Tue, 10 March 2009
Some discussion starters: -How involved are you in large scale community games like Eve Online? What drew you to the community and why do you think it was successful? -Players: How (if at all) do you interact with game developers? Do you post on message boards, send emails, or just vote with you wallet? Developers: What are the most effective ways of gathering feedback? -In today's world of downloadable content and game patches, is there a danger of developers over-reacting to complaints from a vocal minority of players? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: -Run time: 27 min 56 sec -Leigh Alexander's article about Eve Online: "Interview: CCP's Tinney On How EVE Keeps Growing" -Brandon Boyer's article about Infinity Ward's use of Twitter: "Call of Duty creators Infinity Ward launch their Twitter suggestion box " -Steven Totilo's article about Gabe Newell's DICE 2009 talk: "DICE 2009: The Very Different Gaming World Gabe Newell Wants" -Music provided by Brad Sucks |