Tue, 7 April 2009
Some discussion starters: - When does a control scheme move from being a "style" to simply being outdated? If you have played the game, do you think RE5 crosses this line? - Resident Evil has always featured arbitrary, yet constant rules. To what extent do you appreciate "game-eyness" in your video games? What do you think about the "if-then" gameplay we discussed? - What kind of co-op games most effectively make use of two-player teamwork: do structured, explicitly-designed two player challenges or more free-form, player initiated cooperation make for better cooperation? - What are games' obligations towards social responsibility? How can games address complicated issues like race, class, gender, and politics? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: - Run time: 50 min 16 sec - N'Gai Croal's original comments on the RE5 Trailer: "Newsweek’s N’Gai Croal On The ‘Resident Evil 5′ Trailer: ‘This Imagery Has A History" - Shawn Elliot: "Primal Fear: Haunted by Ghosts of Predators Past" - Shawn Elliot: "Racial Imagery in RE5 Trailer?" - Evan Narcisse on Crispy Gamer: "Thought/Process: More on Resident Evil 5 and Uncomfortable Echoes" - Music provided by Brad Sucks |