The Experience Points Podcast
A weekly video game podcast from the co-writers of ExperiencePoints.net

While reviewers often strive for “unbiased” opinions, the impact of personal taste on one’s enjoyment of a game is unavoidable.  In the current climate of heavily authored and story-based games, is it possible for a game’s plot to impact one’s enjoyment of its game mechanics?  This week, we use an article sent to us by Sam Crisp and written by Kieron Gillen as a starting point to explore this question.  We cover a range of issues including the search for objectivity, the original intent of designers, and the existence of the gaming wolf-boy.  As this is a topic focused largely on opinions, we’re looking forward to hearing from you in the comments.

Some discussion starters:

- For those folks who played Mafia II, did you enjoy the story and did your feelings towards it impact your experience with the mechanics?

- What games have either won you over or turned you off with their stories, rather than their gameplay?

- Is it possible to make any objective conclusions about game plots, or are we stuck in a world of relativity?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 36 min 19 sec
- “I Am The Mob: Mafia II, Subjectivity And Story,” by Kieron Gillen, via Rock, Paper, Shotgun
- Music provided by Brad Sucks

Direct download: EXP_Podcast_101_subjectivity.mp3
Category:podcasts -- posted at: 8:29am PDT

Wow! One hundred podcasts and over three hundred posts on Experience Points and we are still going strong. This week, Scott and I look back on some of our past writings and hold an impromptu interview of sorts. Join us while we celebrate our EXP Podcast Centennial! A huge thanks to everyone who has joined us for our conversations about games and culture. We could never express our gratitude, at least not without tearing up a bit.


- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 46 min 44 sec
- Music provided by Brad Sucks



Direct download: EXP_Podcast_100_-_Celebrating_Our_Centennial.mp3
Category:general -- posted at: 11:08pm PDT

EXP Podcast #99: System Spoiler

Most people would probably agree that revealing the end of Star Craft 2 is considered a spoiler, but would they feel the same way about revealing unit stats or building techniques?  This week, we use Kieron Gillen’s article about game mechanic spoilers to explore the notion that the enjoyment of a game’s systems and rules can be affected by premature knowledge.  We cover everything from the role of previews, the responsibility of critics, to the effects of preconceived opinions.  We even stumble upon a new potential business venture: the “mystery game of the month!”  As always, we look forward to hearing your thoughts in the comments.

Some discussion starters:

- Are there certain games that are more susceptible to mechanical spoilers?  How does a game’s plot relate to this susceptibility?

- Have you ever played or avoided a game because of a mechanical spoiler?

- How should reviewers and critics discuss a game’s rules or mechanics?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 29 min 12 sec
- “Mechanic Spoilers: Beyond I Am Your Father,” by Kieron Gillen
- Music provided by Brad Sucks

Direct download: EXP_Podcast_99_mechanical_spoilers.mp3
Category:podcasts -- posted at: 10:00am PDT

It happens to everyone: everything is going according to plan when suddenly, you run into a virtual brick wall.  Whether this obstacle is a particularly cruel boss battle, an demanding time limit, or a mind-bending puzzle, the result is the same: you’re stuck!  This week, we use Michelle Baldwin’s piece about her odyssey to slay a mighty dragon that had been tormenting her and a friend for months.  Along the way we discuss some of our own personal battles, various design choices that both lead into and out of tough situations, and the social dynamics of being stuck alongside others.  As always, we hope you stick with us until the end and venture into the comments with your thoughts.

Some discussion starters:

- Have you ever experienced any notorious instances of being stuck in a game?  Did you ever overcome the barrier, or was it the end of the line?

- Is there an optimal way to help players through rough spots?

- How does being stuck in a multiplayer game (either cooperative or competitive) change your experience?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 26 min 13 sec
- “Stuck,” by Michelle Baldwin, via PioneerProject.net
- Music provided by Brad Sucks

Direct download: EXP_Podcast_98_stuck.mp3
Category:podcasts -- posted at: 5:00am PDT