of issues, from the game's gun-play to its lauded story to the future of our witty treasure-hunting hero. If you have joined in on Drake's adventure, we would love to hear your thoughts in the comments section below. Discussion starters: - What are your thoughts on the slightly revamped combat system in the latest Uncharted addition? - Where would you like to see this franchise go? - What are your thoughts on Naughty Dog's multiplayer pay wall? Show notes: - Run time: 57 min 10 sec - Music provided by Greg Edmonson via the Uncharted 3: Drake's Deception Original Soundtrack (from the tracks Nate's Theme and Second-Story Work) |
Wed, 9 November 2011
What is the point of doing something if there aren't any points to be won? Radek Koncewicz's post on the irresistible, but ultimately pointless actions we take in games inspired us to think about the little personal flourishes we add to our game playing experiences. Maybe you're one of those folks who had to catch the Super Mario Bros. 3 wands in mid-air, or maybe you're a strict adherent to the jumping screen shift in Mega Man. Whatever the case, games are full of irresistible opportunities to form personal habits that don't always have gameplay ramifications. As always, feel free to jump into the comments to share your personal quirks. Thanks for listening! |
Wed, 2 November 2011
We have crossed ancient lands, traversed architecturally unsound bridges of questionable origin, journeyed to the heart of this forgotten temple, and place our mics upon a demigods alter to bring you part two of our Team Ico focused podcasts. This week, Scott and I discuss the marvels of Shadow of the Colossus as well as historical collections of notable games in general. As always, we would love to hear your thoughts in the comments section below. Discussion starters: - If you played Shadow of the Colossus at launch, what were your first thoughts of the game? - How does your play experience differ the second, third, and fourth time you play a game? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 51 min 36 sec - Music provided by Koh Ohtani from the Shadow of the Colossus Soundtrack.
Direct download: EXP_Podcast_146_-_HD_Recollections_Shadow_of_the_Colossus.mp3
Category:podcasts -- posted at: 4:20pm PDT |
Wed, 26 October 2011
It's time once again for an independent game roundup! This week, Jorge and I discuss <i>A Closed World, A Tale By Alex, and Fisher-Diver. All three games are free to play and boast interesting mechanical and thematic features. Each game is thought-provoking and well-worth playing; we have a wide ranging conversation that encompasses everything from considering the difficulties of incorporating LGBTQ themes in games to hunting the most dangerous game. As always, thanks for listening and fell free to jump into the comments with your thoughts! |
Wed, 19 October 2011
Somewhere in a forgotten castle in Japan, where the sound of ocean waves can drift through the remains of ancient keeps, Fumito Ueda is hard at work crafting The Last Guardian. The only tenable flavor of that otherworldly realm must come from the recent launch of the Ico and Shadow of the Collosus HD bundle. This week on the show, at the request of listener Chris Rickard, we take a look at the first half of the collection and revisit our time with Yorda, Team Ico's management of camera angles and scales, and the evolutionary tree of platformers. Surely you have played the game before (If not, get on it!), so be sure to leave your thoughts on the game in the comments section below, as well as your feelings towards the HD conversion. If you liked this show, come back in two weeks while we discuss Shadow of the Collosus. To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 37 min 22 sec - Music provided by Brad Sucks and Michiru Oshima from the Ico Soundtrack.
