The Experience Points Podcast
A weekly video game podcast from the co-writers of ExperiencePoints.net

Normally I try to think about high school as little as possible. But recently Kirk Hamilton of Kotaku asked us all to revisit our bygone days and think about high school as an interesting setting for videogames. This week on the EXP Podcast, Scott and I put on our school colors and discuss our experiences with media set in high school and the trials and tribulations of our collective youths that might make us turn on our console to visit, of all places, our own school experiences. We encourage you to read Kirk's original piece, which you can find in the show notes below. We also want you to leave your thoughts in the comments section below.

Discussion starters:

- What games set in high school have interested you and why?
- What high school experiences lend themselves well to gaming?

Show notes:

- Run time: 31 min 10 sec

- "High School Sucked, Can We Please Have More Games About It?," by Kirk Hamilton via Kotaku

- Music provided by Brad Sucks

Direct download: EXP_Podcast_153_-_Too_School_For_Cool.mp3
Category:podcasts -- posted at: 11:37am PDT

Long before the advent of Achievement Points, players have chased after goals.  But are all tasks created equal, or are some more important than others?  This week, inspired by Wired's two articles on mandatory missions every well-informed gamer should undertake, we discuss some of the game experiences that give us common ground.  As always, feel free to jump into the comments and share your thoughts.  Thanks for listening!

Discussion starters:

- What do you consider to be mandatory missions?
- Is the idea of a set of canonical video game experiences useful or realistic?
- How has time and technology affected what we would consider to be defining video game moments?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 34 min 07 sec
- "9 Mandatory Missions All Gaming Geeks Must Master," via Wired
- "Readers’ Picks of 9 Mandatory Gaming Moments," via Wired
- An interesting interpretation of Portal: "Still Live?  She's Free?" by Steve Bowler via Game-ism
- Music provided by Brad Sucks

Direct download: EXP_Podcast_152_missions.mp3
Category:podcasts -- posted at: 10:00am PDT

No matter how many hours Scott and I spend playing, analyzing, and writing about games, there are still so many sub-cultures to which we remain largely ignorant. Competitive gaming, particular around the fighting game genre, continues relatively under the radar of both gamers and the public. I Got Next, a recently released documentary by first-time film maker Ian Cofino seeks to shine some light on the relationships players have with Street Fighter and its competitive gaming community. This week on the podcast, Scott and I discuss the movie, competitive gaming at large, and the fascinating community of Street Fighter players, friends, and rivals. As always, we encourage you to leave your thoughts in the comments section below. If you would like to watch the film before listening to the podcast, you can find a direct link to the Hulu source in the show notes.


Discussion starters:
- What are your experiences with competitive gaming?
- How might the competitive scene change if it were taken more seriously by the public? Is there something about gaming culture impeding its progress?
- What are your thoughts on the film?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 36 min 47 sec

- Music provided by Brad Sucks

Direct download: EXP_Podcast_151_-_We_Got_Next.mp3
Category:podcasts -- posted at: 6:06pm PDT

Admit it: You didn't think we would do it, did you?  You thought all our talk of investigating Facebook games was brought on by too much turkey and an overabundance of holiday spirit.  Today, Jorge and I are happy to present to you a conversation about our initial experiences with a handful of Facebook games.  In addition to the games themselves, we discuss the nature of social games, monetization, and ethical design.  As always, we look forward to hearing your thoughts and we invite you to join our experiment by befriending us on Facebook.  Thanks for listening!

Here are our dedicated Experience Points Facebook accounts:

Jorge's account
Scott's account

Discussion starters:

- What are some of your favorite Facebook games?
- For those of you who play them, how do the social aspects of Facebook games influence your behavior while playing?
- What game genres are still underrepresented on Facebook?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 40 min 34 sec
- Games discussed
  - Ravenwood Fair
  - The Sims Social
  - Hero Generations
  - Dragon Age Legends
  - PixelJunk Monsters
- Music provided by Brad Sucks

Direct download: EXP_Podcast_150_facebook1.mp3
Category:podcasts -- posted at: 10:00am PDT

This week on the EXP IndieCast, Scott and I are joined once again by game designer Nels Anderson, who's recent Montreal International Game Summit talk sparked a lively conversation about systems literacy, 2D indie-darlings, old television shows, player expectations, and so much more. Give this elongated episode and listen and let us know your thoughts by leaving your comments below. As always, you can find bonus material in the show notes below.

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 33 min 11 sec
- "MIGS Slides and Talk Text," via Above49 by Nels Anderson

Everything Bad is Good for You by Steven Johnson
Thinking in Systems by Donella Meadows
House of Leaves by Mark Danielewski

- Music provided by Brad Sucks

Direct download: EXP_IndieCast_9_-_2D_Literacy.mp3
Category:podcasts -- posted at: 5:20pm PDT

It's Thanksgiving time here in the U.S., so Jorge and I decided to get into the spirit of the holiday.  In this episode, we each pick a few video game concepts for which we are thankful and chat about the reasons behind our gratitude.  We cover everything from Batman to sado-masochism, and we're looking forward to hearing about the game-related things that make you optimistic!  Additionally, Jorge and I reveal our new initiative to learn more about a certain sizable, yet often under-analyzed, segment of the video game world and we solicit your help!

Discussion starters:

- What sorts of video game subjects or trends make you happy?
- Is there anything for which you are thankful that you originally disliked?
- What do think we'll find in our adventure into the wild blue yonder?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 28 min 59 sec
- Our dedicated Experience Points Facebook accounts:
 Jorge's account
 Scott's account
- Music provided by Brad Sucks
Direct download: EXP_Podcast_149_thankful.mp3
Category:podcasts -- posted at: 11:00am PDT

Naughty Dog's latest cinematic achievement can finally wow players with a heaping load of spectacle and a fair bit of Nolan North charm. Scott and I get in on the "taste for adventure" this week while we discuss Uncharted 3: Drake's Deception. In this longer-than-normal episode, we discuss a range of issues, from the game's gun-play to its lauded story to the future of our witty treasure-hunting hero. If you have joined in on Drake's adventure, we would love to hear your thoughts in the comments section below.

Discussion starters:

- What are your thoughts on the slightly revamped combat system in the latest Uncharted addition?

