Wed, 29 December 2010
We have covered our games of the year, but 2010 held far more than just six titles, and 2011 will hold many more. This week on the EXP Podcast, Scott and I discuss some of the game we neglected last week, from games we never played to games we look forward to playing. Join us around the table while we devour our leftovers. As always, we encourage you to leave your thoughts in the comments section below.
Wed, 22 December 2010
It’s GOTY season, and we just couldn’t let the opportunity go without talking about some of the outstanding titles we played this year. Naming the one true “Game of the Year” is a hopelessly subjective task, so instead we each chose three games from 2010 that made strong impressions on us. As always, feel free to join in on the conversation. What were your highlights from 2010?
Wed, 15 December 2010
In clinical psychology, continually doing a repetitive action with little or no justification is tell-tale sign of obsessive-compulsive disorder. In MMOs, it's just called the grind. Why, after so many complaints, is the grind still a major feature of nearly every MMO RPG available? Inspired a post from Zach Best writing for Game Design Aspect of the Month, that is the very question Scott and I will be exploring in this week's podcast. You can find the original article and a pouch of magic destiny in the show notes. We also encourage you to leave your own gaming experiences in the comments section below.
Wed, 8 December 2010
It’s crucial for games to catch a player’s attention, but what is the best way to ensure that someone will stick around to the end? This week, we use Leanne C. Taylor’s article to think about the ways both cutscenes and mechanics are used to keep players’ interests. She examines the concept of the “10 minute rule” that many movies follow when attempting to engage their audiences and examines its applications in video games. Hopefully, the first 10 minutes of our show persuades you to stick around! If so, feel free to share your thoughts in the comments.
Wed, 1 December 2010
In a series of posts lavishing praise on Nintendo's latest iteration on the Kirby Franchise, Kirby's Epic Yarn, Michael Abbot of the Brainy Gamer has been exploring the game's charming concept. It seems these days you can't shake your Wiimote without hitting a title, from both indie and traditional developers, that exploits some of the tactile art designs, lullaby-like musical themes or children's book narration that comprise some of the elements of the "cute aesthetic." Join us this week while Scott and I discuss the adorable betrayals, cuddly characters, and charming anomalies of "cute" games. As always, we encourage you to leave your thoughts in the comments section below and check out Michael's insightful articles in the show notes.