Wed, 20 April 2011
There are so many great games from the past, but do they look terrible on your huge HD television? Are those blocky polygons jarring and atrocious? Maybe we should convert them to high resolution remakes. Or maybe not. Sometimes, as Michael Abbot states, "better isn't better." This week on the EXP Podcast, Scott and I discuss the risks and rewards of HD remakes, touching upon designer intent, history lesson box-sets, contextual play, and more. Show notes: |