- Where would you like to see this franchise go?

- What are your thoughts on Naughty Dog's multiplayer pay wall?

Show notes:

- Run time: 57 min 10 sec

- Music provided by Greg Edmonson via the Uncharted 3: Drake's Deception Original Soundtrack (from the tracks Nate's Theme and Second-Story Work)

Direct download: EXP_Podcast_148_Uncharted_3_Debrief.mp3
Category:podcasts -- posted at: 5:17pm PDT

What is the point of doing something if there aren't any points to be won?  Radek Koncewicz's post on the irresistible, but ultimately pointless actions we take in games inspired us to think about the little personal flourishes we add to our game playing experiences.  Maybe you're one of those folks who had to catch the Super Mario Bros. 3 wands in mid-air, or maybe you're a strict adherent to the jumping screen shift in Mega Man.  Whatever the case, games are full of irresistible opportunities to form personal habits that don't always have gameplay ramifications.  As always, feel free to jump into the comments to share your personal quirks.  Thanks for listening!

Discussion starters:

- What are some "irresistible" actions you take?
- What are some examples of actions that blur the line between subjective choices and those that have objective ramifications on the game?
- How do rewards, achievements, and stat tracking influence your dedication to forming unique habits within certain games?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 32 min 32 sec
- "The Irresistible," by Radek Koncewicz, via Significant Bits
- Music provided by Brad Sucks

Direct download: EXP_Podcast_147_irresistible.mp3
Category:podcasts -- posted at: 4:39pm PDT

We have crossed ancient lands, traversed architecturally unsound bridges of questionable origin, journeyed to the heart of this forgotten temple, and place our mics upon a demigods alter to bring you part two of our Team Ico focused podcasts. This week, Scott and I discuss the marvels of Shadow of the Colossus as well as historical collections of notable games in general. As always, we would love to hear your thoughts in the comments section below.

Discussion starters:

- If you played Shadow of the Colossus at launch, what were your first thoughts of the game?

- How does your play experience differ the second, third, and fourth time you play a game?
- What game series would you like to see given a collector's treatment?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 51 min 36 sec

- Music provided by Koh Ohtani from the Shadow of the Colossus Soundtrack.

Direct download: EXP_Podcast_146_-_HD_Recollections_Shadow_of_the_Colossus.mp3
Category:podcasts -- posted at: 4:20pm PDT

It's time once again for an independent game roundup!  This week, Jorge and I discuss <i>A Closed World, A Tale By Alex, and Fisher-Diver.  All three games are free to play and boast interesting mechanical and thematic features.  Each game is thought-provoking and well-worth playing; we have a wide ranging conversation that encompasses everything from considering the difficulties of incorporating LGBTQ themes in games to hunting the most dangerous game.  As always, thanks for listening and fell free to jump into the comments with your thoughts!

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 33 min 11 sec

Games:
- A Closed World
- A Tale by Alex
- Fisher-Diver

Additional reading on A Closed World:
- "A Closed World: A Game About LGBTQ Themes," by Hal, via GayGamer
- "Interview: How GAMBIT's A Closed World Tackles Sexuality, Identity," by Leigh Alexander, via Gamasutra
- "'A Closed World' and thoughts on gay video games." and "LGBTQ game design knife fight!" by Robert Yang
- "a closed mind," by Anna Anthropy
- "Anna Anthropy on 'A Closed World,'" by Christine Love

- Music provided by Brad Sucks

Direct download: IndieCast_8_closed_world.mp3
Category:podcasts -- posted at: 2:50pm PDT

Somewhere in a forgotten castle in Japan, where the sound of ocean waves can drift through the remains of ancient keeps, Fumito Ueda is hard at work crafting The Last Guardian. The only tenable flavor of that otherworldly realm must come from the recent launch of the Ico and Shadow of the Collosus HD bundle. This week on the show, at the request of listener Chris Rickard, we take a look at the first half of the collection and revisit our time with Yorda, Team Ico's management of camera angles and scales, and the evolutionary tree of platformers. Surely you have played the game before (If not, get on it!), so be sure to leave your thoughts on the game in the comments section below, as well as your feelings towards the HD conversion. If you liked this show, come back in two weeks while we discuss Shadow of the Collosus.

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 37 min 22 sec

- Music provided by Brad Sucks and Michiru Oshima from the Ico Soundtrack.

Direct download: EXP_Podcast_145_-_HD_Recollections_Ico.mp3
Category:podcasts -- posted at: 4:45pm PDT

Time moves fast in the world of video games.  Technology changes (remember Rumble Paks?), franchises rise and fall (just ask Guitar Hero!), and it's hard to predict what will gain popularity (Minecraft, anyone?).  With the recent release of Gears of War 3, Jorge and I decided we would take stock of what we consider to be one of most important franchises of the last five years.  This show is less about the games' specific story and more about their narrative within the industry.  We talk about everything from the influence of cover to blurred genres distinctions, and close with some thoughts (and hopes) regarding Epic's future.  As always, thanks for listening and feel free to voice your thoughts in the comments!

Discussion starters:

- How does Gears differ from other big franchises of last few years?
- Is the series' influence understated, properly recognized, or exaggerated?
- What are your hopes for Epic's future projects?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 41 min 20 sec
- "No Glory for Gears," by Jorge Albor, via PopMatters
- "
'Gears of War 3:' A Triumphant Past, a Familiar Present, and an Uncertain Future," by Scott Juster, via PopMatters
- Music provided by Brad Sucks

Direct download: EXP_Podcast_144_wondergears.mp3
Category:podcasts -- posted at: 10:00am PDT

If Antonio Banderas can sell sinus medication, why can't Captain Olimar sell herbicide? Maybe he can. Video games have been used to sell a wide variety of non-game related merchandise, but have our iconic protagonists ever been spokespersons?  If not, then Nathan Drake is changing videogames again, and this time he is doing it was sandwiches. This week on the EXP Podcast, we discuss the fourth-wall breaking personification of Nathan Drake, how it reflects the status of games cultures and narratives, and the ethical concerns about connecting game content with real world consumption. We encourage to watch, and the re-watch, the Uncharted 3 Subway commercial embedded below, and then leave your thoughts in the comments section.

Some discussion starters:

- Does this ad campaign water down Uncharted 3's story?

