Wed, 17 March 2010
This past weekend concluded the 2010 San Francisco Game Developers Conference, which brought together developers from around the world to discuss all aspects of the games industry. Numerous talks were held covering a wide range of subject. One particularly interesting talk, embedded above, was by Chris Hecker, who called on designers to "finish" their games. Fittingly, we called on game developer Krystian Majewski, creator of the IGF Award nominated Trauma, to offer his professional wisdom. Join us this week while we discuss missing deadlines, game depth, charismatic marketers, and the importance of wacky ideas.