While reviewers often strive for “unbiased” opinions, the impact of personal taste on one’s enjoyment of a game is unavoidable. In the current climate of heavily authored and story-based games, is it possible for a game’s plot to impact one’s enjoyment of its game mechanics? This week, we use an article sent to us by Sam Crisp and written by Kieron Gillen as a starting point to explore this question. We cover a range of issues including the search for objectivity, the original intent of designers, and the existence of the gaming wolf-boy. As this is a topic focused largely on opinions, we’re looking forward to hearing from you in the comments.
Some discussion starters:
- For those folks who played Mafia II, did you enjoy the story and did your feelings towards it impact your experience with the mechanics?
- What games have either won you over or turned you off with their stories, rather than their gameplay?
- Is it possible to make any objective conclusions about game plots, or are we stuck in a world of relativity?
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Show notes:
- Run time: 36 min 19 sec
- “I Am The Mob: Mafia II, Subjectivity And Story,” by Kieron Gillen, via Rock, Paper, Shotgun
- Music provided by Brad Sucks