Direct download: EXP_Podcast_145_-_HD_Recollections_Ico.mp3
Category:podcasts -- posted at: 4:45pm PDT |
Wed, 12 October 2011
Time moves fast in the world of video games. Technology changes (remember Rumble Paks?), franchises rise and fall (just ask Guitar Hero!), and it's hard to predict what will gain popularity (Minecraft, anyone?). With the recent release of Gears of War 3, Jorge and I decided we would take stock of what we consider to be one of most important franchises of the last five years. This show is less about the games' specific story and more about their narrative within the industry. We talk about everything from the influence of cover to blurred genres distinctions, and close with some thoughts (and hopes) regarding Epic's future. As always, thanks for listening and feel free to voice your thoughts in the comments! |
Wed, 5 October 2011
If Antonio Banderas can sell sinus medication, why can't Captain Olimar sell herbicide? Maybe he can. Video games have been used to sell a wide variety of non-game related merchandise, but have our iconic protagonists ever been spokespersons? If not, then Nathan Drake is changing videogames again, and this time he is doing it was sandwiches. This week on the EXP Podcast, we discuss the fourth-wall breaking personification of Nathan Drake, how it reflects the status of games cultures and narratives, and the ethical concerns about connecting game content with real world consumption. We encourage to watch, and the re-watch, the Uncharted 3 Subway commercial embedded below, and then leave your thoughts in the comments section. Some discussion starters: - Does this ad campaign water down Uncharted 3's story? - Do you think this type of marketing will weave its way throughout videogames more often? - Did you already buy Subway before even listening to this episode? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 32 min 58 sec - Music provided by Brad Sucks |
Wed, 28 September 2011
A long time ago in a galaxy far, far away....Jorge and I recorded a podcast about Star Wars. Inspired by the recent announcement that the Bioware-developed MMO, Star Wars: The Old Republic would indeed be released this year, we discuss our expectations and the nature of Star Wars video games in general. We've flown from one end of this galaxy to the other, and we've seen a lot of strange stuff, but finding a great Star Wars game is rare and precious thing. Many Bothans died to bring us this podcast, so make it worth their sacrifice by sharing your thoughts in the comments! |
Wed, 21 September 2011
Like some sort of radioactive monster from the sea, the Tokyo Game Show has risen and invaded Japan. This week on the EXP Podcast, Scott and I discuss the most interesting tidbits out of TGS, touching on a variety of subjects, from our longing for the "Japanese" aesthetic to pregnancy peripherals and the prospects for the PS Vita and the 3DS. Be sure to check out the show notes for some of the games we mention in the show. - What games out of TGS piqued your curiosity? - Are you more or less excited for the Vita? How about the 3DS?
- Gravity Rush TGS Trailer - "Opinion: 'Expansion Slide Pad' Reflects Lack Of Confidence In 3DS," by Kyle Orland via Gamasutra |
Wed, 14 September 2011
This week, Jorge and I are pleased to welcome Krystian Majewski back to the show! Krystian is designer of Trauma, an independent game that blends puzzle solving, exploration, and interactive storytelling. |
Wed, 7 September 2011
We have wrestled with sheep, turned blocks into staircases, and climbed the highest towers to bring you this Catherine themed podcast. This week on the show, Scott and I discuss the latest erotic-story-focused-puzzle game from Atlus, its cowardly and ineffectual protagonist, and its take on gender, marriage, and fidelity. As always, we encourage you to share your own thoughts on Catherine in the comments section below.
Some discussion starters:
Direct download: EXP_Podcast_140_-_A_Catherine_Conversation.mp3
Category:podcasts -- posted at: 6:12pm PDT |
Wed, 31 August 2011
This week's show is all about music games. It's a big topic, so Jorge and I recruited a talented trio of musicians and video game writers to help us out: Dan Apczynski, David Carlton, and Kirk Hamilton were all kind enough to stop by to discuss the merits of music games. We cover a huge swath of topics ranging from pedagogy, to musical philosophy, to Bon Jovi's genius. We've known Dan, David, and Kirk for a long time and it was a blast to have an excuse to hang out with them and record the show. Hopefully you all enjoy listening to our podcasting jam session as much as we enjoyed recording it. Thanks again to all our guests and thank you for listening! Some discussion starters: |
Wed, 24 August 2011
We have clicked though the photograph, plummeted through spiked filled tunnels, and shattered the fourth wall entirely on this week's independent games focused podcast. Join Scott and I as we journey through the surreal landscape of Trauma, praise and criticize the torture that is VVVVVV, and try to wrap our heads around the strange construction of The Stanley Parable. As always, we encourage you to check out these games on your own, listen to our discussion, then chime in with your thoughts in the comments section below. To listen to the podcast:
Direct download: EXP_IndieCast_6_-_Traumatic_Parables.mp3
Category:podcasts -- posted at: 10:12pm PDT |
Wed, 17 August 2011
Jorge and I love talking about Halo almost as much as we love playing it. This week, we discuss what was supposedly Bungie's last Halo game: Halo: Reach. It's a wide-ranging conversation that encompasses everything from the gameplay systems to the grand plot of the Halo universe. As always, feel free to join in with your thoughts and comments. Some discussion starters: - For those of you who played the game: What are your thoughts? - What challenges and opportunities do video game prequels present? - What aspects of Halo do you wish to see Bungie bring into their next project? What should they leave behind? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 46 min 19 sec - Music provided by Brad Sucks |
Wed, 10 August 2011
Last week Scott and I discussed Mark Filipowich's article on cross-media storytelling. Out of that podcast came a challenge: We would put Mark's theories to the test by watching Halo Legends and Dead Space: Downfall. We have returned with out lives, if not our dignity, in tact, bringing you our views on these films and what they add/take-away from their parent franchises. If you rank amongst our bravest listeners, you joined us on this journey and we encourage you to leave your own thoughts in the comments section below. If you have not watched them but are curious enough to do so, both films are currently streaming on Netflix for those with service.
