Wed, 4 November 2009
Invisible coin blocks, hidden passages within a level, and obscure
collectible trinkets are just a few of the conventions often turn games
into digital Easter egg hunts. However, in a time when large numbers
of gamers never even bother to finish
a game's main story mode, the reason behind the near-ubiquitous
inclusion of in-game secrets is a mystery unto itself. This week, we
use Andrew Vanden Bossche's recent GameSetWatch column as a starting
point to discuss secrecy in games. How do deceitful children, James
Bond, and avian harassment factor into the conversation? You're one
click away from finding out. As always, feel free to weigh in with
your thoughts in the comments: do you crave concealed cash, or are you
simply sick of sleuthing? Some discussion starters: - What sets your favorite examples of secrets apart from your least favorite examples? - Are secrets that affect gameplay any more or less ethical than those that do not? - In light of the Internet, what is the future of secrecy in games? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 31 min 37 sec - "Design Diversions: 'It’s A Secret To Everyone'," by Andrew Vanden Bossche, via GamaSetWatch
- Music provided by Brad Sucks |