Wed, 29 July 2009
Some discussion starters: - What games successfully play with the idea of the fourth wall? Do they employ subtle "winks" or explicit self awareness? - Are games that "extend the magic circle" to encompass the player the ideal way to play? How does the rise of motion control effect this? - How does the role of authorship impact the idea of the fourth wall? Is it necessary for a designer to extend the magic circle, or is it up to players to dictate their level of involvement in the game's fiction? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 35 min 47 sec - "A Circular Wall? Reformulating the Fourth Wall for Video Games," by Steven Conway, via Gamasutra - Music provided by Brad Sucks
Direct download: EXP_Podcast_36_-_Another_Brick_in_the_Wall.mp3
Category:podcasts -- posted at: 2:54pm PDT |