The Experience Points Podcast
A weekly video game podcast from the co-writers of ExperiencePoints.net

Classic arcade characters are on the rampage, Kojima has disappeared, and Nintendo has acknowledged the existence of smart phones: what the heck is happening out there?  This week, Jorge and I do a quick news roundup in an attempt to make sense of the chaos.  If we try to predict the box office, the fate of Kojima productions, and Nintendo's 5-year strategy, we have to get at least one.  I believe that's how statistics works.

Direct download: EXP_Podcast_321_-_Nintendo_news.mp3
Category:podcasts -- posted at: 5:00 PM

The Game Developers Conference, PAX East/Prime/South/West/Arctic, Twitch Con. There are just so many conventions to attend each year, all hoping to grab your attention with a selection of games, from Triple A to indie. This week on the EXP Podcast, Scott and I discuss the landscape of fan conventions, the presence of virtual reality hardware, and some of the games at the three conventions that just wrapped up over the past couple weeks. 

 

Show Notes:

 

- Runtime: 37 mins 45 secs

- Music by Brad Sucks

Direct download: EXP_Podcast_320_-_Con_Artists.mp3
Category:podcasts -- posted at: 1:05 AM

Zombies, fits of uncontrollable crying, and idyllic villages full of aliens: just another day in Earthbound.  We return to our game to talk about parenthood, friendship, and cryptozoology.  We've played up to Ness' arrival in mysterious and (confusing) Saturn Valley.  Hopefully we haven't lost any of you to those vicious new age hippies.  Feel free to share your spirit journey experiences in the comments.

Direct download: EXP_Podcast_319_-_Earthbound_pt_2.mp3
Category:podcasts -- posted at: 4:00 PM

You probably have a box of them in your house. Some of them might be broken or worn down through use. Others you may have broken throwing against a wall. They are video game controllers, and we love to hate them and argue which are better than others. But how do controllers express their own meaning?

 

This week on the EXP Podcast, Scott and I are inspired David Shimomura's recent piece on "The semiotics of controllers." With so many buttons, we'll have plenty to discuss.

 

Show Notes:

 

- Runtime: 32 mins 28 secs

- "The semiotics of controllers," by David Shimomura, via Kill Screen.

- Music by Brad Sucks

Direct download: EXP_Podcast_318_-_In_Control.mp3
Category:podcasts -- posted at: 5:04 AM

Why is the thimble the best Monopoly piece?  What makes naked Shulk so enraging?  Why does your best friend always pick the red token?  Lots of things influence the avatars we pick in games.  Inspired by G. Christopher Williams' piece about his affinity for blue, we dive into the rationale behind the characters we pick.  What color palette is near and dear to your heart?  Let us know in the comments!

Direct download: EXP_Podcast_317_-_The_Thimble.mp3
Category:podcasts -- posted at: 6:00 PM

It's time to take the black my sworn brothers and sisters. This week on the EXP Podcast, we jump right back into a world dark and full of terrors: Game of Thrones. Telltale's story continues, taking us on a journey from Essos, to Westeros, and the Wall.

Show Notes:

 

- Runtime: 62 mins 56 secs

- Music by Brad Sucks, HBO's Game of Thrones

Direct download: EXP_316_-_Game_of_Thrones_Episode_2_Debrief.mp3
Category:podcasts -- posted at: 4:48 AM

The time has come!  Grab your baseball bats and and your hamburgers because it's time to play Earthbound.  We start our journey with some broad thoughts about this supremely strange game and make it to the Happy Happy Village before calling our dad and turning in for the night.  Playing along with us?  Don't hesitate to visit the comments and ward off your homesickness.

Direct download: EXP_Podcast_315_-_Earthbound_pt_1.mp3
Category:podcasts -- posted at: 6:00 PM

From overturned wagons to the earthquakes, games have long been rife with disaster, but how well have they depicted tragedy? And what risks do we take when designing for tragedy in games? This week on the EXP Podcast, we are inspired by Paste's Maddy Myers when she asks "should disaster games be fun?" 

Show Notes:

 

- Runtime: 32 mins 22 secs

- Music by Brad Sucks

Direct download: EXP_Podcast_314_-_Fording_the_River_of_Tragedy.mp3
Category:podcasts -- posted at: 3:56 AM

This week on the podcast, our very own Jorge Albor creates a new genre: "big small games."  Don't worry, it actually makes sense.  We've been laboring under the majestic weight of sprawling epics like Dragon Age: Inquisition and Middle Earth: Shadow of Mordor, so we decided to take a break with some games that have a smaller scope.  We talk about Captain Toad: Treasure Tracker, Infamous: First Light, Monument Valley and the overall concept of going for design depth rather than breadth.  Have any favorite games that fit somewhere between free indie and blockbuster status?  Let us know in the comments!

Direct download: EXP_Podcast_313_-_Big_Small_Games.mp3
Category:general -- posted at: 6:00 PM

We may have enough games to while away eternity, all from the latest Steam sale alone, but Scott and I still find time to check-in on our regularly scheduled games of the season. This week on the EXP Podcast, we bring up our patch notes and discuss TitanfallLeague of LegendsDestiny, and Super Smash Bros. Has anything changed in the games or in our thoughts? Absolutely!

 

Show Notes:

 

- Runtime: 47 mins 17 secs

- Music by Brad Sucks

Direct download: EXP_Podcast_312_-_Seasonal_Check-ins.mp3
Category:podcasts -- posted at: 4:47 AM