The Experience Points Podcast
A weekly video game podcast from the co-writers of ExperiencePoints.net

The trailer for Dead Island appeared last week and shook gaming enthusiasts to the core. The internet was positively elated by this emotionally provocative commercial, which you can find embedded below. Techland must be doing something right, the film adaptation of the game has already been optioned. But how does the trailer hold-up to our critical gaze? What is all the excitement about? Join us this week while Scott and I discuss dead children, cultural expectations, and the art of a good trailer. You can find a slew of links in the show notes and, as always, we encourage you to share your thoughts in the comments section below.

 

 

Some discussion starters:

 

- What did you think of the Dead Island trailer?

- Is it sound to try to enhance a game using material not find within it?

- Should Dead Island set a new precedent for successful game trailers?

 

To listen to the podcast:

 

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

- Listen to the podcast in your browser by left-clicking this link. Or, right-click and select "save as link" to download the show in MP3 format.

- Subscribe to this podcast and EXP's written content with the RSS link in the address bar.

 

Show Notes:


- Run time: 27 min 38 sec
- "Dead Island - Announcement Trailer," via IGN
- "Welcome to Dead Island," by Ryan Geddes via IGN
- "Dead Island trailer made chronological, humorous," via Joystiq
- Carousel and Delux Commercials by Adam Berg

- Music provided by Brad Sucks

Direct download: EXP_Podcast_118_-_Dead_Club_Med.mp3
Category:podcasts -- posted at: 10:03pm PDT

With the ubiquity of the Internet and the popularity of social games, are single-player experiences becoming a niche genre?  This week, we're happy to welcome Justin Keverne back to the podcast to discuss the role of single player games in a medium currently fascinated by group experiences.  An accomplished game designer and critic, Justin helps us make sense of the relationship between single-player, multiplayer, and "social" games.  We cover everything from the fourth wall, to Venn diagrams, and even the behemoth that is Facebook.  As you know, the podcast isn't meant to be a single-player experience, so feel free to share your thoughts in the comments!

Some discussion starters:

- Is the single-player experience a historical aberration?

- How do social components effect your experience with a game?  What are the differences between a collaborative playthrough of a single-player game, online leader boards, asynchronous play, and active multiplayer?

- What types of themes are best explored in a single-player game?  What are some examples of games that rely on solo experiences?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.


Show notes:

- Run time: 58 min 38 sec
- "Groping The Elephant," Justin Keverne's website
- "What is a Social Game?" by Nicholas Lovell, via GAMESbrief
- "Are single player-games doomed?" by Raph Koster, via Raph Koster's Website
- "Is the shift to online a fad?" by Raph Koster, via Raph Koster's Website
- "Have single-player games ever existed?" by Raph Koster, via Raph Koster's Website
- "Single Players are Not an Aberation" by Tadhg Kelly, via Gamesbrief
- Music provided by Brad Sucks

Direct download: EXP_Podcast_117_single_player.mp3
Category:podcasts -- posted at: 1:22am PDT

We have traveled the world far and wide and brought back with us a special guest for this week's show. Joining us on this very special podcast is Professor Roger Travis from the University of Connecticut. In both his educational and literary work, Roger takes a fascinating interdisciplinary approach to games, history, and classics. Who could be more suited, then, to discuss Russian plans to retell national mythologies in videogames? Join us this week while we discuss practomime, games based learning, cold war villains, bardic storytelling, and the Arbiter. As always, we encourage you to leave your thoughts in the comments section below. You can also find the original article and more of Roger's work in the show notes.

Discussion starters:

- Does does historical nostalgia manifest itself in video games?
- Do game makers have an obligation to accurately portray history?
- What are the narrative confines of heroic mythologies in games?
To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show Notes:

- Run time: 64 min 13 sec
- "Russia wants to ban Cold War villains from games," by Shaun Walker via The Independent
- Video Games and Human Values Initiative
- Living Epic
- Play The Past
- Music provided by Brad Sucks

 

Direct download: EXP_Podcast_116_-_A_Classic_Conversation.mp3
Category:general -- posted at: 9:25pm PDT

Batman has Robin, The Green Hornet has Kato, Sherlock Holmes has Dr. Watson: Whenever a hero needs assistance, a loyal sidekick appears to lend a helping hand.  This week, we use Brendan Main’s piece about a particularly controversial sidekick to explore how second bananas function in video games.  Feel free to type up your thoughts in the comments.  Alternatively, you can just tell your sidekick to do it for you.

Some discussion starters:

- On the subject of Navi: Love her or hate her?  Why?

- What are some examples of well-implemented sidekicks?  Is their success tied to specific narrative or thematic elements, do they perform a specific function in the game, or is it some combination of both?

- How do multiplayer games encourage or inhibit leader/sidekick relationships?  Is there a way to foster this relationship without devaluing the second player?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

- Run time: 30 min 58 sec
- “Hey, Listen, I Like Navi,” by Brendan Main, via The Escapist
- Music provided by Brad Sucks

Direct download: EXP_Podcast_115_sidekicks.mp3
Category:podcasts -- posted at: 10:00am PDT