Wed, 24 September 2014
"Well-weathered leather. Hot metal and oil. The scented country air. Sunlight on chrome. The blur of the landscape. Every nerve aware." Don't worry, we're not turning the podcast into a prog-rock analysis show. However, we are using this episode to talk about cars. Specifically, how video games might preserve automobile history as they change. This leads into a broader discussion on how games can act as archives or as tools to convey history. Feel free to jump into the comments with your picks for what video games should preserve for posterity.
- Here's the show's stand-alone feed - Listen to the podcast in your browser by left-clicking here, right-click and select "save as link" to download the show in MP3 format, or click play below.
Show Notes:
- Runtime: 35 mins 55 secs - "Preserving History in Gran Turismo," by Corey Milne, via Play the Past - Music by Brad Sucks |
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