The Experience Points Podcast
A weekly video game podcast from the co-writers of ExperiencePoints.net

We just played Transistor for you yesterday, but we saved our many thoughts for this moment. Here it is, our debrief on one our most anticipated games of 2014. As always, lets have a discussion about the game in the comments below! I'm sure some of you all have better understanding of the story or the best way to clear a room of bad cells than either of us.

 

Show notes:

 

- Runtime: 47 mins 33 secs

- Intro: "We All Become (feat. Ashley Barret)," by Darren Korb via Transistor (Original Soundtrack)

- Outro: "The Spine (feat. Ashley Barret)," by Darren Korb via Transistor (Original Soundtrack)

Direct download: EXP_Podcast_278_-_Transistor_Debrief.mp3
Category: -- posted at: 9:39pm PDT

Why would you live a life of boring safety when you could start a new society in the aftermath of the zombie apocalypse?  Actually, Episode 3 of this season's Walking Dead series offers plenty of arguments in favor of a nice, quiet existence.  This week we go through all of the episode's stomach turning decisions and find ourselves horrified and excited about where the series is going.

 

- Subscribe to the EXP Podcast via iTunes

- Find the show on Stitcher

- Here's the show's stand-alone feed

- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

- Subscribe to this podcast and EXP's written content with the RSS link on the right.

 

Show notes:

 

- Runtime: 55 mins 50 secs

- Music by: Brad Sucks

Direct download: EXP_Podcast_277_-_WD_S2E3_debrief.mp3
Category:podcasts -- posted at: 9:00am PDT

Nintendo recently announced a re-release of Pokémon Sapphire and Ruby for the 3DS. The future for the series is bright, but have we already forgotten the past? This week on the podcast, Scott and I take on the ultimate challenge. How many Gen 1 Pokémon we name?

 

Show Notes:

- Runtime: 46 mins 52 secs

- Music by: Brad Sucks

Direct download: EXP_Podcast_276_-_Gotta_Name_Them_All.mp3
Category:podcasts -- posted at: 4:00pm PDT

Quick Rorschach test: what do you see when you look at the Luftrausers logo?  Well, aside from the two of you that said "puppies" (weirdos), it seems that everyone is seeing Nazi-related imagery.  The trick is that the game isn't about Nazis or any specific war in general.  This raises a question: do games that make allusions to historical realities have an obligation to explicitly address the events from which they draw their imagery?  It's the topic for this week and it's one we look forward to hearing your opinions on in the comments.

 

- Subscribe to the EXP Podcast via iTunes

- Find the show on Stitcher

- Here's the show's stand-alone feed

- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

- Subscribe to this podcast and EXP's written content with the RSS link on the right.

 

Show notes:

 

- Runtime: 34 min 36 sec

- "Visual Styles and Depictions of the Past," by Jeff Mummert, via Play the Past

- Music by: Brad Sucks

Direct download: EXP_Podcast_275_-_Visualizing_History.mp3
Category:podcasts -- posted at: 10:00am PDT

Games for Change, the organization dedicated to games that seek to impact society in some positive way beyond the production of entertainment, just hosted its 11th annual festival in New York this year. I was lucky enough to attend in person and check out a host of speakers discuss this surprisingly large subset of the industry. This week on the podcast, Scott and I discuss some of the festival highlights, insights, and controversies. 

 

Show notes:

 

- Runtime: 34 min 36 sec

- Music by: Brad Sucks

Direct download: EXP_Podcast_274_-_Games_for_Change_2014_Debrief.mp3
Category:general -- posted at: 6:26pm PDT