Direct download: EXP_Podcast_137-_Cross-Media_Legends_and_Downfalls.mp3
Category:podcasts -- posted at: 3:49pm PDT |
Wed, 3 August 2011
Today, it feels like more games than ever enjoy an "expanded universe." Books, TV shows, comics, and movies all develop worlds and characters that first appeared in video games. This might be great for devoted fans, but what does it imply about games' abilities to stand on their own? This week, we use Mark Filipowich's article on cross-media storytelling as a starting point for discussing the ways in which supplemental media affect the stories games try to tell. We also lay out some plans for a cross-media adventure that will be the topic for a future show. As always, we're glad to have you all along for the ride and look forward to reading your comments! |
Wed, 27 July 2011
Does the entire world love a game that you despise? You are not alone! We invited games journalist and brave contrarian Mitch Krpata on the show this week to discuss his criticism of Ocarina of Time, the value of terrible games, love/hate relationships with indie games, and more. Discussion starters: To listen to the podcast:
- "Review: Limbo," by Mitch Krpata via The Boston Phoenix- "Mass Effect: Massive Interface Fail," by Krystian Majewski via Game Design Reviews |
Wed, 20 July 2011
This week, Jorge and I are happy to welcome Peter Brinson to the show. Peter was one of the lead designers on The Cat and the Coup, a independent game about the 1953 CIA-orchestrated Iranian coup. After talking about The Cat and the Coup on a previous show, we thought it would be a great idea to have Peter on to learn more about the game's inception as well as his approach to incorporating history, art, and design in creating a documentary game. As we said before, we highly recommend the game. Thanks again to Peter for taking the time to chat with us and thanks also to everyone listening. We hope you enjoy the show! |
Wed, 13 July 2011
The summer gaming dry spell is upon us, yet Scott and I both have our gaming dockets full. After a long month of work for the both us, we have returned to our backlog with a ravenous appetite. This week on the Experience Points podcast, Scott and I discuss what we have been playing, from Zelda sequels to isometric shooters, and a few things in between. Let us know what you have been enjoying lately in the comments section below, and be sure to chime in with your thoughts on the games we've discussed in the show. |
Wed, 6 July 2011
Cash-strapped gamers have never had it so good: today, there are plenty of companies literally giving games away for free. However, developers aren't simply doing this out of the goodness of their hearts; games without initial costs often feature non-traditional ways of making money. Recently, a few high profile games like Team Fortress 2 and World of Warcraft have started experimenting with free-to-play and micro-transaction payment models. They join a host to of other games that are trying to change the way players pay for games. This week, Jorge and I talk about some of the financial, gameplay, and cultural issues surrounding free-to-play business models. As always, we're always interested to hear any of your valuable thoughts, so feel free to jump into the comments with your thoughts. |
Wed, 29 June 2011
The sun is shining, birds are chirping, and the beaches are crowded, summer is in full swing. To celebrate, PopMatters just featured a great selection of the best summer entertainment. Our compatriots even offered up their choice for great games and podcasts for the season. This week on the EXP Podcast, Scott and I continue the conversation with more of our own picks for games we associate with the summer. As always, we encourage you to join the discussion in the comments section below. Some discussion starters: - What games do you associate with the summer?
