Wed, 2 September 2009
Some discussion starters: - What is the best way to organize the gaming community in a study? Number of hours gaming? Relative importance of gaming in someone's life? Can we find any way to define what constitutes a "Video-Game" player? - How do people utilize games to deal with problems in their life? Are games something that attract a certain mental or physical profile? Do games cause ill health or does ill health lead people to play games? - What can games teach us in terms of our lifestyles? How do games (even those that are not "serious") improve our lives? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 28 min 21 sec - The Two Articles from the American Journal of Preventative Medicine can be found here, in the August 2009 press release section. They are in PDF format. - "Study: Average gamer is 35, fat and bummed," via MSNBC.com - Music provided by Brad Sucks |