- Do you think this type of marketing will weave its way throughout videogames more often?

- Did you already buy Subway before even listening to this episode?


To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 32 min 58 sec

- Music provided by Brad Sucks

Direct download: EXP_Podcast_143__Deli_Club_DLC.mp3
Category:podcasts -- posted at: 10:00am PDT

A long time ago in a galaxy far, far away....Jorge and I recorded a podcast about Star Wars.  Inspired by the recent announcement that the Bioware-developed MMO, Star Wars: The Old Republic would indeed be released this year, we discuss our expectations and the nature of Star Wars video games in general.  We've flown from one end of this galaxy to the other, and we've seen a lot of strange stuff, but finding a great Star Wars game is rare and precious thing.  Many Bothans died to bring us this podcast, so make it worth their sacrifice by sharing your thoughts in the comments!

Discussion starters:

- Will Star Wars: The Old Republic become more fun than you can possibly imagine, or will it cause a great disturbance in the Force?
- What are your favorite Star Wars video games and what elements of the universe do the depict?
- Which lesser known characters or themes would you like to see in a Star Wars game?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 39 min 32 sec
- "Star Wars: The Old Republic Launching Dec. 20, starts at $15 per month," via Joystiq
- Wikipedia's list of Star Wars games
- Music provided by Brad Sucks

Direct download: EXP_Podcast_142_swtor.mp3
Category:podcasts -- posted at: 10:00am PDT

Like some sort of radioactive monster from the sea, the Tokyo Game Show has risen and invaded Japan. This week on the EXP Podcast, Scott and I discuss the most interesting tidbits out of TGS, touching on a variety of subjects, from our longing for the "Japanese" aesthetic to pregnancy peripherals and the prospects for the PS Vita and the 3DS. Be sure to check out the show notes for some of the games we mention in the show.

Discussion starters:
- Do you miss traditionally "Japanese" games?

- What games out of TGS piqued your curiosity?

- Are you more or less excited for the Vita? How about the 3DS?


To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:


 
- Run time: 42 min 53 sec

- Ni No Kuni TGS Trailer

- Gravity Rush TGS Trailer
- Mommy Tummy TGS Footage via Joystiq

- "Opinion: 'Expansion Slide Pad' Reflects Lack Of Confidence In 3DS," by Kyle Orland via Gamasutra
- Music provided by Brad Sucks

Direct download: EXP_Podcast_141_-_TGS_2011_Rundown.mp3
Category:podcasts -- posted at: 10:42am PDT

This week, Jorge and I are pleased to welcome Krystian Majewski back to the show!  Krystian is designer of Trauma, an independent game that blends puzzle solving, exploration, and interactive storytelling.

We discuss the Trauma's development process and ask Krystian about his approach to game design.  We also find time to talk about everything from urban exploration to Lego robots, and we find out whether Krystian ended up with "Katherine" or "Catherine."  

Unsurprisingly, we had a great time talking with Krystian and we hope you enjoy the conversation as well.  Be sure to check out the links in the show notes if you're interested in Trauma, as well as Krystian's many other projects.  Thanks again to Krystian, and to you all for listening!

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 1 hr 04 min 17 sec
- The Official Website of Trauma
- Krystian's writing on Game Design Scrapbook and Game Design Reviews
- The Monster Hunter Podcast on Social Dissonance
- Krystian's Design Portfolio Website
- Music provided by Brad Sucks

Direct download: indie_cast_7_krystian.mp3
Category:podcasts -- posted at: 1:19pm PDT

We have wrestled with sheep, turned blocks into staircases, and climbed the highest towers to bring you this Catherine themed podcast. This week on the show, Scott and I discuss the latest erotic-story-focused-puzzle game from Atlus, its cowardly and ineffectual protagonist, and its take on gender, marriage, and fidelity. As always, we encourage you to share your own thoughts on Catherine in the comments section below.

 

Some discussion starters:
- What do you think of Catherine's protagonist?
- Do you feel your ending fit within the story well?
- What sort of message came through Catherine?


To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 48 min 07 sec
- Music provided by Brad Sucks

Direct download: EXP_Podcast_140_-_A_Catherine_Conversation.mp3
Category:podcasts -- posted at: 6:12pm PDT

This week's show is all about music games.  It's a big topic, so Jorge and I recruited a talented trio of musicians and video game writers to help us out: Dan Apczynski, David Carlton, and Kirk Hamilton were all kind enough to stop by to discuss the merits of music games.  We cover a huge swath of topics ranging from pedagogy, to musical philosophy, to Bon Jovi's genius.  We've known Dan, David, and Kirk for a long time and it was a blast to have an excuse to hang out with them and record the show.  Hopefully you all enjoy listening to our podcasting jam session as much as we enjoyed recording it.  Thanks again to all our guests and thank you for listening!

And now, inspired by Kirk's reference, here's a kid playing Guitar Hero while solving Rubik's Cubes:

Some discussion starters:

- What is your take on the state of the music game genre?
- What do games like Rock Band teach us, both about music and game design?
- What are your hopes for the future of the genre?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 1 hr 15 min 34 sec
- "the beatles, rock band, and genre," by David Carlton, via malvasiabianca.org
- "Rock Band, Guitar Hero, and Musical Convergence," by Kirk Hamilton, via Kirkhamilton.com
- "Games of the decade: Rock Band," by Mitch Krpata, via insultswordfighting.blogspot.com
- Shameless self-promotion: "A Day in the Life," "I'm Looking Through You," and "Yesterday," posts about <i>The Beatles: Rock Band</i> by Scott
- Music provided by Brad Sucks

Direct download: EXP_Podcast_139_music_show.mp3
Category:podcasts -- posted at: 12:30pm PDT

We have clicked though the photograph, plummeted through spiked filled tunnels, and shattered the fourth wall entirely on this week's independent games focused podcast. Join Scott and I as we journey through the surreal landscape of Trauma, praise and criticize the torture that is VVVVVV, and try to wrap our heads around the strange construction of The Stanley Parable. As always, we encourage you to check out these games on your own, listen to our discussion, then chime in with your thoughts in the comments section below.

