What is the point of doing something if there aren't any points to be won? Radek Koncewicz's post on the irresistible, but ultimately pointless actions we take in games inspired us to think about the little personal flourishes we add to our game playing experiences. Maybe you're one of those folks who had to catch the Super Mario Bros. 3 wands in mid-air, or maybe you're a strict adherent to the jumping screen shift in Mega Man. Whatever the case, games are full of irresistible opportunities to form personal habits that don't always have gameplay ramifications. As always, feel free to jump into the comments to share your personal quirks. Thanks for listening!
- What are some "irresistible" actions you take?
- What are some examples of actions that blur the line between subjective choices and those that have objective ramifications on the game?
- How do rewards, achievements, and stat tracking influence your dedication to forming unique habits within certain games?
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- Run time: 32 min 32 sec
- "The Irresistible," by Radek Koncewicz, via Significant Bits
- Music provided by Brad Sucks