To listen to the podcast:
|
Wed, 22 June 2011
What do five-year-olds, mythical creatures, and Iranian history all have in common? They are all topics in this week's independent games podcast! This week, we take a look at Sissy's Magical Ponycorn Adventure and The Cat and the Coup. Both are free and quick to play, so we encourage you to take a few minutes to experience two well-made, thought provoking games. After that, we invite you to listen in on our discussion that touches on everything from the value of game design to the nature of history. As always, feel free to join the conversation in the comments! |
Wed, 15 June 2011
This year's Electronic Entertainment Expo has departed, but Scott and I are staying on topic just a little bit longer. Although we both missed the event this year, we kept abreast to the buzz coming out of Los Angeles. Consider us the clean-up crew, bringing you a serious, but not humorless, discussion of the rumors, technical innovations, and idiocies at this year's E3. Let us know your thoughts on all the E3 announcements in the comments section below. Some discussion starters, in which I can ask anything I want:
Direct download: EXP_Podcast_131_-_E3_2011_Retrospective.mp3
Category:podcasts -- posted at: 8:01pm PDT |
Wed, 8 June 2011
Jorge and I are still processing all the E3 madness, so we thought we'd talk about one of last week's big stories: Call of Duty: Elite. Activision's new Call of Duty social network promises to provide players with detailed battle statistics, group functionality, and a persistent profiles across multiple games. However, some of this comes at a price: parts of Call of Duty: Elite will only be available to those who pay a premium fee. It's move with very few precedents, so we thought it would be a good topic to discuss. As always, feel free to jump in with your thoughts in the comments! |
Wed, 1 June 2011
Two weeks ago, I wrote about the state of Science Fiction in modern videogames. It turns out a mere smattering of words is not enough to thoroughly explore the veritable galaxy of topics regarding this ripe genre. Joined this week by Grayson Davis of Beeps & Boops, Scott and I discuss the good and bad of science fiction, a bit of Star Trek, time travel, and sources of excellent Sci-fi gaming. As always, we encourage you to leave your thoughts in the comments section below. |
Wed, 25 May 2011
It's time once again to look at some of the independent games we've been playing over the last month! This week, we discuss a few games created for the Ludum Dare game jam event as well as Christine Love's newest work, <i>don't take it personally, babe, it just ain't your story</i>. Both topics encompass a huge amount of material, so we highly recommend you visit the websites listed in the show notes to explore all the intriguing games. Weather you're into sword showers, scurvy, or social scandals, this episode has something for you! |
Wed, 18 May 2011
The Sony network has returned, but has our faith in the company? What happens to brand loyalty when the going gets tough? This week, inspired by the Gamers With Jobs podcast, Scott and I discuss our own loyalties to corporations and developers, the Sony hacking debacle, and the meaning within these illusory relationships. Some discussion starters:
Direct download: EXP_Podcast_128_-_Pledging_Brand_Fealty.mp3
Category:podcasts -- posted at: 11:30pm PDT |
Wed, 11 May 2011
Last week, the Smithsonian American Art Museum announced the games that will be included in its upcoming exhibit <i>The Art of Video Games</i>. After the curators selected 240 nominees, people voted for which games would be included in the exhibit. The list is full of influential games, so we thought it would be fun to go through the selections and discuss some of the highlights. You can follow along with us by downloading the PDF document listing the winners and runners up from the American Art Museum's website. It's a big list, but not nearly big enough to fit everyone's most beloved games, so feel free to share your choices in the comments! |
Wed, 4 May 2011
The internet is abuzz with rumors and speculations about Nintendo's 'Project Cafe,' what most of us are calling the Wii 2. The newcomer will feature a touchpad screen on each controller, HD capability, and maybe the ability to read minds. But what about its predecessor? Are we abandoning the Wii as a failure? To help us answer this question, we are joined this week by Gus Mastrapa, who wrote a timely and provocative piece about just this subject. Join us while we discuss the high and lows of console failures, the loss of console cycle excitement, and Nintendo's history of innovation. As always, you can find original articles in the show notes. - Run time: 53 min 17 sec
Direct download: EXP_Podcast_126_-_Wii_Expected_More.mp3
Category:podcasts -- posted at: 11:14am PDT |
Wed, 27 April 2011
It is time once again to heed the call of the Elder Gods and protect Earthrealm from the evil forces of Outworld and the Netherrealm in the time-honored tradition of Mortal Kombat. Or at least that's what Wikipedia said the game was about...In any case, this week we're talking about the latest Mortal Kombat release! |
Wed, 20 April 2011
There are so many great games from the past, but do they look terrible on your huge HD television? Are those blocky polygons jarring and atrocious? Maybe we should convert them to high resolution remakes. Or maybe not. Sometimes, as Michael Abbot states, "better isn't better." This week on the EXP Podcast, Scott and I discuss the risks and rewards of HD remakes, touching upon designer intent, history lesson box-sets, contextual play, and more. Show notes: |
Wed, 13 April 2011
We had such a good time on last week's IndieCast that we decided to do double up! This week, we welcome game designer Jason Rohrer to the show. Jason is the creator of a host of games, including such well-known titles as Passage and Sleep is Death. Most recently, he released Inside a Star-filled Sky, a top-down shooter that combines classic arcade dynamics with innovative approaches to procedural level generation and unique social aspects. Jason and his games are always thought-provoking, so Jorge and I were delighted to get the opportunity to chat with him. We cover everything from Picasso to Spelunky and even manage to touch upon lunar exploration. We hope you enjoy the show! |
Wed, 6 April 2011
The Experience Point Podcast is branching out. Scott and I have decided to put on our swim trunks and wade into the world of independent games with a brand new monthly podcast dedicated to the too often overlooked members of the games industry. At least once a month, we will explore two games that have caught our eye. We will also supplement this talks, when possible, with interviews with their designers. This week on the show, Scott and I discuss the rocket-boosting madness of No Time To Explain and the infinitely recursive realm of Inside A Star Filled Sky.
