The Experience Points Podcast
A weekly video game podcast from the co-writers of ExperiencePoints.net

The infamous and controversial David Cage of Quantic Dream is at it again! This time, he's got Ellen Page and Willem Dafoe on his side. Is this a huge departure from Heavy Rain? Has Cage achieved his vision? Is Aiden the ghost dad we've always wanted? Join us this week as we explore the "Infraworld" and let us know your thoughts on the game below!

Show notes:

- Runtime: 59 min 42 sec

- Music by: Brad Sucks

Direct download: EXP_Podcast_252_-_Beyond_Two_Souls_Debrief.mp3
Category:podcasts -- posted at: 9:25pm PDT

It took two months, but we finally did it: Jorge and I both finished Grand Theft Auto V. It was a massive game by any measure: its development time, the scope of its open world, it's sales numbers, etc. This week we devote an entire episode to GTA V's sprawling pseudo-Californian world. We cover everything from targeting mechanics to the game's unrelentingly degenerate cast and throw in some classic open-world stories for good measure. GTA V sparked some strong opinions from us, so we're interested to hear what you thought. Feel free to jump into the comments with your stories from Los Santos.

- Subscribe to the EXP Podcast via iTunes
- Find the show on Stitcher
- Here's the show's stand-alone feed
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Runtime: 54 min 52 sec
- "Two Important Things GTA V Is Still Getting Wrong," by Kirk Hamilton, via Kotaku
- Music by: Brad Sucks

Direct download: EXP_Podcast_251_-_GTA_V_debrief.mp3
Category:podcasts -- posted at: 8:42pm PDT

Who let the dog out!? Infinity Award apparently. This week on the podcast, Scott and I are joined by Riley, our lovable canine companion, to discuss Call of Duty: Ghost. This Triple-A behemoth is always worth a visit, and now maybe more than ever. Join us this week to chat about the best new addition to the CoD formula, the political ramifications of "Space Rod Technology", and the death of single-player shooters!

Show notes:

- Runtime: 40 min 46 sec

- Music by: Brad Sucks

Direct download: EXP_Podcast_250_-_Call_of_Duty_Ghosts_Debrief.mp3
Category:general -- posted at: 9:13pm PDT

Theoretically, sequels exist because we want something familiar.  But what exactly are we seeking when we play games that are part of established franchises?  Is it the next chapter of an ongoing story, a new adventure for a familiar character, or something more mechanical?  This week, we use L. Rhodes' article as inspiration to explore these questions and attempt to suss out the difference between an uninspired rehash and an exciting follow-up.  If you have thoughts on this latest installment of our ongoing series of podcasts, feel free to jump in with your comments.


- Subscribe to the EXP Podcast via iTunes

- Find the show on Stitcher

- Here's the show's stand-alone feed

- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

- Subscribe to this podcast and EXP's written content with the RSS link on the right.


Show notes:


- Runtime: 31 min 18 sec

- "Opinion: Why sequels are sometimes good for gamers — and how they can be better," by L. Rhodes via Polygon

- Music by: Brad Sucks

Direct download: EXP_Podcast_249_-_The_Secret_Meaning_of_Sequels.mp3
Category:podcasts -- posted at: 8:53pm PDT