
Our console generation is getting old, and there doesn't seem to be a
new model in our immediate future. So what is going to happen to those
"Next Gen" games we are perpetually looking forward to? According to
LukePlunkett of Kotaku , we might be short on innovative wonders for awhile. This week, Scott and I delve into Plunkett's
somewhat controversial piece. Join us while we discuss generational
shifts, ideal zombie numbers, creative spaces, sea mammals, and
evolution of game design. As always, we love to hear your thoughts in
our email or the comments section below. Check out the show notes for
Luke's original article; it is well worth reading.
Discussion Starters:
- What makes a truly "next gen" game? Or is this a frivolous distinction?
- What advancements most open up a creative space for developers to implement bold innovations?
- Is the evolution of games better characterized by fundamentally different eras or gradual iterations on common ideas?
Show notes:
- Run time: 28 min 11 sec
- Music provided by Brad Sucks