With the release of Dead Space 2, Jorge was finally enticed into playing the first Dead Space. I had played the game some time ago and had quite a positive experience (check out the show notes for some of my writing on the game), so I was excited to get a chance to discuss it on the podcast. As with all of our in-depth discussions on particular games, we cover everything from the rule systems to the story themes, giving folks ample warning before revealing any crucial plot points. We discuss everything from the aesthetics of hydroponics, the nature of the sci-fi genre, to signs of an extra-terrestrial Professor Layton. While no one can hear you scream in space, feel free to sound off with your thoughts in the comments!
Some discussion starters:
- Is there a way to balance the impulse to create a unified world that avoids becoming repetitive? Are Dead Space's sterile hallways a liability or a strength?
- How does Dead Space relate to other survival horror games?
- What are the benefits and drawbacks of revisiting or playing an original game before its sequel? For those of you who have already played Dead Space 2, how did your knowledge (or lack thereof) with the original affect your experience?
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- Run time: 41 min 07 sec
- "Review: Dead Space's Uniquely Familiar Feel," by Scott Juster, via Experience Points
- "The Real Monster," by Scott Juster, via Experience Points
- Music provided by Brad Sucks