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 38min 21 sec
- VVVVVV
- Trauma
- The Stanley Parable
- Music provided by Brad Sucks

Direct download: EXP_IndieCast_6_-_Traumatic_Parables.mp3
Category:podcasts -- posted at: 10:12pm PDT


Jorge and I love talking about Halo almost as much as we love playing it. This week, we discuss what was supposedly Bungie's last Halo game: Halo: Reach. It's a wide-ranging conversation that encompasses everything from the gameplay systems to the grand plot of the Halo universe. As always, feel free to join in with your thoughts and comments.

Some discussion starters:

- For those of you who played the game: What are your thoughts?

- What challenges and opportunities do video game prequels present?

- What aspects of Halo do you wish to see Bungie bring into their next project? What should they leave behind?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 46 min 19 sec

- Music provided by Brad Sucks

Direct download: EXP_Podcast_138_reach.mp3
Category:general -- posted at: 12:00pm PDT

Last week Scott and I discussed Mark Filipowich's article on cross-media storytelling. Out of that podcast came a challenge: We would put Mark's theories to the test by watching Halo Legends and Dead Space: Downfall. We have returned with out lives, if not our dignity, in tact, bringing you our views on these films and what they add/take-away from their parent franchises. If you rank amongst our bravest listeners, you joined us on this journey and we encourage you to leave your own thoughts in the comments section below. If you have not watched them but are curious enough to do so, both films are currently streaming on Netflix for those with service.


Show notes:

- Run time: 42 min 13 sec
- "Games and Cross-Media Storytelling," by Mark Filipowich, via PopMatters
- Music provided by Brad Sucks

Direct download: EXP_Podcast_137-_Cross-Media_Legends_and_Downfalls.mp3
Category:podcasts -- posted at: 3:49pm PDT

Today, it feels like more games than ever enjoy an "expanded universe."  Books, TV shows, comics, and movies all develop worlds and characters that first appeared in video games.  This might be great for devoted fans, but what does it imply about games' abilities to stand on their own?  This week, we use Mark Filipowich's article on cross-media storytelling as a starting point for discussing the ways in which supplemental media affect the stories games try to tell.  We also lay out some plans for a cross-media adventure that will be the topic for a future show.  As always, we're glad to have you all along for the ride and look forward to reading your comments!

Some discussion starters:

- What are some of your favorite examples of game-related cross-media storytelling and why are they effective?
- How can we separate marketing cash-ins from legitimate additions to a game's story?
- Does an abundance of ancillary material degrade in-game content?  How can games tell stories that stand on their own?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 32 min 00 sec
- "Games and Cross-Media Storytelling," by Mark Filipowich, via PopMatters
- Music provided by Brad Sucks

Direct download: ep_136_cross_media.mp3
Category:podcasts -- posted at: 10:40am PDT

Does the entire world love a game that you despise? You are not alone! We invited games journalist and brave contrarian Mitch Krpata on the show this week to discuss his criticism of Ocarina of Time, the value of terrible games, love/hate relationships with indie games, and more.

Discussion starters:
- What are some games you have disliked that everyone else seems to enjoy?
- Is there a value in playing a game you despise?
- What are the dangers of universally praised games?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:



- Run time: 49 min 57 sec
- "Hey! Listen! The Case Against Ocarina of Time," by Mitch Krpata, via Joystick Division
- Insult Swordfighting blog by Mitch Krpata

- "Review: Limbo," by Mitch Krpata via The Boston Phoenix- "Mass Effect: Massive Interface Fail," by Krystian Majewski via Game Design Reviews
- Music provided by Brad Sucks

Direct download: EXP_Podcast_135_-_Overrated.mp3
Category:podcasts -- posted at: 1:43pm PDT

This week, Jorge and I are happy to welcome Peter Brinson to the show.  Peter was one of the lead designers on The Cat and the Coup, a independent game about the 1953 CIA-orchestrated Iranian coup.  After talking about The Cat and the Coup on a previous show, we thought it would be a great idea to have Peter on to learn more about the game's inception as well as his approach to incorporating history, art, and design in creating a documentary game.  As we said before, we highly recommend the game.  Thanks again to Peter for taking the time to chat with us and thanks also to everyone listening.  We hope you enjoy the show!

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 53 min 47 sec
- You can download The Cat and the Coup for free and learn more about its subject matter on the official website: http://www.thecatandthecoup.com/  The game is also available on Steam.
- La Maison en Petits Cubes
- The Power of Nightmares
- Music provided by Brad Sucks

Direct download: indiecast_5_peter_brinson.mp3
Category:podcasts -- posted at: 12:04pm PDT

The summer gaming dry spell is upon us, yet Scott and I both have our gaming dockets full. After a long month of work for the both us, we have returned to our backlog with a ravenous appetite. This week on the Experience Points podcast, Scott and I discuss what we have been playing, from Zelda sequels to isometric shooters, and a few things in between. Let us know what you have been enjoying lately in the comments section below, and be sure to chime in with your thoughts on the games we've discussed in the show.

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 32 min 18 sec
- "Cold As Ice," by Nels Anderson via Above49
- Music provided by Brad Sucks

Direct download: EXP_Podcast_134_-_Currently_Playing.mp3
Category:podcasts -- posted at: 2:34pm PDT

Cash-strapped gamers have never had it so good: today, there are plenty of companies literally giving games away for free.  However, developers aren't simply doing this out of the goodness of their hearts; games without initial costs often feature non-traditional ways of making money.  Recently, a few high profile games like Team Fortress 2 and World of Warcraft have started experimenting with free-to-play and micro-transaction payment models.  They join a host to of other games that are trying to change the way players pay for games.  This week, Jorge and I talk about some of the financial, gameplay, and cultural issues surrounding free-to-play business models.  As always, we're always interested to hear any of your valuable thoughts, so feel free to jump into the comments with your thoughts.

Some discussion starters:

- What are some of your favorite free-to-play games and how do they implement their non-traditional payment models?
- Do specific types of games or genres lend themselves well to the free-to-play model?
- What kinds of cultural and socio-economic issues arise when transitioning to a micro-transaction payment system?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 32 min 23 sec
- "World of Warcraft goes free-to-play until characters hit level 20," via Joystiq
- Music provided by Brad Sucks

Direct download: EXP_Podcast_133_free_to_play.mp3
Category:podcasts -- posted at: 9:30am PDT

The sun is shining, birds are chirping, and the beaches are crowded, summer is in full swing. To celebrate, PopMatters just featured a great selection of the best summer entertainment. Our compatriots even offered up their choice for great games and podcasts for the season. This week on the EXP Podcast, Scott and I continue the conversation with more of our own picks for games we associate with the summer. As always, we encourage you to join the discussion in the comments section below.

