Wed, 26 August 2009
Some discussion starters: - What responsibility do developers and publishers have in terms of connection issues and standardization? Would you pay more for increased stability? - What role does a game's community play in alleviating or normalizing connection issues? - Could an asynchronous multiplayer system enjoy the same kind of success that real-time multiplayer does? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 30 min 14 sec - "Trying to Make a Connection," by Phill Cameron, via Game Set Watch - "Will We Ever Game Against Mars?" by Chris Dahlen, via Edge - Music provided by Brad Sucks |
