Wed, 9 May 2012
We try to stretch, maybe do some breathing exercises, and envision that "happy place" in our mind's eye, but even the best of us experience game-related grumpiness. This week, thanks to Mitch Krpata's recent and refreshingly honest appraisal of his video game raging, we talk about games that make us mad. We touch on everything from specific games to the ways frustration manifests itself, while trying to keep fury-related flashbacks to a minimum. As always, don't just stew in silence; feel free to burst into the comments with your thoughts on angry gaming. |
Thu, 3 May 2012
I may be a low-down dirty cheat, but I am not alone. In fact, plenty of people glitch against walls, harvest the brilliant internet hive-mind for puzzle solutions, or ask the twitterverse how to build the sweetest weapons and armor. Are we losing something or gaining something by cheating? And why do we cheat in the first place? Join Scott and I while we discuss these questions, our own cheating habits, and so much more. As always, we encourage you to leave your comments below and let us know how, when, and why you have opted to rely on outside help. To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 35 min 30 sec - Music provided by Brad Sucks |
Wed, 25 April 2012
Jorge and I are always going on about why games are valuable, but we're usually talking about their artistic, social, and cultural value. This week, we focus more on the bottom line. Inspired by Chris Kohler's fantastic article about game pricing and the effects of the used market, we talk about the monetary factors that influence the games we play and how we perceive the industry. It's huge topic and we touch on a host of issues that all deserve their own conversations, so I'm sure we'll come back to them in the future. For now though, we're interested in what you think about when budgeting your game purchases. Feel free to jump into the comments and share your cost benefit analysis! |
Thu, 19 April 2012
As we mentioned over the last few podcasts, this week on the show, Scott and I discuss Ready Player One, a young-adult sci-fi novel that marries Willy Wonka and the Chocolate Factory with every 80s pop-culture reference in existence. I highly recommend you give the book a read. If you have not yet picked it up, feel free to listen to the podcast anyway. Like always, we remain spoiler-free until near the end. As always, we would love to hear your thoughts in the comments section below. Also, because I forgot to mention it on the podcast, if I were to pick a giant robot for the final battle, I would pick an Evangelion. Show notes: - Run time: 48 min 50 sec Direct download: EXP_Podcast_168_-_Ready_Player_One_Debrief.mp3 Category:podcasts -- posted at: 4:09 AM |
Wed, 11 April 2012
We've all played some clunkers in our time, but what what are the roots of a bad game's troubles? Could it be the person at the end of the controller? Could we be doing it wrong? Today, Jorge and I talk about the line between a bad game and a bad player. Inspired by Sean Sands' thoughts about getting a new perspective on games he hasn't liked, we discuss the search for a clear vision. We touch on everything from Kinect Star Wars to Far Cry 2, and have a great time searching for the good in even the most tedious experiences. As always, feel free to jump into the comments with your thoughts! |
Thu, 5 April 2012
The Mass Effect 3 fervor remains in full swing, and while many are already growing tired of the backlash against Bioware, it would be a missed opportunity to not discuss ramifications of player-driven protestations. Of course this is a grand subject, so we could not handle it alone. Kris Ligman of Critical Distance and Dire Critic joins us this week to discuss player entitlement, authorial intent, and all the drama surrounding the color-coded end of Commander Shepard. As always, we would love to hear your thoughts on the controversy in the comments section below. You will also find more of Kris' work in the show notes as well as pertinent articles about the Mass Effect ruckus. Show notes: - Run time: 41min 06 sec - "In which Squaresoft wrote a Bioware game. (Spoilers.)", by Kris Ligman via Dire Critic. See her weekly roundups at Critical Distance - "The Ending," by Cruise Elroy - "Why the ending of Mass Effect 3 was satisfying, and worthy of the series (Massive spoilers)", by Ben Kuchera via The PA Report - "The argument over Mass Effect 3's ending makes Ken Levine sad", by Brian Crecent via The Verge - Music provided by Brad Sucks |
Wed, 28 March 2012
How do video games handle religion and spirituality? It's a question that's been inspiring a fair amount of buzz. It's a big topic, so we decided to add a third seat on this week's show. Jorge and I are excited to welcome Richard Clark to the podcast. Richard's a prolific writer who regularly tackles issues of religion and morality in video games. As an added bonus, he's also an all around nice guy! Be sure to check him out on Twitter, Kill Screen, Christ and Pop Culture, and Game Church. As always, feel free to leave your thoughts in the comments. Thanks for listening! |
Thu, 22 March 2012
At long last, the much awaited Journey from thatgamecompany is available on PSN. Jenova Chen's discussion of his own creations always seem so lofty, can his team deliver what Scott and I have so eagerly desired since its announcement? Join us while we discuss our personal experiences, how Journey is more "gamey" than we imagined, and how the game tells a story. We go quite long in this one, so we appreciate everyone who puts in the time to listen. The task of discussing Journey is not an easy one, but we hope you enjoy this voyage with us nonetheless. As always, we would love to hear your thoughts on the game. Please leave them in the comments section below. Show notes: - Run time: 53 min 11 sec - Music, "Apotheosis" and "Final Confluence", by Austin Wintory from Journey. Find more of his work here. |
Wed, 14 March 2012
The yearly Game Developers Conference has come and gone, and while Scott and I sadly missed the event proper, we did keep our hear to the ground. This week on the podcast, we discuss some highlights that caught our attention. Join us as we touch upon Valve's approach to Portal 2, mobile pricing models, the problem with DRM, and the "mind your own business" mentality. Show notes: - Run time: 38 min 42 sec - "Witcher developer CD Projekt Red abandons DRM for future releases," by Eric Caoili via Gamasutra - "GDC 2012: 'Don't underprice your mobile product' - Cave COO," by Kris Graft via Gamasutra - "GDC 2012: Humor, meaning, cooperation and ambition: the microtalks," by Leigh Alexander via Gamasutra - "GDC 2012: Portal 2: Making a sequel to a 'perfect' game," by Tom Curtis via Gamasutra - Music provided by Brad Sucks |
Thu, 8 March 2012
Turn down the lights and turn up the Marvin Gaye: this week, it's all about sex. Inspired by Rich Stanton's recent article on the subject of sex in video games, we take a look at the more amorous side of medium we love. We talk about everything from Wii waggling to polyamory in this episode, so there's bound to be something to arouse your interest. As always, we're all about free love around here, so feel free to express yourself in the comments. |