Some discussion starters:

- What games do you associate with the summer?
- Does replayability or game duration affect this association?
- Who is your go-to-character in <i>Smash Bros.</i>? (That's right. We only ask the toughest questions.)

 

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:



- Run time: 27 min 49 sec
- "The Best Summer Entertainment," by multiple authors via PopMatters
- "Great Games and Podcasts for Summer Fun," by multple authors via PopMatters
- Music provided by Brad Sucks

Direct download: EXP_Podcast_132_-_Summer_Lovin.mp3
Category:general -- posted at: 9:09am PDT

What do five-year-olds, mythical creatures, and Iranian history all have in common?  They are all topics in this week's independent games podcast!  This week, we take a look at Sissy's Magical Ponycorn Adventure and The Cat and the Coup.  Both are free and quick to play, so we encourage you to take a few minutes to experience two well-made, thought provoking games.  After that, we invite you to listen in on our discussion that touches on everything from the value of game design to the nature of history.  As always, feel free to join the conversation in the comments!

Some discussion starters:

- How does a game benefit from youthful inspiration?  Also: which is your favorite Ponycorn?
- How does one balance the impulse to both challenge and educate the player in a documentary game?
- Are certain types of games more useful for imparting specific messages?  How do game mechanics influence the way a story is told?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 48 min 02 sec
- Sissy's Magical Ponycorn Adventure
- The Cat and the Coup
- Music provided by Brad Sucks

Direct download: indiecast_4_pony_coup.mp3
Category:podcasts -- posted at: 11:00am PDT

This year's Electronic Entertainment Expo has departed, but Scott and I are staying on topic just a little bit longer. Although we both missed the event this year, we kept abreast to the buzz coming out of Los Angeles. Consider us the clean-up crew, bringing you a serious, but not humorless, discussion of the rumors, technical innovations, and idiocies at this year's E3. Let us know your thoughts on all the E3 announcements in the comments section below.

Some discussion starters, in which I can ask anything I want:

- What games are you most excited for coming out of E3?
- How awful is Ubisoft's Mr. Caffeine?
- What is the worse named piece of hardware: the Wii U or the PSVita?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 57 min 59 sec
- Giant Bomb's E3 coverage portal
- Music provided by Brad Sucks

Direct download: EXP_Podcast_131_-_E3_2011_Retrospective.mp3
Category:podcasts -- posted at: 8:01pm PDT

Jorge and I are still processing all the E3 madness, so we thought we'd talk about one of last week's big stories: Call of Duty: Elite.  Activision's new Call of Duty social network promises to provide players with detailed battle statistics, group functionality, and a persistent profiles across multiple games.  However, some of this comes at a price: parts of Call of Duty: Elite will only be available to those who pay a premium fee.  It's move with very few precedents, so we thought it would be a good topic to discuss.  As always, feel free to jump in with your thoughts in the comments!

Some discussion starters:

- How much (if anything) would you pay for premium Call of Duty content?  Are there any other games that might hook you with a similar structure
- What does this mean for the future of the Call of Duty series?
- How will the advent of premium content impact plot-driven games?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 32 min 00 sec
- A preview of Call of Duty: Elite, via Joystiq
- Music provided by Brad Sucks

Direct download: EXP_Podcast_130_cod_elite.mp3
Category:podcasts -- posted at: 5:28am PDT

Two weeks ago, I wrote about the state of Science Fiction in modern videogames. It turns out a mere smattering of words is not enough to thoroughly explore the veritable galaxy of topics regarding this ripe genre. Joined this week by Grayson Davis of Beeps & Boops, Scott and I discuss the good and bad of science fiction, a bit of Star Trek, time travel, and sources of excellent Sci-fi gaming. As always, we encourage you to leave your thoughts in the comments section below.

Discussion starters:

- What are your favorite science fiction games?
- How should we approach the genre as it relates specifically to games?
- How do you see the state of modern science fiction games?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 48 min 10 sec
- Beeps & Boops, Grayson's site
- Music provided by Brad Sucks

Direct download: EXP_Podcast_129_sci_fi.mp3
Category:podcasts -- posted at: 9:44pm PDT

It's time once again to look at some of the independent games we've been playing over the last month!  This week, we discuss a few games created for the Ludum Dare game jam event as well as Christine Love's newest work, <i>don't take it personally, babe, it just ain't your story</i>.  Both topics encompass a huge amount of material, so we highly recommend you visit the websites listed in the show notes to explore all the intriguing games.  Weather you're into sword showers, scurvy, or social scandals, this episode has something for you!

Some discussion starters:

- Which Ludum Dare games did you enjoy?
- How can games effectively model emotional and social systems?
- What benefits does a highly-structured game like <i>don't take it personally...</i> have over more player-structured games?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 31 min 53 sec
- Ludum Dare, The Rapid Game Creation Community
- The Legend of Mulida
- Grave Robbers
- The Wager
- don't take it personally, babe, it just ain't your story, by Christine Love
- Music provided by Brad Sucks

Direct download: indie_cast_3_dont_take_it.mp3
Category:general -- posted at: 11:01am PDT

The Sony network has returned, but has our faith in the company? What happens to brand loyalty when the going gets tough? This week, inspired by the Gamers With Jobs podcast, Scott and I discuss our own loyalties to corporations and developers, the Sony hacking debacle, and the meaning within these illusory relationships.

Some discussion starters:
- Where do your brand loyalties lie?
- How, if at all, has Sony's recent troubles altered your relationship with the company?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 32 min 31 sec
- "GWJ Conference Call Episode 239," via Gamers With Jobs
- Music provided by Brad Sucks

Direct download: EXP_Podcast_128_-_Pledging_Brand_Fealty.mp3
Category:podcasts -- posted at: 11:30pm PDT

Last week, the Smithsonian American Art Museum announced the games that will be included in its upcoming exhibit <i>The Art of Video Games</i>.  After the curators selected 240 nominees, people voted for which games would be included in the exhibit.  The list is full of influential games, so we thought it would be fun to go through the selections and discuss some of the highlights.  You can follow along with us by downloading the PDF document listing the winners and runners up from the American Art Museum's website.  It's a big list, but not nearly big enough to fit everyone's most beloved games, so feel free to share your choices in the comments!

