Wed, 28 October 2009
Our console generation is getting old, and there doesn't seem to be a new model in our immediate future. So what is going to happen to those "Next Gen" games we are perpetually looking forward to? According to LukePlunkett of Kotaku , we might be short on innovative wonders for awhile. This week, Scott and I delve into Plunkett's somewhat controversial piece. Join us while we discuss generational shifts, ideal zombie numbers, creative spaces, sea mammals, and evolution of game design. As always, we love to hear your thoughts in our email or the comments section below. Check out the show notes for Luke's original article; it is well worth reading.
- What makes a truly "next gen" game? Or is this a frivolous distinction?
- What advancements most open up a creative space for developers to implement bold innovations?
- Is the evolution of games better characterized by fundamentally different eras or gradual iterations on common ideas?
- Run time: 28 min 11 sec
- Music provided by Brad Sucks