Wed, 24 March 2010
It's easy for games to get lost in the crowded winter season, when huge games like Mass Effect and Call of Duty dominate dominate both sales charts and critical conversation. This week, we have an in-depth discussion about a game that has been quietly lurking in the shadows: Silent Hill: Shattered Memories. The most title recent in a long-running series, Shattered Memories re-imagines the first Silent Hill to provide both a unique gameplay and storytelling experience. In addition to upholding the sense of dread and horror from the previous games (seriously, try playing this with the lights off!), the Shattered Memories has some narrative twists that set it apart from most other games.
Jorge and I made sure to keep the first half of our talk spoiler-free before getting down to specific plot points. Despite (or perhaps because of) its rough edges, we both highly recommend the game. Just don't blame us when you're huddled beneath the covers at night, afraid to turn the lights off. Finally, the in-game psychologist told us its healthy to share your feelings with others, so feel free to jump in with your comments.
Some discussion starters:
- For those of you who played the game, what did you think? Had you played other Silent Hill games before? How did your puzzles and stories differ from ours? - The game claims "to play you" just as much as you play it. For those of you who played it, was this accurate? What other games "play" their players, and how do they do so? - Is there room on the market for "double-A" games like Shattered Memories? Is this a meaningful distinction? How should we evaluate games with experimental concepts but less polish than blockbuster titles?
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Show notes: - Run time: 44 min 23 sec - Music provided by Brad Sucks |