Some discussion starters:

- Which of your favorites made the list?  What were some notable omissions?
- What patterns do see across across the time periods and the various formats?
- While visual art is relatively easy to convey visually, it is can be more difficult to convey design philosophies.  How are games best presented in a public format?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 48 min 20 sec
- "The Art of Video Games," an exhibition at the Smithsonian American Art Museum
- Music provided by Brad Sucks

Direct download: EXP_Podcast_127_smithsonian.mp3
Category:podcasts -- posted at: 12:11am PDT


The internet is abuzz with rumors and speculations about Nintendo's 'Project Cafe,' what most of us are calling the Wii 2. The newcomer will feature a touchpad screen on each controller, HD capability, and maybe the ability to read minds.  But what about its predecessor? Are we abandoning the Wii as a failure? To help us answer this question, we are joined this week by Gus Mastrapa, who wrote a timely and provocative piece about just this subject. Join us while we discuss the high and lows of console failures, the loss of console cycle excitement, and Nintendo's history of innovation. As always, you can find original articles in the show notes.
 
Show notes:


- Run time: 53 min 17 sec
- "The Wii Was The Most Successful Video Game Failure Ever," by Gus Mastrapa via Joystick Division
- "In Memory of Moon Leaps," by Sean Sands via Gamers With Jobs
- Music by Brad Sucks

Direct download: EXP_Podcast_126_-_Wii_Expected_More.mp3
Category:podcasts -- posted at: 11:14am PDT

It is time once again to heed the call of the Elder Gods and protect Earthrealm from the evil forces of Outworld and the Netherrealm in the time-honored tradition of Mortal Kombat.  Or at least that's what Wikipedia said the game was about...In any case, this week we're talking about the latest Mortal Kombat release!  

As an added bonus, check out the slide show Hanah made of Jorge and me playing the game.  I think the pictures demonstrate the game's real strengths: much of Mortal Kombat's fun comes from sharing its the gross absurdity with friends.  Fighting games, and Mortal Kombat in particular, are great spectator sports.

Some discussion starters:

- Mortal Kombat is one of those iconic games that most people have at least some familiarity with.  What's your history with the series?

- How effectively does the latest Mortal Kombat cater to both fighting game veterans and newcomers?

- What does the future hold for Mortal Kombat and for the fighting genre in general?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 31 min 53 sec
- Music by The Immortals

Direct download: EXP_Podcast_125_mortal_kombat.mp3
Category:podcasts -- posted at: 10:25am PDT

There are so many great games from the past, but do they look terrible on your huge HD television? Are those blocky polygons jarring and atrocious? Maybe we should convert them to high resolution remakes. Or maybe not. Sometimes, as Michael Abbot states, "better isn't better." This week on the EXP Podcast, Scott and I discuss the risks and rewards of HD remakes, touching upon designer intent, history lesson box-sets, contextual play, and more.

Show notes:
- "When better isn't better," by Michael Abbot via Brainy Gamer
-Music by Brad Sucks

Direct download: EXP_Podcast_124_-_Now_in_HD.mp3
Category:podcasts -- posted at: 6:06pm PDT

We had such a good time on last week's IndieCast that we decided to do double up!  This week, we welcome game designer Jason Rohrer to the show.  Jason is the creator of a host of games, including such well-known titles as Passage and Sleep is Death.  Most recently, he released Inside a Star-filled Sky, a top-down shooter that combines classic arcade dynamics with innovative approaches to procedural level generation and unique social aspects.  Jason and his games are always thought-provoking, so Jorge and I were delighted to get the opportunity to chat with him.  We cover everything from Picasso to Spelunky and even manage to touch upon lunar exploration.  We hope you enjoy the show!

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally,here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 51 min 02 sec
- Jason Rohrer's website
- Inside a Star-filled Sky, Jason's latest game
- Music provided byBrad Sucks

Direct download: EXP_IndieCast_2_rohrer.mp3
Category:podcasts -- posted at: 12:00pm PDT


The Experience Point Podcast is branching out. Scott and I have decided to put on our swim trunks and wade into the world of independent games with a brand new monthly podcast dedicated to the too often overlooked members of the games industry. At least once a month, we will explore two games that have caught our eye. We will also supplement this talks, when possible, with interviews with their designers. This week on the show, Scott and I discuss the rocket-boosting madness of No Time To Explain and the infinitely recursive realm of Inside A Star Filled Sky.

Direct download: EXP_IndieCast_1_-_Explanations_and_Stargazing.mp3
Category:general -- posted at: 3:12pm PDT

When everyone else is nestled snugly in bed, the most die-hard fans are battling the elements, sleep deprivation, and mall security in hopes of being the first to procure a new console or game.  This week, the tale of a man named Isaiah-Triforce Johnson came to our attention.  After waiting in line for a week, he was one of the first Americans to buy a Nintendo 3DS.  His quest got us thinking about the strange rituals surrounding console launches and game releases.  It's a surprisingly broad topic, and we cover everything from the "first!" impulse to frostbite.  As always, we'd love to hear your thoughts, as well as any of your release night stories in the comments!

Some discussion starters:

- Have you ever stood in line for the release of a console or game?  What was your motivation?
- Why is it important to play something immediately upon release?  Is it even important?
- Should developers incorporate release day bonuses into games?

To listen to the podcast:

- Subscribe to the EXP Podcastvia iTunes here. Additionally,here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 33 min 36 sec
- "Waiting for Nintendot: One Man's Quest to Buy First 3DS," by Jason Schreier, via Wired
- "Queer Characters: BioShock," by VorpalBunny, a.k.a. Denis Farr, via GayGamer
- Music provided byBrad Sucks

Direct download: EXP_Podcast_123_first.mp3
Category:podcasts -- posted at: 12:00pm PDT

Are gamers selfish? That is the question Michelle Baldwin from Pioneer Project asks herself when confronted with "the look." When some unfamiliar with games hears about your small obsession or hobby, a curious glare not uncommon. Where does this look come from? How might social games address the divide between gamers and non-gamers? And how might we contemplate selfishness that makes us better thinkers, designers and players? Join us this week as Scott and I discuss all of these questions and more in the most selfish EXP Podcast to date.

