Wed, 23 February 2011
The trailer for Dead Island appeared last week and shook gaming enthusiasts to the core. The internet was positively elated by this emotionally provocative commercial, which you can find embedded below. Techland must be doing something right, the film adaptation of the game has already been optioned. But how does the trailer hold-up to our critical gaze? What is all the excitement about? Join us this week while Scott and I discuss dead children, cultural expectations, and the art of a good trailer. You can find a slew of links in the show notes and, as always, we encourage you to share your thoughts in the comments section below.
Some discussion starters:
- What did you think of the Dead Island trailer?
- Is it sound to try to enhance a game using material not find within it?
- Should Dead Island set a new precedent for successful game trailers?
To listen to the podcast:
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- Run time: 27 min 38 sec
- Music provided by Brad Sucks
Wed, 16 February 2011
With the ubiquity of the Internet and the popularity of social games, are single-player experiences becoming a niche genre? This week, we're happy to welcome Justin Keverne back to the podcast to discuss the role of single player games in a medium currently fascinated by group experiences. An accomplished game designer and critic, Justin helps us make sense of the relationship between single-player, multiplayer, and "social" games. We cover everything from the fourth wall, to Venn diagrams, and even the behemoth that is Facebook. As you know, the podcast isn't meant to be a single-player experience, so feel free to share your thoughts in the comments!
- Run time: 58 min 38 sec
Wed, 9 February 2011
We have traveled the world far and wide and brought back with us a special guest for this week's show. Joining us on this very special podcast is Professor Roger Travis from the University of Connecticut. In both his educational and literary work, Roger takes a fascinating interdisciplinary approach to games, history, and classics. Who could be more suited, then, to discuss Russian plans to retell national mythologies in videogames? Join us this week while we discuss practomime, games based learning, cold war villains, bardic storytelling, and the Arbiter. As always, we encourage you to leave your thoughts in the comments section below. You can also find the original article and more of Roger's work in the show notes.
- Run time: 64 min 13 sec
Wed, 2 February 2011
Batman has Robin, The Green Hornet has Kato, Sherlock Holmes has Dr. Watson: Whenever a hero needs assistance, a loyal sidekick appears to lend a helping hand. This week, we use Brendan Main’s piece about a particularly controversial sidekick to explore how second bananas function in video games. Feel free to type up your thoughts in the comments. Alternatively, you can just tell your sidekick to do it for you.