Direct download: EXP_IndieCast_1_-_Explanations_and_Stargazing.mp3
Category:general -- posted at: 3:12pm PDT |
Wed, 30 March 2011
When everyone else is nestled snugly in bed, the most die-hard fans are battling the elements, sleep deprivation, and mall security in hopes of being the first to procure a new console or game. This week, the tale of a man named Isaiah-Triforce Johnson came to our attention. After waiting in line for a week, he was one of the first Americans to buy a Nintendo 3DS. His quest got us thinking about the strange rituals surrounding console launches and game releases. It's a surprisingly broad topic, and we cover everything from the "first!" impulse to frostbite. As always, we'd love to hear your thoughts, as well as any of your release night stories in the comments! |
Wed, 23 March 2011
Are gamers selfish? That is the question Michelle Baldwin from Pioneer Project asks herself when confronted with "the look." When some unfamiliar with games hears about your small obsession or hobby, a curious glare not uncommon. Where does this look come from? How might social games address the divide between gamers and non-gamers? And how might we contemplate selfishness that makes us better thinkers, designers and players? Join us this week as Scott and I discuss all of these questions and more in the most selfish EXP Podcast to date.
Direct download: EXP_Podcast_122_-_The_Selfish_Podcast.mp3
Category:general -- posted at: 1:54pm PDT |
Wed, 16 March 2011
When Jorge and I found out that someone is making a Gears of War board game, we were a bit puzzled. We're both fans of the series, but Marcus and company never really seemed like the tabletop types. This week, we use this odd development as a chance to discuss the relationship between video games and board games. Topics include the cultural overlap between the board game and video game communities, the strengths of tabletop gaming, and whether the forthcoming Gears of War board game will be "SWEET!" We look forward to hearing about some of your favorite cardboard campaigns in the comments! Show notes:
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Wed, 9 March 2011
The 25th annual Game Developer's Conference has come and gone. In its wake, besides a pile of business cards, beer bottle caps, and shattered dreams, is a burning desire to make the games industry a better place. A cornucopia of panels and sessions were devoted to this very task, the vast majority of which Scott and I completely ignore in this podcast. However, we do manage to pluck out a few gems. Join us this week while we discuss the state of social and mobile gaming, Iwata's defensive positioning, Notch's funny hat, and inception-style worlds within worlds. |
Wed, 2 March 2011
With the release of Dead Space 2, Jorge was finally enticed into playing the first Dead Space. I had played the game some time ago and had quite a positive experience (check out the show notes for some of my writing on the game), so I was excited to get a chance to discuss it on the podcast. As with all of our in-depth discussions on particular games, we cover everything from the rule systems to the story themes, giving folks ample warning before revealing any crucial plot points. We discuss everything from the aesthetics of hydroponics, the nature of the sci-fi genre, to signs of an extra-terrestrial Professor Layton. While no one can hear you scream in space, feel free to sound off with your thoughts in the comments! |
Wed, 23 February 2011
The trailer for Dead Island appeared last week and shook gaming enthusiasts to the core. The internet was positively elated by this emotionally provocative commercial, which you can find embedded below. Techland must be doing something right, the film adaptation of the game has already been optioned. But how does the trailer hold-up to our critical gaze? What is all the excitement about? Join us this week while Scott and I discuss dead children, cultural expectations, and the art of a good trailer. You can find a slew of links in the show notes and, as always, we encourage you to share your thoughts in the comments section below.