Direct download: EXP_Podcast_122_-_The_Selfish_Podcast.mp3
Category:general -- posted at: 1:54pm PDT

When Jorge and I found out that someone is making a Gears of War board game, we were a bit puzzled.  We're both fans of the series, but Marcus and company never really seemed like the tabletop types.  This week, we use this odd development as a chance to discuss the relationship between video games and board games.  Topics include the cultural overlap between the board game and video game communities, the strengths of tabletop gaming, and whether the forthcoming Gears of War board game will be "SWEET!"  We look forward to hearing about some of your favorite cardboard campaigns in the comments!

Some discussion starters:

- A Gears of War board game: terrible idea, or terribly-awesome idea?

- For primarily video game folks: what keeps you away from board games and what could draw you in?

- For board gaming folks: what sorts of lessons can video games learn from board games?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- - Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:


- Run time: 32 min 28 sec
- "Gears of War Board Game Still In The Works," by Stephen Totilo, via Kotaku
- "A Guide to Board and Card Games Based on Video Games (1971 to 2007)," by Yehuda Berlinger, via Jergames
- Board Game Geek
- Music provided by Brad Sucks

Direct download: EXP_Podcast_121_board_games.mp3
Category:podcasts -- posted at: 10:00am PDT

The 25th annual Game Developer's Conference has come and gone. In its wake, besides a pile of business cards, beer bottle caps, and shattered dreams, is a burning desire to make the games industry a better place. A cornucopia of panels and sessions were devoted to this very task, the vast majority of which Scott and I completely ignore in this podcast. However, we do manage to pluck out a few gems. Join us this week while we discuss the state of social and mobile gaming, Iwata's defensive positioning, Notch's funny hat, and inception-style worlds within worlds.

Direct download: EXP_Podcast_120_-GDC_2011_Roundup.mp3
Category:podcasts -- posted at: 10:47pm PDT

With the release of Dead Space 2, Jorge was finally enticed into playing the first Dead Space.  I had played the game some time ago and had quite a positive experience (check out the show notes for some of my writing on the game), so I was excited to get a chance to discuss it on the podcast.  As with all of our in-depth discussions on particular games, we cover everything from the rule systems to the story themes, giving folks ample warning before revealing any crucial plot points.  We discuss everything from the aesthetics of hydroponics, the nature of the sci-fi genre, to signs of an extra-terrestrial Professor Layton.  While no one can hear you scream in space, feel free to sound off with your thoughts in the comments!

Some discussion starters:

- Is there a way to balance the impulse to create a unified world that avoids becoming repetitive?  Are Dead Space's sterile hallways a liability or a strength?

- How does Dead Space relate to other survival horror games?

- What are the benefits and drawbacks of revisiting or playing an original game before its sequel?  For those of you who have already played Dead Space 2, how did your knowledge (or lack thereof) with the original affect your experience?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

- Run time: 41 min 07 sec
- "Review: Dead Space's Uniquely Familiar Feel," by Scott Juster, via Experience Points
- "The Real Monster," by Scott Juster, via Experience Points
- Music provided by Brad Sucks

Direct download: EXP_Podcast_119_dead_space.mp3
Category:podcasts -- posted at: 2:56am PDT

The trailer for Dead Island appeared last week and shook gaming enthusiasts to the core. The internet was positively elated by this emotionally provocative commercial, which you can find embedded below. Techland must be doing something right, the film adaptation of the game has already been optioned. But how does the trailer hold-up to our critical gaze? What is all the excitement about? Join us this week while Scott and I discuss dead children, cultural expectations, and the art of a good trailer. You can find a slew of links in the show notes and, as always, we encourage you to share your thoughts in the comments section below.

 

 

Some discussion starters:

 

- What did you think of the Dead Island trailer?

- Is it sound to try to enhance a game using material not find within it?

- Should Dead Island set a new precedent for successful game trailers?

 

To listen to the podcast:

 

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

- Listen to the podcast in your browser by left-clicking this link. Or, right-click and select "save as link" to download the show in MP3 format.

- Subscribe to this podcast and EXP's written content with the RSS link in the address bar.

 

Show Notes:


- Run time: 27 min 38 sec
- "Dead Island - Announcement Trailer," via IGN
- "Welcome to Dead Island," by Ryan Geddes via IGN
- "Dead Island trailer made chronological, humorous," via Joystiq
- Carousel and Delux Commercials by Adam Berg

- Music provided by Brad Sucks

Direct download: EXP_Podcast_118_-_Dead_Club_Med.mp3
Category:podcasts -- posted at: 10:03pm PDT

With the ubiquity of the Internet and the popularity of social games, are single-player experiences becoming a niche genre?  This week, we're happy to welcome Justin Keverne back to the podcast to discuss the role of single player games in a medium currently fascinated by group experiences.  An accomplished game designer and critic, Justin helps us make sense of the relationship between single-player, multiplayer, and "social" games.  We cover everything from the fourth wall, to Venn diagrams, and even the behemoth that is Facebook.  As you know, the podcast isn't meant to be a single-player experience, so feel free to share your thoughts in the comments!

Some discussion starters:

- Is the single-player experience a historical aberration?

- How do social components effect your experience with a game?  What are the differences between a collaborative playthrough of a single-player game, online leader boards, asynchronous play, and active multiplayer?

- What types of themes are best explored in a single-player game?  What are some examples of games that rely on solo experiences?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.


