Jorge and I are always going on about why games are valuable, but we're usually talking about their artistic, social, and cultural value. This week, we focus more on the bottom line. Inspired by Chris Kohler's fantastic article about game pricing and the effects of the used market, we talk about the monetary factors that influence the games we play and how we perceive the industry. It's huge topic and we touch on a host of issues that all deserve their own conversations, so I'm sure we'll come back to them in the future. For now though, we're interested in what you think about when budgeting your game purchases. Feel free to jump into the comments and share your cost benefit analysis!
Some discussion starters:
- How does a game's price factor into your purchasing decisions?
- What is your current relationship with the used game market? Has this changed over the years?
- Would more transparency in game company budgets and financial strategies impact what you would willingly pay for a game?
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- Run time: 41 min 21 sec
- "Videogames Can't Afford to Cost This Much," by Chris Kohler, via Wired
- Music provided by Brad Sucks
Direct download: EXP_Podcast_169_game_cost.mp3
-- posted at: 10:00am PDT