Some discussion starters:
- What did you think of the Dead Island trailer? - Is it sound to try to enhance a game using material not find within it? - Should Dead Island set a new precedent for successful game trailers?
To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking this link. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link in the address bar.
Show Notes: - Run time: 27 min 38 sec - Music provided by Brad Sucks |
Wed, 16 February 2011
With the ubiquity of the Internet and the popularity of social games, are single-player experiences becoming a niche genre? This week, we're happy to welcome Justin Keverne back to the podcast to discuss the role of single player games in a medium currently fascinated by group experiences. An accomplished game designer and critic, Justin helps us make sense of the relationship between single-player, multiplayer, and "social" games. We cover everything from the fourth wall, to Venn diagrams, and even the behemoth that is Facebook. As you know, the podcast isn't meant to be a single-player experience, so feel free to share your thoughts in the comments!
- Run time: 58 min 38 sec |
Wed, 9 February 2011
We have traveled the world far and wide and brought back with us a special guest for this week's show. Joining us on this very special podcast is Professor Roger Travis from the University of Connecticut. In both his educational and literary work, Roger takes a fascinating interdisciplinary approach to games, history, and classics. Who could be more suited, then, to discuss Russian plans to retell national mythologies in videogames? Join us this week while we discuss practomime, games based learning, cold war villains, bardic storytelling, and the Arbiter. As always, we encourage you to leave your thoughts in the comments section below. You can also find the original article and more of Roger's work in the show notes. - Run time: 64 min 13 sec
Direct download: EXP_Podcast_116_-_A_Classic_Conversation.mp3
Category:general -- posted at: 9:25pm PDT |
Wed, 2 February 2011
Batman has Robin, The Green Hornet has Kato, Sherlock Holmes has Dr. Watson: Whenever a hero needs assistance, a loyal sidekick appears to lend a helping hand. This week, we use Brendan Main’s piece about a particularly controversial sidekick to explore how second bananas function in video games. Feel free to type up your thoughts in the comments. Alternatively, you can just tell your sidekick to do it for you. |
Wed, 26 January 2011
Take a famous icon, smear it with mod and dim the lighting, and you've got a successful franchise reboot. At least that is what Crystal Dynamics is hoping to accomplish with their latest Lara Croft project. Even though two Tomb Raider games were released in the last three years, apparently the franchise is in need of a face lift. Join us this week on the EXP Podcast while Scott and I discuss Tomb Raider's longevity, Dragon Ball Z, Jesus, and what it means to reboot a series. As always, we encourage you to leave your thoughts in the comments section below.
Discussion Starters: - Is Lara an immortal icon, or would a failed reboot mark her death knell? - Can you think of any games that succeeding in rebooting a franchise for you? - What games do you think desperately need a reboot?
To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right.
Show Notes:
- Run time: 32 min 35 sec - Music provided by Brad Sucks
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Wed, 19 January 2011
There’s a huge amount of great video game writing out there. Too much for your humble hosts to ever digest by themselves. This week, we take advantage of 2010’s embarrassment of riches and discuss some of our favorite pieces of video game writing from last year. As always feel free to join in and spread the word about your favorite game-related posts, essays, novellas, treatises, and tweets! |
Wed, 12 January 2011
This week, we stay just a bit longer under the sea, exploring the much lauded Bioshock 2 DLC, Minerva's Den. 2K's final journey into Rapture may just show other game developers how to create stand-alone additional content that puts other full length titles to shame.
Direct download: EXP_Podcast_112_-Minervas_Den_Debrief.mp3
Category:podcasts -- posted at: 7:26pm PDT |
Wed, 5 January 2011
This week, we board our bathyspheres to revisit Rapture. BioShock 2 was faced with the monumental task of following one of gaming’s most revered titles and it was initially met with trepidation from fans. However, the game is much more than a cookie-cutter sequel, and we spend this episode discussing the significant systemic and narrative changes it brings to the series. |