Show notes:

- Run time: 58 min 38 sec
- "Groping The Elephant," Justin Keverne's website
- "What is a Social Game?" by Nicholas Lovell, via GAMESbrief
- "Are single player-games doomed?" by Raph Koster, via Raph Koster's Website
- "Is the shift to online a fad?" by Raph Koster, via Raph Koster's Website
- "Have single-player games ever existed?" by Raph Koster, via Raph Koster's Website
- "Single Players are Not an Aberation" by Tadhg Kelly, via Gamesbrief
- Music provided by Brad Sucks

Direct download: EXP_Podcast_117_single_player.mp3
Category:podcasts -- posted at: 1:22am PDT

We have traveled the world far and wide and brought back with us a special guest for this week's show. Joining us on this very special podcast is Professor Roger Travis from the University of Connecticut. In both his educational and literary work, Roger takes a fascinating interdisciplinary approach to games, history, and classics. Who could be more suited, then, to discuss Russian plans to retell national mythologies in videogames? Join us this week while we discuss practomime, games based learning, cold war villains, bardic storytelling, and the Arbiter. As always, we encourage you to leave your thoughts in the comments section below. You can also find the original article and more of Roger's work in the show notes.

Discussion starters:

- Does does historical nostalgia manifest itself in video games?
- Do game makers have an obligation to accurately portray history?
- What are the narrative confines of heroic mythologies in games?
To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show Notes:

- Run time: 64 min 13 sec
- "Russia wants to ban Cold War villains from games," by Shaun Walker via The Independent
- Video Games and Human Values Initiative
- Living Epic
- Play The Past
- Music provided by Brad Sucks

 

Direct download: EXP_Podcast_116_-_A_Classic_Conversation.mp3
Category:general -- posted at: 9:25pm PDT

Batman has Robin, The Green Hornet has Kato, Sherlock Holmes has Dr. Watson: Whenever a hero needs assistance, a loyal sidekick appears to lend a helping hand.  This week, we use Brendan Main’s piece about a particularly controversial sidekick to explore how second bananas function in video games.  Feel free to type up your thoughts in the comments.  Alternatively, you can just tell your sidekick to do it for you.

Some discussion starters:

- On the subject of Navi: Love her or hate her?  Why?

- What are some examples of well-implemented sidekicks?  Is their success tied to specific narrative or thematic elements, do they perform a specific function in the game, or is it some combination of both?

- How do multiplayer games encourage or inhibit leader/sidekick relationships?  Is there a way to foster this relationship without devaluing the second player?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

- Run time: 30 min 58 sec
- “Hey, Listen, I Like Navi,” by Brendan Main, via The Escapist
- Music provided by Brad Sucks

Direct download: EXP_Podcast_115_sidekicks.mp3
Category:podcasts -- posted at: 10:00am PDT

Take a famous icon, smear it with mod and dim the lighting, and you've got a successful franchise reboot. At least that is what Crystal Dynamics is hoping to accomplish with their latest Lara Croft project. Even though two Tomb Raider games were released in the last three years, apparently the franchise is in need of a face lift. Join us this week on the EXP Podcast while Scott and I discuss Tomb Raider's longevity, Dragon Ball Z, Jesus, and what it means to reboot a series. As always, we encourage you to leave your thoughts in the comments section below.

 

Discussion Starters:

- What aspects of Lara Croft remain iconic for you?

- Is Lara an immortal icon, or would a failed reboot mark her death knell?

- Can you think of any games that succeeding in rebooting a franchise for you?

- What games do you think desperately need a reboot?

 

To listen to the podcast:

 

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

- Subscribe to this podcast and EXP's written content with the RSS link on the right.

 

Show Notes:


 

- Run time: 32 min 35 sec
- "A Survivor Is Born: The New Lara Croft," by Megan Marie via Game Informer
- First-Person Tetris

- Music provided by Brad Sucks

 

Direct download: EXP_Podcast_114_-_Brand_New_Lara.mp3
Category:podcasts -- posted at: 9:36pm PDT

There’s a huge amount of great video game writing out there.  Too much for your humble hosts to ever digest by themselves.  This week, we take advantage of 2010’s embarrassment of riches and discuss some of our favorite pieces of video game writing from last year.  As always feel free to join in and spread the word about your favorite game-related posts, essays, novellas, treatises, and tweets!

Pieces discussed:

- “Okay, Kids, Play on my Lawn,” by Roger Ebert, via Chicago Sun-Times
- “
Groping the Map”, by Justin Keverne, via Groping the Elephant
- “Video games: The Addiction,” by Tom Bissel, via The Guardian
- Making Men Uncomfortable: What Bayonetta Should Learn From Gaga,” by Tanner Higgin, via Gaming the System: Tanner Higgin
- “Castrating the Straight Male Gaze on Bayonetta (or at least making room for other ones!),” by Amanda Phillips, via The Humanities, Arts, Science, and Technology Advanced Collaboratory
- “The Presence of the Past in Fallout 3,” by Trevor Owens, via Play the Past
- “Riffing on the Flagpole,” by Michael Abbott, via The Brainy Gamer

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

- Run time: 34 min 25 sec
- Music provided by Brad Sucks

Direct download: EXP_Podcast_113_2010_writing.mp3
Category:podcasts -- posted at: 12:17pm PDT

This week, we stay just a bit longer under the sea, exploring the much lauded Bioshock 2 DLC, Minerva's Den. 2K's final journey into Rapture may just show other game developers how to create stand-alone additional content that puts other full length titles to shame.

Some discussion starters:

- How does Minerva's Den compare to Bioshock 2?
- How does Minerva's Den compare the DLC from other recent games?
- Does this game make you more excited/hopeful/concerned about Bioshock Infinite?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 34 min 31 sec
- Music provided by Brad Sucks

Direct download: EXP_Podcast_112_-Minervas_Den_Debrief.mp3
Category:podcasts -- posted at: 7:26pm PDT

This week, we board our bathyspheres to revisit Rapture.  BioShock 2 was faced with the monumental task of following one of gaming’s most revered titles and it was initially met with trepidation from fans.  However, the game is much more than a cookie-cutter sequel, and we spend this episode discussing the significant systemic and narrative changes it brings to the series.  

Some discussion starters:

- Did BioShock 2 alter your feelings towards the original game?

- Did the moral choices in BioShock 2 carry weight for you?

- How did the game’s emphasis on defending Little Sisters impact your play style?


To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- “Groping the Map: Pauper's Drop”, by Justin Keverne, via Groping the Elephant
- “On My Shoulder, Whispering,” by Michael Abbott, via The Brainy Gamer
- Run time: 38 min 04 sec
- Music provided by Brad Sucks

Direct download: EXP_Podcast_111_BioShock_2.mp3
Category:podcasts -- posted at: 2:04am PDT